Module:ItemsTable
From Melvor Idle
Documentation for this module may be created at Module:ItemsTable/doc
-- this module generates [[Template:ItemsTable]] 200 lines at a time.
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
--[=[
mw.log(p.getItemsTableAlt(0))
mw.log(p.getItemsTableAlt(150))
mw.log(p.getItemsTableAlt(300))
mw.log(p.getItemsTableAlt(450))
mw.log(p.getItemsTableAlt(600))
mw.log(p.getItemsTableAlt(750))
mw.log(p.getItemsTableAlt(900))
mw.log(p.getItemsTableAlt(1050))
--]=]
local p = {}
local Shared = require('Module:Shared')
local ItemData = mw.loadData('Module:Items/data')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local SourceTables = require('Module:Items/SourceTables')
local UseTables = require('Module:Items/UseTables')
local itemCount = Shared.tableCount(ItemData.Items) - 1
function p.getItemsTable(frame)
local itemList = {}
local i = 0
while i < itemCount do
local item = Items.getItemByID(i)
table.insert(itemList, '\r\n|-\r\n|')
table.insert(itemList, UseTables.getItemUses(item.name))
i = i + 1
end
return table.concat(itemList)
end
--Alternate version that has everything still
function p.getItemsTableAlt(startID)
local itemList = {}
local i = startID
local iend = i + 150
while i < iend do
local item = Items.getItemByID(i)
if item == nil then
break
end
local itemRow = '\r\n|-'
local iCat = item.category ~= nil and item.category or ''
itemRow = itemRow..'\r\n|'..Icons.Icon({item.name, type='item', notext=true, size=50})
itemRow = itemRow..'||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..(i)..'||'..iCat..'||'..item.type
itemRow = itemRow..'|| '..Items._getItemStat(item, 'completionReq')
itemRow = itemRow..'||data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)
itemRow = itemRow..'||style="text-align:right;"|'..SourceTables._getItemSources(item)
itemRow = itemRow..'||style="text-align:right;"|'..UseTables._getItemUses(item, false)
table.insert(itemList, itemRow)
i = i + 1
end
return table.concat(itemList, '')
end
function p.getMazunkiItemTable(frame)
--Generates a plaintext table for Mazunki's use for spreadsheet generation
local result = '{|'
result = result..'\r\n!ID!!Name!!Price!!Combat Obtainable!!Monster Drop Chances'
local rows = {}
local itemList = Items.getItems(function(item) return true end)
table.sort(itemList, function(a, b) return a.id < b.id end)
local monsterSourceColumns = { 'id', 'dropWt', 'totalWt', 'minQty', 'maxQty' }
local itemID = 0
local item = Items.getItemByID(itemID)
while item ~= nil and itemID < 2000 do
local rowTxt = '|-\r\n'
rowTxt = rowTxt..'|'..item.id..'||'..item.name..'||'..item.sellsFor
local monsterData = SourceTables._getItemMonsterSources(item)
if(Shared.tableCount(monsterData) > 0) then
local monsterColData = {}
for i, colName in pairs(monsterSourceColumns) do
monsterColData[colName] = {}
end
rowTxt = rowTxt..'||true||'
for j, mData in pairs(monsterData) do
for k, colName in pairs(monsterSourceColumns) do
table.insert(monsterColData[colName], mData[colName])
end
end
local colTxtArray = {}
for j, colName in pairs(monsterSourceColumns) do
table.insert(colTxtArray, 'monster_'..colName..' = '..table.concat(monsterColData[colName], ','))
end
rowTxt = rowTxt..table.concat(colTxtArray, '<br/>')
else
rowTxt = rowTxt..'||false||'
end
table.insert(rows, rowTxt)
itemID = itemID + 1
item = Items.getItemByID(itemID)
end
result = result..'\r\n'..table.concat(rows, '\r\n')..'\r\n|}'
return result
end
return p