Deep Sea Ship/Guide

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This page was last updated for (v1.0.4).

Why clear Deep Sea Ship?

The Deep Sea Ship dungeon is usually farmed for the Sunset Rapier, which is an upgrade after the Dragon Sword.

The dungeon has two other notable uses.

The first one is farming Amulets of Torture for FEZ if you don't want farm Fierce Devils.

The second one is getting the Ancient Sword if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play HCCO.

Gear

Although you can beat the dungeon with any combat style, it is advised to use

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Magic

because the final boss Kraken has high evasion against

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Melee

and

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Ranged

. For instance, your

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HP

expenditure per hour with Melee can be a quarter of what Magic spends, but the number of clears with Melee would be half of Magic. Usually for this dungeon, the difference in food is negligible in terms of time needed to produce it, so Magic is recommended.

Check your build with Can I Idle to see if you can idle the dungeon.

As an example, you need 680 HP with

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Auto Eat - Tier II

to idle this dungeon without any Damage Resistance.

Clear Statistics

This section will give you the approximate numbers when clearing the dungeon with the following build:

The simulation was done for 78 in all relevant stats and

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Auto Eat - Tier II

.

No 99 cooking mastery or 95% mastery pool.

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Fire Surge

without Combination Runes was used as the spell of choice.

Stat Per Hour
Runes 20.1k
Crabs 191
Clears 23.5
GP 123k
Sunset Rapier 0.1931

For the Standard game mode, the only difference is that you spend 172 Crabs instead of 191.


With the clear speed of 23.5 dungeons per hour, you will need around 4 hours to have a 50% chance of getting Sunset Rapier.

To have a 95% chance, you will need [math]\displaystyle{ ( log_{1-5/641}0.05 ) / 23.5 = 16.2 \text{ hours} }[/math].