Fishermans Port
This page was last updated for (v1.1). |
Fishermans Port | ||||
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Building ID: melvorF:Fishermans_Port | ||||
Requirements: | ||||
Base Cost: 13,000 | ||||
Upgrades To:
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Maximum Built: 20 per biome, 40 total | ||||
Provides:![]() ![]() ![]() ![]() | ||||
Biomes:![]() ![]() |
The Fishermans Port is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.
The competing food buildings are the Farmland and the Orchard.
This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Jungle biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.
The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.
Upgrade Chart
Name | |||||
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Requirements | |||||
Cost | ![]() |
1,300 |
4,500 |
13,000 ![]() |
43,000 ![]() ![]() |
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1,300 |
4,500 |
13,000 ![]() |
43,000 ![]() ![]() | |
Benefits | ![]() |
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