V1.2
Game Update - v1.2 (3rd September 2023)
This update is the “pre-expansion” update which adds all the required changes to the base game in preparation for Atlas of Discovery’s release on 7 September 2023.
New Shop Purchases
Extra Bank Tab
Agility Item Cost Reduction Enhancement
- Item cost reduction in
Agility can now reach 100%.
- Requires
Level 99,
Level 99, five
Into the Mist completions, and 250,000,000
.
Notifications v2
Notifications v2 is now out of Beta and enabled for everyone. These notifications attempt to greatly improve the notifications in game with a new style, as well as performance improvements.
Breakdown of notification features
- Notifications will remain on screen and increment in value until it disappears, which resets the count.
- Has a much more compact styling compared to the old notifications.
- You can toggle “Importance” for error messages and
Summoning Mark notifications. This means the notification will remain on screen until you click it to remove it.
- You can adjust the position of notifications to left, center or right alignment.
- You can adjust the delay until notification disappears.
- You can toggle Item names and current bank quantities for Item notifications.
- You can toggle whether Skill XP notifications appear or not.
- All existing notification settings still work with Notifications v2.
If you prefer the old notification system, you can toggle “Use Legacy Notifications System” in Settings.
New Quality of Life UI Additions
- [EN only] Added colour coding and icons to Item descriptions, Special Attacks, and Passives to greatly improve readability.
- Items that can be upgraded or downgraded now show an icon within the Bank. This makes it easier to spot items that can be upgraded/downgraded at a glance.
- Added “Open in Wiki” icons around the game for Items, Skills (in the Game Guide), and Monsters. Clicking this will open the respective official Wiki page (if it exists). There is an option in Settings to disable this.
Auto Eat icon now displays the
HP threshold next to it without needing to go into the tooltip.
- Updated the
Hitpoints section within the Combat UI to increase readability.
- Added Base
Summon Max Hit text to summon item tooltips and also within summoning when creating the tablet. If the Summon doesn't attack, it will also mention this.
- Added a "Consumable" badge to items that can go in the consumable slot.
- Added colour coding to Combat Areas, Slayer Areas and Dungeons to denote which Expansion they are part of. This can be disabled in Settings.
- Added a visual “Game Guide” link to Skill headers.
Farming now has icons that show what XP/MXP/MPXP is earnt.
Other Additions / Changes
- Combat Area and Slayer Area difficulty is now determined based on the Slayer tier of the Monsters inside.
- Added new “Super Dark” mode which can be toggled in Settings.
- You can now select what Background the game uses from Settings.
- Added new performance Setting for Steam - Reduce CPU & GPU usage by pausing actions for all Skills when the game is minimised or placed in the background to activate offline progression upon return (This was already available on the Web).
- Cleaned up UI for View my Runes page in Combat
- Typing an equipment slot name into the bank search will now display all items that can be equipped into it. This includes consumables and passive slot items.
- Ignore bank full setting is now enabled by default for new characters (Skill will progress even if bank gets full).
- Slightly updated Bank UI.
Game Balance
denotes content that can only be accessed if you own
Throne of the Herald.
Agility
- Reduced base
Gold &
Silver Bar costs for Pillars to 5,000 each, down from 10,000.
Reduced base
Carrion Log &
Divinite Bar costs for Elite Pillars to 10,000, down from 30,000.
Woodcutting
- Rebalanced Axe upgrades from the Shop to provide a total of -40% interval reduction, instead of a total of -50%.
- Specifically,
Black Axe and
Mithril Axe now both provide -5% interval reduction, down from -10%.
Township General
- It is now possible to repair buildings if your
Population happens to fall below the requirements to build that tier due to building degradation.
Township Buildings
Storage buildings no longer degrade. If yours is sitting at below 100%, it will require one more repair to get back up to 100%.
Town Halls can now degrade again.
Town Halls now also require
100,000,
50,0000 &
50,000 to construct.
- Increased
Wood and
Stone cost of
Town Halls to 100,000 each.
Trading Posts now require 5,000,000
each to construct.
Trading Posts also now require 2,000
Potions and
Herbs to construct.
Township Modifiers
- Increased/decreased building cost no longer affects GP cost of buildings, only
Township resource costs.
Township Seasons
Township Trader Consumables
Fervor Scroll - Now decreases enemy Damage Reduction by 4%, up from 2%.
Quick Burner - Now provides -2%
Firemaking Interval, up from -1%.
Quick Burner II - Now provides -5%
Firemaking Interval, up from -4%.
Looter Pouch - Now provides +4% chance to double loot in
Combat, up from +2%.
Leather Crafter Scroll - Now provides +10% chance to double Leather/Dragonhide in
Crafting, up from +5%.
Burning Scroll Of Gold - Now provides +10% GP from
Firemaking, up from +5%.
Burning Scroll Of Gold II - Now Provides +20% GP from
Firemaking, up from +10%.
Gem Finder Scroll - Now provides +10% chance to locate a second gem, up from +5%.
Slayer Deterer - Now provides +2% Damage Reduction against
Slayer Task, up from +1%.
Township Trader Boxes
- All boxes from
Township now provide "up to X" instead of always providing the maximum amount of an item.
- All Boxes now require level 40/99/120 [Tier I / II / III]
Township to purchase from the Trader.
- All Boxes that had a secondary level requirement now also match the above 40/99/120 level requirement.
- All T1 Boxes now also require 40 tasks to be completed to purchase (not casual tasks).
- All T2 Boxes now also require 95 tasks to be completed to purchase (not casual tasks).
All T3 Boxes now also require 115 tasks to be completed to purchase (not casual tasks).
Potion Boxes now have an additional
Hitpoints level requirement to purchase.
Bar Boxes now have an additional
Mining level requirement to purchase.
Herb Boxes now have an additional
Herblore Level Requirement to purchase.
Herb Boxes now provide the Herb Seeds instead of Herbs themselves. Also changed the quantity for Herb Boxes to "up to 10".
- Adjusted the weighting of items in all Boxes so the higher level products are now rarer to obtain per box.
- Potions in the
Potion Boxes now provide up to 300, instead of 422.
Combat
Bug Fixes
- Optimized game rendering functions to improve general performance throughout the game.
- Optimized how the game saves locally to improve general performance.
- Optimized mobile layout for
Fishing.
- Lots of fixes applied to translations.
- Adjusted
Combat equipment tooltip positioning in an attempt to fix the overlapping of information tooltips on top of the combat quick equip tooltip.
- Fixed visual only bug where
Township displayed incorrect values for each building inside a
Biome (like
Population,
Happiness, etc).
- Fixed a bug where
Township would not automatically update the UI for building requirements when increasing your
Health.
- Fixed issue where
Township Rewards are lost due to no Bank space. Rewards will now always be added to your Bank regardless of Bank space.
- Fixed issue where modifiers from
Township Buildings would not update correctly per tick.
- Fixed incorrect category tag for
Township Skilling items that caused them to show up in certain bank searches.
- Fixed a casual task that incorrectly provided
Smithing Skill XP as the reward instead of
Township XP.
- Fixed File:Alchemists Bag II (item).png Alchemist's Bag II being consumed upon potion use instead of charge use.
- Fixed issue where some
Township repair costs were not deducting the intended value.
- Fixed issue where a
Township building that was fully upgraded would display the requirements to build.
- Fixed issue where it was possible to start
Cooking without the required resources.
- Fixed issue where the game would reload when pressing "enter" upon entering a custom shop amount/quantity.
- Fixed game crash when
Agility level was decreased.
- Fixed incorrect
Mastery Token drop chance for
Agility.
- Fixed issue where Steam would not automatically link your Steam account to your Melvor Cloud account.
- Fixed blanket issue where Item Effects were not applying to the enemy as intended in some circumstances.
- Fixed issue where chance to avoid sleep was incorrectly calculated.
- Fixed issue where chance to hit was able to go below 0% in some circumstances.
- Fixed issue where it was possible to get infinite
Prayer Point Preservation in some circumstances.
- Fixed issue with Mobile character selection UI when trying to display large values of
GP.
- Fixed offline combat disabled alert not disappearing automatically when enabling offline combat.
- Applied formatting to item quantities in artisan menu when quantity is greater than 100M.
- Fixed issue where Monster respawn time interval could go below the game’s 0.25s interval threshold.
- Fixed unique
Astrology modifiers trying to check costs when start was already maxed.
- Game Center should now be centered.
- Fixed issue where coloured Item synergy borders did not display in the top-right equipment dropdown menu.
- Fixed missing modifier description for Increased Minimum Spell Damage.
Minor Updates and Bugfixes
?7650 (5th September 2023)
UI Adjustments
Woodcutting will now display all locked trees instead of only the next tree.
Bug Fixes
- Fixed a bug where repair costs for
Township buildings were factoring the total building count across all Biomes instead of only the Biome it resided in. This unintentionally increased repair costs by 2-3x.
- Fixed an issue where starting a
Golbin Raid would crash the game.
- Disabled the CPU/GPU performance setting for steam temporarily until it is stable enough to re-release.
- Fixed an issue where the Game Guide and Statistics for expansion skills would display in the base game.
- Updated some translations.
- Fixed issue where the
Clown Hat was missing from the Shop.
- Fixed some black progress bar issues in Super Dark mode.
?7668 (6th September 2023)
We want to preface this by saying we are always listening to the community. We have for the last 4 years, and that itself won't change.
We've been reading all the feedback on various platforms since the release of v1.2 and have re-evaluated some of the changes we made to the Township Trader boxes.
This update aims to add more Tasks to the base game, bring back Herbs to Herb Boxes, and slightly reduce the amount of Tasks required to obtain T2/3 Boxes (allowing you to skip many more tasks you don't enjoy).
The Task requirements themselves will remain, as it is an important requirement to balance the power of the boxes.
We appreciate the feedback we have received on this matter, and will continue to monitor it over the coming days/weeks.
New Tasks
- Added 10 new Tasks to the base game, 2 per difficulty up to Elite, increasing the total amount of Tasks available in the base game to 110.
Township Trader Boxes
- Reminder that there is now a total of 110 tasks in the Base game, up from 100.
- Tier 2 Boxes now require 85 Task completions out of 110 total Tasks available to you in the Base Game, down from 95 out of 100 available Tasks.
Tier 3 Boxes now require 110 Task completions out of 130 total Tasks available to you with
Throne of the Herald, down from 115 out of 120 available Tasks.
Herb (Seed) Box
We've heard your feedback regarding Herb boxes and how the new requirements were too harsh for a box of seeds. We're changing this box back to Herbs now that it has the task completion requirements.
Bug Fixes
- Fixed an issue where the building repair cost modifiers were not applying correctly during certain seasons, causing 100% reduced repair cost.
Melvor Idle Version History (Current: v1.3) | |
---|---|
2018 | v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6 |
2019 | v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2 |
2020 | v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1 |
2021 | v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1 |
2022 | v1.0.2 v1.0.3 v1.0.4 v1.0.5 | |
2023 | v1.1.2 | ![]() |
2024 | Error creating thumbnail: File missing v1.3
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |