This page was last updated for (v1.2).
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This page is currently a work in progress following the release of the Atlas of Discovery expansion
This page is currently incomplete and may contain some inaccurate information until it is fully updated.
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Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:
- Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
- Maximum Skill Levels are initially capped at Level 10.
- Defeat Dungeons to increase maximum Skill Level for a randomized Skill (Choice of 2).
Combat Levels, except
Prayer and
Slayer, automatically increase when defeated a Dungeon.
Fishing and
Cooking are locked until completion of
Impending Darkness Event.
- Dungeons also provide
Food Crates upon completion as a reward.
- All preservation and doubling is disabled.
- Harsher penalties applied against the player in Combat.
Acquiring Ancient Relics
- Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
- 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
Farming will roll for relics on every plot harvested.
Township will roll for relics once per tick (1hr), and once for each building constructed or repaired.
- 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
- All Skill earn one random relic at Levels 20 and 99.
- Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
- Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.