Module:Calculator/Summoning Interval Efficiency
From Melvor Idle
Documentation for this module may be created at Module:Calculator/Summoning Interval Efficiency/doc
local number = require('Module:Number')
local economy = require('Module:ItemEconomy')
local p = {}
local function calculateTimeEfficiency(playerStats)
local result = {
isInfinite = false,
twoTabletTimeSave = -1,
threeTabletTimeSave = -1,
effectiveTablets = -1
}
-- It is possible to get 100% tablet save chance. The rest of the calculation is irrelevant
-- since the amount of time saved is infinite.
if playerStats.tabletSaveChance >= 100 then
result.isInfinite = true
return result
end
-- Calculate total amount of tablets made, including double chance
local averageTabletsMade = economy.estimatedOutput(
playerStats.tabletsMade,
0,
playerStats.tabletDoubleChance)
-- Calculate the effective amount of tablets the player has from one craft, including tablet save chance
local tabletSaveChance = number.clamp(playerStats.tabletSaveChance, 0, 99)
local effectiveTablets = averageTabletsMade / (1 - tabletSaveChance / 100)
-- The effective time per tablet.
-- two if the player was using tablets anyway
-- three if the player is using tablets specifically for the time save synergy
local twoTabletTime = (playerStats.actionTimeSaved / 2) * effectiveTablets
local threeTabletTime = (playerStats.actionTimeSaved / 3) * effectiveTablets
-- Subtract the total time saved by the time it takes to create the tablets.
local twoTabletTimeSave = twoTabletTime - playerStats.summoningInterval
local threeTabletTimeSave = threeTabletTime - playerStats.summoningInterval
result.effectiveTablets = effectiveTablets
result.twoTabletTimeSave = twoTabletTimeSave
result.threeTabletTimeSave = threeTabletTimeSave
return result
end
-- Add a row to the table
-- If the value parameter is a negative number, colour the cell red.
local function addTableRow(tbl, header, value)
local row = tbl:tag("tr")
local cell = row:tag("td")
row:tag("th"):wikitext(header)
local numValue = tonumber(value)
if numValue and numValue < 0 then
cell:css('color', 'red'):wikitext(value)
else
cell:wikitext(value)
end
return tbl
end
local function createTable(calcResult)
local tableData = {
effectiveTablets,
twoTabletTimeSave,
threeTabletTimeSave
}
local tbl = mw.html.create("table")
:addClass("wikitable sticky-header text-align-right align-left-1")
if calcResult.isInfinite then
tableData.effectiveTablets = 'Infinite'
tableData.twoTabletTimeSave = 'Infinite'
tableData.threeTabletTimeSave = 'Infinite'
else
-- Calculate time saved in seconds for two and three tablet synergy
local twoTab = number.actionTimeToTimeSpan(calcResult.twoTabletTimeSave)
local threeTab = number.actionTimeToTimeSpan(calcResult.threeTabletTimeSave)
tableData.effectiveTablets = number.round(calcResult.effectiveTablets, 2)
tableData.twoTabletTimeSave = number.round(twoTab.totalSeconds, 2)
tableData.threeTabletTimeSave = number.round(threeTab.totalSeconds, 2)
end
addTableRow(tbl, "Effective tablets", tableData.effectiveTablets)
addTableRow(tbl, "Two tablet time save", tableData.twoTabletTimeSave)
addTableRow(tbl, "Three tablet time save", tableData.threeTabletTimeSave)
return tbl
end
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
function p._main(args)
-- Parse inputs and turn intervals into integers (hundreds of a second)
local summoningInterval = number.toNumberOrError(args.summoningInterval) * 100
local actionTimeSaved = number.toNumberOrError(args.actionTimeSaved) * 100
local tabletsMade = number.toNumberOrError(args.tabletsMade)
local tabletDoubleChance = number.toNumberOrDefault(args.tabletDoubleChance, 0)
local tabletSaveChance = number.toNumberOrDefault(args.tabletSaveChance, 0)
local playerStats = {
summoningInterval = summoningInterval,
tabletsMade = tabletsMade,
tabletDoubleChance = tabletDoubleChance,
tabletSaveChance = tabletSaveChance,
actionTimeSaved = actionTimeSaved
}
local calcResult = calculateTimeEfficiency(playerStats)
local tbl = createTable(calcResult)
return tostring(tbl)
end
return p