Module:FunList

From Melvor Idle
Revision as of 16:09, 15 July 2024 by Ricewind (talk | contribs)

Documentation for this module may be created at Module:FunList/doc

local funlist = {}
funlist.__index = funlist

-- Constructor
function funlist.new(tbl)
    assert(type(tbl) == 'table')
    assert(tbl ~= nil)
    
    local self = setmetatable({}, funlist)
	
	-- Private fields
	local mytable = tbl
	
	-- Private functions.
	local function getElementAtIndex(index)
		assert(tonumber(index))
		local ix = tonumber(index)
		local i = 0
		if ix >= 0 then
			for _, v in pairs(mytable) do
				i = i + 1
				if i == ix then
					return true, v
				end
			end
		end
		
		return false, nil
	end

	-- Public functions
	-- Determines whether all elements of a sequence satisfy a condition.
	function funlist:all(predicate)
		assert(predicate)
		for _, v in pairs(mytable) do
			if predicate(v) == false then
				return false
			end
		end
		return true	
	end
	
	-- Determines whether any element of a sequence exists or satisfies a condition.
	function funlist:any(predicate)
		if predicate then
			for _, v in pairs(mytable) do
				if predicate(v) == true then
					return true
				end
			end
		else
			for _, _ in pairs(mytable) do
				return true
			end
		end
		return false
	end

	-- Appends a value to the end of the sequence.
	function funlist:append(item)
		assert(item)
		table.insert(mytable, item)
	end
	
	-- Determines whether a sequence contains a specified element.
	function funlist:contains(item)
		assert(item)
		for _, v in pairs(mytable) do
			if funlist.isEqual(v, item) == true then
				return true
			end
		end
		return false
	end
	
	-- Returns the number of elements in a sequence.
	function funlist:count()
		local count = 0
		for _, _ in pairs(mytable) do
			count = count + 1
		end
		return count
	end
	
	-- Returns the element at a specified index in a sequence.
	function funlist:itemAt(index)
		local found, item = getElementAtIndex(index)
		if found == true then
			return item
		end
		
		error('Index out of range')
	end
	
	-- Returns the element at a specified index in a sequence or a default value if the index is out of range.
	function funlist:itemAtOrDefault(index, defaultItem)
		local found, item = getElementAtIndex(index)
		if found == true then
			return item
		end
		return defaultItem
	end
	
	-- Returns the first element of a sequence.
	function funlist:first()
		for _, v in pairs(mytable) do
			return v
		end
		error('No items in sequence.')
	end
	
	-- Returns the first element of a sequence, or a default value if no element is found.
	function funlist:firstOrDefault(defaultItem)
		for _, v in pairs(mytable) do
			return v
		end
		return defaultItem
	end
	
	-- Returns the last element of a sequence.
	function funlist:last()
		if funlist.any() == false then
			error('Sequence contains no items.')
		end
		local last = nil
		for _, v in pairs(mytable) do
			last = v
		end
		return last
	end
	
	-- Returns the last element of a sequence, or a default value if no element is found.
	function funlist:lastOrDefault(defaultItem)
		if funlist.any() == false then
			return defaultItem
		end
		local last = nil
		for _, v in pairs(mytable) do
			last = v
		end
		return last
	end
	
	-- Returns the maximum value in a sequence of values.
	function funlist:max()
    	local h = funlist:first()
    	for _, v in pairs(mytable) do
    		local num = tonumber(v)
    		if num == nil then error('Value is NaN') end
    		if v > h then h = v end
    	end
    	return h
	end
	
	-- Returns the minimum value in a sequence of values.
	function funlist:min()
    	local l = funlist:first()
    	for _, v in pairs(mytable) do
    		local num = tonumber(v)
    		if num == nil then error('Value is NaN') end
    		if v < l then l = v end
    	end
    	return l
	end

    return self
end

-- Helper function to check if objects are equal.
function funlist.isEqual(obj1, obj2)
	local type1 = type(obj1)
    local type2 = type(obj2)

    if type1 ~= type2 then
        return false
    end

    if type1 == "number" or type1 == "string" or type1 == "boolean" then
        return obj1 == obj2
    elseif type1 == "table" then
        if #obj1 ~= #obj2 then
            return false
        end
        for k, v in pairs(obj1) do
            if not isEqual(v, obj2[k]) then
                return false
            end
        end
        return true
    else
        return obj1 == obj2
    end
end

return funlist