Module:GolbinRaid
From Melvor Idle
Documentation for this module may be created at Module:GolbinRaid/doc
local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Num = require('Module:Number')
function p.getCrateContents(frame)
local weightDesc = {
[1] = 'Bugged Rare',
[4] = 'Ultra Rare',
[10] = 'Rare',
[20] = 'Uncommon',
[35] = 'Common'
}
local resultTable = mw.html.create('table')
resultTable:addClass('wikitable'):addClass('stickyHeader'):addClass('sortable')
resultTable:tag('tr'):addClass('headerRow-0')
:tag('th'):attr('colspan', 2):wikitext('Item'):done()
:tag('th'):attr('colspan', 2):wikitext('Rarity'):done()
:tag('th'):wikitext('Slots'):done()
:tag('th'):wikitext('Description'):done()
local sortFunc = function(t, a, b)
if t[a].weight == t[b].weight then
return t[a].itemID < t[b].itemID
else
return t[a].weight > t[b].weight
end
end
for i, crateEntry in Shared.spairs(GameData.rawData.golbinRaid.crateItems, sortFunc) do
local item = Items.getItemByID(crateEntry.itemID)
if item ~= nil then
-- Generate slot list text
local slotText = {}
for j, slot in ipairs(item.validSlots) do
if slot == 'Weapon' and item.attackType ~= nil then
local iconType = nil
if item.attackType ~= 'melee' then
iconType = 'skill'
end
table.insert(slotText, slot .. ' (' .. Icons.Icon({Shared.titleCase(item.attackType), type=iconType, notext=true}) .. ')')
else
table.insert(slotText, slot)
end
end
-- Generate description text
local descText = ''
if item.description ~= nil then
-- If the item has a description, simply use that
descText = item.description
elseif type(item.specialAttacks) == 'table' then
-- If the item has special attacks, use those
local spAttText = {}
for j, spAttID in ipairs(item.specialAttacks) do
local spAtt = GameData.getEntityByID('attacks', spAttID)
if spAtt ~= nil then
table.insert(spAttText, '<b>' .. spAtt.name .. ' (' .. Num.round(spAtt.defaultChance, 2, 0) .. '%)</b> - ' .. spAtt.description)
end
end
descText = table.concat(spAttText, '<br/>')
end
-- Build row & append to table
local tr = mw.html.create('tr')
tr:tag('td'):wikitext(Icons.Icon({item.name, type='item', notext=true}))
tr:tag('td'):wikitext('[[' .. item.name .. ']]')
tr:tag('td')
:attr('data-sort-value', crateEntry.weight)
:wikitext(weightDesc[crateEntry.weight] or '')
tr:tag('td'):wikitext(crateEntry.weight)
tr:tag('td'):wikitext(table.concat(slotText, ', '))
tr:tag('td'):wikitext(descText)
resultTable:node(tr)
end
end
return tostring(resultTable)
end
function p.getRaidModifierList()
local modList = {}
for i, modDet in ipairs(GameData.rawData.golbinRaid.possibleModifiers) do
local baseName, modText, isNeg, modifyValue = Constants.getModifierDetails(modDet.key)
if modList[baseName] == nil then
local modVal = {1, 5}
local mult = modDet.multiplier
if mult ~= nil then
modVal = {modVal[1] * mult, modVal[2] * mult}
end
modText = Constants._getModifierText(modDet.key, modVal, false)
modList[baseName] = {modText, ["ord"] = i, ["mods"] = 1}
else
modList[baseName]["mods"] = modList[baseName]["mods"] + 1
end
end
local resultTable = mw.html.create('table')
resultTable
:addClass('wikitable'):addClass('stickyHeader'):addClass('sortable')
:addClass('mw-collapsible'):addClass('mw-collapsed')
resultTable:tag('tr'):addClass('headerRow-0')
:tag('th'):attr('style', 'min-width:400px'):wikitext('Modifier'):done()
local sortFunc = function(t, a, b) return t[a].ord < t[b].ord end
for baseName, modDet in Shared.spairs(modList, sortFunc) do
local modText = modDet[1]
if modDet['mods'] > 1 then
local replPat = '[+-]'
modText = string.gsub(modDet[1], replPat, '+/-', 2)
end
resultTable:tag('tr')
:tag('td'):wikitext(modText):done()
end
return tostring(resultTable)
end
return p