Attack Interval

From Melvor Idle
Revision as of 20:02, 23 June 2024 by Ricewind (talk | contribs)

Attack Interval is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and

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Prayers

can provide a reduction to the player's attack interval.

The base attack interval for all weapons can be seen on the Equipment page.

Attack Interval Reduction

In addition to the sources listed in the table below, the following things can reduce the player's attack interval:

  • Using the Rapid attack style while using any
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    Ranged
    weapon.
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    Surge I
    ,
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    Surge II
    ,
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    Surge III
    , and TotH.svg
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    Surge IV
    Spells
  • Knight's Defender -
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    Melee
    only. Reduces the player's attack interval by 0.1s
  • Ring of Barrage -
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    Ranged
    only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times
  • TotH.svg Gauntlets of Rage - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
  • TotH.svg Royal Toxins Spear - While the monster is afflicted by both Bleed and Poison, reduces the player's attack interval by 40%
  • TotH.svg Frostspark Boots, FrostSpark 1H Sword, and FrostSpark Amulet synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s

Attack Interval Increase

The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong

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Combat

and reduce the kill rate of Monsters.

In addition to the sources listed in the table below, the following things can increase the player's attack interval:

  • Slow and Frostburn Debuffs
  • Guardian Amulet has its effect doubled when the player is below 50%
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    HP
    , for a total attack interval increase of 20%