User:Toadmilk/Combat Guide/Atlas of Discovery

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Revision as of 13:28, 28 July 2024 by Toadmilk (talk | contribs) (Wrote introduction)

Introduction

The following guide takes the player through the combat of the Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

A simplistic order for completing AoD.png Combat:

  1. Find Torn Chart
  2. Excavate Ancient Market to get some starting gear
  3. Blind Ghost
  4. Vampiric Bat
  5. Find Ancient Stone Tablet
  6. Golem Territory
  7. Find Old Route Chart
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    Unholy Forest
  9. Find Torn Scrolls
  10. Trickery Temple
  11. Find Lost Cursed Text
  12. Cult Grounds
  13. Upgrade god gear to (B)
  14. Discover Melantis
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    Mermaid Archer
    ,
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    Merman
    ,
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    Merman Guard
  16. Underwater City

Barrier Combat

The primary mechanic added to the game in AoD.png is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

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Summoning

Familiars that deal damage such as the

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Golbin Thief

or

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Unicorn

.

Since the combat portion is heavily focused on using familiars the following is strongly recommended:

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    Level 90
  • Tortoise SynergyIcon.png
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    Dragon

Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Throne of the Herald Expansion

Skip this section if you plan to progress AoD.png content before TotH.svg.

Having progressed through most of Throne of the Herald's combat will make AoD.png combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to

Tortoise SynergyIcon.png
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Dragon

, the summon set from

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Necromancers Palace

and the endgame weapons from

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Golden Cloud Mountains

.

The highest damage familiar synergy for TotH.svg and AoD.png is:

Ensure you have the following gear from

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Necromancers Palace

, this will be BIS save for a few items near the end of AoD.png:

Collect the three weapons from

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Golden Cloud Mountains

as these are the BIS for most AoD.png encounters:

Acquiring the Superior Max Skillcape will also be helpful.

Atlas of Discovery Combat