End of Fight Effects

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Certain effects apply until the end of the fight. To aid in planning for manual fights where you might want to swap to equipment to apply these effects at the start of the fight, they are listed here. Be mindful that some gear will lower your stats and make you more vulnerable to death.

Equipment

  • Absorbing Shield - Lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times
  • Desert Sabre - Gives the enemy -10% Melee Evasion
  • Desert Shortbow - Gives the enemy -10% Global Accuracy
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    Ancient Crossbow
    - Gives the enemy -30% Ranged Evasion
  • Tidal Edge - Gives the enemy -30% Melee Evasion
  • Ocean Song - Gives the enemy -30% Magic Evasion
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    Shockwave
    - Gives the enemy -30% Ranged Evasion
  • Elusive Boots - +3% Global Evasion Rating and -1% Attack Interval (Stacks 10 times)
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    Woeful Platebody
    - Gives the enemy -1% Maximum Hit when you are hit by an attack (stacks up to 5 times)
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    Tortoise Shell Platebody
    - When hit, gain +2% Abyssal Resistance, stacking up to 3 times
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    Void Shambler Cape
    - When hit, gain +1% Abyssal Resistance and +2% Lifesteal, stacking up to 5 times

Spells

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    Abyssal Blast
    (1 stack),
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    Wave
    (2 stacks),
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    Surge
    (3 stacks), and
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    Eruption
    (4 stacks) - Each stack gives the enemy -2% Global Accuracy and -2% Max Hit
    • These used to stack with each other, but no longer do. The first of these spells used will determine the strength of the effect for the rest of the fight.
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    Infinite Void
    - On a hit, gives the enemy -13% Abyssal Resistance until the end of the fight

Familiars

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    Eldritch Eyeball
    &
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    Abyssal Yak
    synergy - -1% Abyssal Resistance and -2% Enemy Abyssal Resistance when hitting with an attack (stacks up to 6 times)

Effects

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    Laceration
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    Wither
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    Voidburst
     ?