Template:HarvestingVeinsTable/doc

From Melvor Idle
< Template:HarvestingVeinsTable
Revision as of 23:32, 23 September 2024 by Slash (talk | contribs) (Add IDs to vein name elem)

A script is used to generate the following table. To use, open the game and paste the below into the console. The outputs will be copied to your clipboard automatically. After running the script, 'edit source' on Template:HarvestingVeinsTable then Ctrl+A and Ctrl+V. Look over the contents to ensure everything looks fine.

let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable stickyHeader col-7-center col-8-center"\n|- class="headerRow-0\n!colspan=2| Vein\n! {{Skill|Harvesting|notext=true|nolink=true}} Level\n! Products\n! Intensity\n! Chance\n! AXP\n! AXP/s`;
game.harvesting.sortedMasteryActions.forEach((vein, i) => {
	results += `\n|-\n|rowspan=4| {{Icon|${vein.name}|type=harvesting|type=vein|notext=true}}\n|rowspan=4 id="${vein.name}"| ${vein.name}`;
	vein.products.forEach((product, i) => {
		if (i === 0) results += `\n|rowspan=4 style="text-align: center"| ${vein.abyssalLevel}`
		results += `${i !== 0 ? '\n|-\n|' : '\n|'} {{ItemIcon|${product.item.name}}}\n| ${product.minIntensityPercent}%\n| ${product.weight}/${vein.totalProductWeight} (${formatNumber(product.weight / vein.totalProductWeight * 100, 2)}%)`;
		if (i === 0) results += `\n|rowspan=4| ${formatNumber(vein.baseAbyssalExperience, 0)}\n|rowspan=4| ${formatNumber(vein.baseAbyssalExperience / 3, 0)}`
	});
}); results += '\n|}';console.log(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);