Combat Effects

From Melvor Idle
Revision as of 21:24, 4 December 2024 by Auron956 (talk | contribs) (Add Crystal Sanction & Crystallization)

This page briefly documents all combat effects and provides links to more elaborate explanations of each.

Combat Buffs

Effect Description
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Shadeveil
Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.

Combat Debuffs

Effect Description
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Ablaze
Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
Affliction Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Barrier Burn Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds.
Bleed Bleed deals damage over 10 seconds.
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Blight
Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
Burn Burn deals 15% of the target's Current HP over 2.5 seconds.
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Crystal Sanction
Crystal Sanction causes the target's next attack to deal no damage.
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Crystallization
Crystallization stuns the target, preventing them from attacking and increases the damage taken while the effect is active by 50%.
Deadly Poison Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
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Eldritch Curse
Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
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Fear
Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of
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Fear Immunity
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Freeze Freeze prevents the target from attacking and increases the damage taken by 30%.
Frostburn Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
Laceration Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
Nulled Prevents the Target from applying buffs or modifier effect to themself
Poison Poison deals 10% of the target's maximum HP over 10 seconds.
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Shock
Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
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Silence
Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of
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Silence Immunity
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Sleep Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies
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Drowsy
which increases the target's base attack speed by 10% for 2 turns.
Slow Slow increases the amount of time taken between the target's attacks.
Stun Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of Stun Immunity.
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Toxin
Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
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Voidburst
Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
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Wither
Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.