Dungeons
Dungeon Mechanics
Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual Monsters in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.
Dungeon Limitations
Whilst in a dungeon the player cannot change Food types, change items, or change Equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the Dungeon Equipment Swapping upgrade from the Shop for 30M GP.
Auto Restart Dungeon
Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the Settings of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.
Dungeon List
Dungeon | Name | Dungeon Difficulty | Monsters | Highest Combat Level Monster | Reward(s) |
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Chicken Coop | Easy | 6 | 39 | ||
Undead Graveyard | Medium | 8 | 71 | ||
Bandit Base | Medium | 7 | 115 | ||
Hall of Wizards | Hard | 9 | 121 | ||
Spider Forest | Hard | 8 | 158 | ||
Deep Sea Ship | Very Hard | 10 | 177 | ||
Frozen Cove | Very Hard | 8 | 191 | ||
Dragons Den | Very Hard | 9 | 272 | ||
Volcanic Cave | Elite | 8 | 677 | ||
Air God Dungeon | Elite | 21 | 752 | ||
Water God Dungeon | Elite | 21 | 790 | ||
Earth God Dungeon | Elite | 21 | 813 | ||
Fire God Dungeon | Elite | 21 | 815 |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |