Herblore

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Revision as of 15:26, 25 August 2020 by Falterfire (talk | contribs) (Added Skillcape section)

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Herblore

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the Settings or potion menu. Raising Herblore to level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production.

Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge god upgrade reduces this time by 20% to 1.6 seconds.

Mastery Unlocks

Each level of Herblore Mastery above one increases the chance to preserve resources by 0.20%. Raising the mastery level to 15, 40, and 65, will unlock Tier II, Tier III, and Tier IV potions. Once a new potion tier has been unlocked, new potions brewed will automatically be made at that tier for no extra cost.

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Skillcape Name Effect
Herblore Skillcape (item).svg Herblore Skillcape Produce 2x Potions

Pet

The pet can be unlocked by doing any Herblore action.

Pet Name Effect
Gronk (pet).png Gronk 2% Chance to brew double Potions

Acquiring Herbs

Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the

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Farming

skill until the player can make the Lucky Herb Potion at

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Level 50

. As such, players looking to train Herblore will need to start by training Farming.

Training Efficiently

As herbs are primarily obtained through

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Farming

, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on leveling Herblore as quickly as possible attempt to maximize their xp per herb rather than simply crafting the potion that grants them the most XP. When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although Lemontyle Herbs can be used starting at

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Level 40

to make Fishermans Potions for 36 XP each, continuing to make Seeing Gold Potions until

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Level 45

will give more xp per herb used as Seeing Gold Potions only require one herb instead of two. Players should also plan ahead and make sure they plant only as many herbs of each type as they'll need. For example, once a player has enough Garum Herbs to reach

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Level 15

they should swap to growing Sourweed Herbs instead as they will give more xp each when used.

Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.

Combat Potions

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Skill Potions

When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.

For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.

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