Herblore
This page was last updated for (v0.18.0). |
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the Settings or potion menu. Raising Herblore to
will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the
god upgrade reduces this time by 20% to 1.6 seconds.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery Level +0.2% chance to preserve resources for this Potion only. |
1 | Unlock Tier I Potion |
20 | Unlock Tier II Potion |
50 | Unlock Tier III Potion |
90 | Unlock Tier IV Potion |
99 | +5% chance to preserve resources for this Potion only. |
Potion Tiers
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier, however for item completion any tier of potion can be obtained through the use of Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with
can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.
Tier | Error creating thumbnail: File missing |
XP to Tier |
---|---|---|
I | 1 | 0 |
II | 20 | 4470 |
III | 50 | 101,333 |
IV | 90 | 5,346,332 |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,600,000 xp | +5% Herblore Mastery XP for Melvor Realm only |
25% | 6,500,000 xp | +3% Herblore Skill XP |
50% | 13,000,000 xp | +5% chance to preserve resources in Herblore for Melvor Realm only |
95% | 24,700,000 xp | +10% chance to Double Items in Herblore for Melvor Realm only |
Total Mastery Pool XP | 26,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Regular Skillcape
The Herblore Skillcape is the skillcape for the Herblore skill. It can be purchased for 1,000,000 from the Shop once the player reaches
in the Herblore skill. The Herblore Skillcape offers the following benefits when worn:
x2 Items received from Herblore
Superior Skillcape
The Superior Herblore Skillcape is the superior skillcape for the Herblore skill. It can be purchased for 10,000,000 from the Shop once the player reaches
in the Herblore skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge
Pet
The pet can be unlocked by doing any Herblore action.
Pet | Name | Effect |
---|---|---|
Gronk | 2% Chance to brew double Potions |
Acquiring Herbs
Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the
skill until the player can make the Lucky Herb Potion at
. As such, players looking to train Herblore will need to start by training Farming.
Training Efficiently
As herbs are primarily obtained through
, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on levelling Herblore as quickly as possible attempt to maximize their XP per herb rather than simply crafting the potion that grants them the most XP. When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although Lemontyle Herbs can be used starting at
to make Fishermans Potions for 36 XP each, continuing to make Seeing Gold Potions until
will give more XP per herb used as Seeing Gold Potions only require one herb instead of two. Players should also plan ahead and make sure they plant only as many herbs of each type as they will need. For example, once a player has enough Garum Herbs to reach
they should swap to growing Sourweed Herbs instead as they will give more XP each when used.
Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.
Combat Potions
Template:HerbloreCombatPotionTable
Skill Potions
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.
Template:HerbloreSkillPotionTable
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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