Module:Skills/Gathering
From Melvor Idle
Documentation for this module may be created at Module:Skills/Gathering/doc
--Splitting some functions into here to avoid bloating a single file
local p = {}
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')
local Shared = require('Module:Shared')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
function p.getAxeTable(frame)
local result = '{| class="wikitable sortable"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Woodcutting', type='skill', notext=true})..' Level'
result = result..'!!Bonus Speed!!Cost'
for i, axe in Shared.skpairs(SkillData.Woodcutting.Axes) do
if axe.cost ~= nil and axe.cost > 0 then
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..axe.name..'"|'..Icons.Icon({axe.name, type='upgrade', size='50', notext=true})
result = result..'||[['..axe.name..']]'
result = result..'||style="text-align:right"|'..axe.level
result = result..'||style="text-align:right" data-sort-value="'..axe.speed..'"|'..axe.speed..'%'
result = result..'||style="text-align:right" data-sort-value="'..axe.cost..'"|'..Icons.GP(axe.cost)
end
end
result = result..'\r\n|}'
return result
end
function p.getPickaxeTable(frame)
local result = '{| class="wikitable sortable"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Mining', type='skill', notext=true})..' Level'
result = result..'!!2x Ore Chance!!Bonus Speed!!Cost'
for i, axe in Shared.skpairs(SkillData.Mining.Picks) do
if axe.cost ~= nil and axe.cost > 0 then
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..axe.name..'"|'..Icons.Icon({axe.name, type='upgrade', size='50', notext=true})
result = result..'||[['..axe.name..']]'
result = result..'||style="text-align:right"|'..axe.level
result = result..'||style="text-align:right" data-sort-value="'..axe.bonus..'"|'..axe.bonus..'%'
result = result..'||style="text-align:right" data-sort-value="'..axe.speed..'"|'..axe.speed..'%'
result = result..'||style="text-align:right" data-sort-value="'..axe.cost..'"|'..Icons.GP(axe.cost)
end
end
result = result..'\r\n|}'
return result
end
function p.getRodTable(frame)
local result = '{| class="wikitable sortable"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Fishing', type='skill', notext=true})..' Level'
result = result..'!!Bonus Speed!!Cost'
for i, rod in Shared.skpairs(SkillData.Fishing.Rods) do
if rod.cost ~= nil and rod.cost > 0 then
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..rod.name..'"|'..Icons.Icon({rod.name, type='upgrade', size='50', notext=true})
result = result..'||[['..rod.name..']]'
result = result..'||style="text-align:right"|'..rod.level
result = result..'||style="text-align:right" data-sort-value="'..rod.speed..'"|'..rod.speed..'%'
result = result..'||style="text-align:right" data-sort-value="'..rod.cost..'"|'..Icons.GP(rod.cost)
end
end
result = result..'\r\n|}'
return result
end
function p.getTreesTable(frame)
local result = '{| class="wikitable sortable"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Tree!!colspan="2"|Logs!!'..Icons.Icon({'Woodcutting', type='skill', notext=true})..' Level'
result = result..'!!XP!!Cut Time!!XP/s!!GP/s'
for i, tree in Shared.skpairs(SkillData.Woodcutting.Trees) do
result = result..'\r\n|-'
local treeName = Shared.titleCase(tree.type..' tree')
local logName = Shared.titleCase(tree.type..' logs')
result = result..'\r\n|data-sort-value="'..treeName..'"|'..Icons.Icon({logName, img=treeName, type='tree', notext=true, size=50})
result = result..'||'..treeName..''
result = result..'||data-sort-value="'..logName..'"|'..Icons.Icon({logName, type='item', notext=true, size=50})
result = result..'||[['..logName..']]'
result = result..'||style="text-align:right"|'..tree.level
result = result..'||style="text-align:right"|'..tree.xp
result = result..'||style="text-align:right" data-sort-value="'..tree.interval..'"|'..Shared.timeString(tree.interval/1000, true)
local XPs = tree.xp / (tree.interval / 1000)
local Log = Items.getItemByID(i - 1)
local GPs = Log.sellsFor / (tree.interval / 1000)
result = result..'||style="text-align:right"|'..Shared.round(XPs, 2, 2)
result = result..'||style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2))
end
result = result..'\r\n|}'
return result
end
function p.getSpecialFishingTable(frame)
local lootValue = 0
local totalWt = Items.specialFishWt
local result = ''
result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n!Item'
result = result..'!!Price!!colspan="2"|Chance'
--Sort the loot table by weight in descending order
table.sort(Items.specialFishLoot, function(a, b) return a[2] > b[2] end)
for i, row in pairs(Items.specialFishLoot) do
local thisItem = Items.getItemByID(row[1])
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
result = result..'|'..Icons.GP(thisItem.sellsFor)
local dropChance = (row[2] / totalWt) * 100
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'|'..Shared.fraction(row[2], totalWt)
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor)
end
result = result..'\r\n|}'
result = result..'\r\nThe average value of a roll on the special fishing loot table is '..Icons.GP(Shared.round(lootValue, 2, 0))
return result
end
return p