This page was last updated for (v1.0.1).
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(This is a stub of a work-in-progress article Magic/Training.)
Introduction
This page gives one of the efficient ways to train
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Magic.
Method
- Do
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Alt.Magic until Error creating thumbnail: File missing
Level 48.
- Make the
![](/images/thumb/e/e4/Fire_Adept_Wizard_Hat_%28item%29.png/23px-Fire_Adept_Wizard_Hat_%28item%29.png)
![](/images/thumb/b/b7/Fire_Adept_Wizard_Robes_%28item%29.png/23px-Fire_Adept_Wizard_Robes_%28item%29.png)
![](/images/thumb/2/25/Fire_Adept_Wizard_Bottoms_%28item%29.png/23px-Fire_Adept_Wizard_Bottoms_%28item%29.png)
Fire Adept wizard gear and choose a monster to fight with the Combat Simulator.
Explanation of the Method
Combat starts to be better than Alt Magic in terms of XP gain almost right from the start.
However, in order to maintain that edge over the Alt Magic method, you need to significantly more actions.
Let's compare the progression of Alt Magick and Combat.
For Alt Magic, you need to prepare a disposable item, then craft the
Staff of Air and runes. After that, you can leave the Template:Spell spell to idle. The same steps apply to most other Alt Magic skills - you come back, prepare a disposable item and runes for the next idle session, and leave the game to do its thing.
For Combat Magic, you need to change your gear regularly in order to have an advantage over the Alt Magic option. Depending in your dedication, you can go through the whole spectrum of Wizard Robes because each of them has slightly more Magic requirement than the previous one. In addition to that, you will need to prepare food and to be away only as long as your food can last. Therefore, the Combat option is either for those that keep their attention on the game or for those who have all resources ready and want to level Magic fast.
The unfinished comparison of Combat and Alt Magic can be found in the following spreadsheet: (link).
Closer to the
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Level 50, the Combat method starts to have a definite advantage.