Module:Items/SourceTables

From Melvor Idle
< Module:Items
Revision as of 16:23, 21 May 2022 by Auron956 (talk | contribs) (Alt Magic -> Alt. Magic for consistency)

Documentation for this module may be created at Module:Items/SourceTables/doc

local p = {}

local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local MagicData = mw.loadData('Module:Magic/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local Skills = require('Module:Skills')

local SkillEnum = mw.loadData('Module:Constants/data').skill
-- Implements overrides for sources which cannot be obtained from game data
-- Currently only overrides for dungeon sources are implemented here
local sourceOverrides = {
	['Dungeon'] = {
		[950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
		[951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil
		[1116] = 'Into the Mist' -- Beginning of the End
	}
}

function p._getCreationTable(item)
	local skill = ''
	local specialReq = nil
	local time = 0
	local maxTime = nil
	local lvl = 0
	local xp = 0
	local qty = nil
	local req = nil

	local tables = {}
	--First figure out what skill is used to make this...
	if type(item.masteryID) == 'table' then
		local skillID, masteryID = item.masteryID[1], item.masteryID[2]
		skill = Constants.getSkillName(skillID)
		if skillID == SkillEnum.Fishing then
			-- Fishing
			local fish = SkillData.Fishing.Fish[masteryID + 1]
			if fish ~= nil and fish.itemID == item.id then
				lvl = fish.level
				xp = fish.baseXP
				qty = 1
				time = fish.baseMinInterval / 1000
				maxTime = fish.baseMaxInterval / 1000
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
			end
		elseif skillID == SkillEnum.Mining then
			-- Mining
			local rock = SkillData.Mining.Rocks[masteryID + 1]
			if rock ~= nil then
				lvl = rock.levelRequired
				xp = rock.baseExperience
				qty = rock.baseQuantity
				time = 3
				if item.name == 'Dragonite Ore' then
					specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
				end
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
			end
		elseif Shared.contains({SkillEnum.Smithing, SkillEnum.Fletching, SkillEnum.Crafting,
								SkillEnum.Runecrafting, SkillEnum.Herblore}, skillID) then
			-- Smithing, Fletching, Crafting, Runecrafting, Herblore
			-- All have somewhat consistent recipe data structures
			local recipeKey = (skillID == SkillEnum.Herblore and 'Potions') or 'Recipes'
			local recipe = SkillData[skill][recipeKey][masteryID + 1]
			if recipe ~= nil then
				local masteryReq = nil
				local itemMatch = (recipe.itemID == item.id)
				if skillID == SkillEnum.Herblore then
					-- For Herblore, we need to check a table of potion IDs & determine the mastery requirement
					for i, potionID in ipairs(recipe.potionIDs) do
						if potionID == item.id then
							itemMatch = true
							masteryReq = SkillData.Herblore.TierMasteryLevels[i]
							break
						end
					end
				end
				if itemMatch then
					local baseTime = {
						[SkillEnum.Smithing] = 2,
						[SkillEnum.Fletching] = 2,
						[SkillEnum.Crafting] = 3,
						[SkillEnum.Runecrafting] = 2,
						[SkillEnum.Herblore] = 2
					}
					local baseQty = recipe.baseQuantity or 1
					lvl = recipe.level
					xp = recipe.baseXP
					time = baseTime[skillID]
					if masteryReq ~= nil and masteryReq > 1 then
						specialReq = Icons._MasteryReq(item.name, masteryReq, false)
					end
					-- Some items (such as Arrow shafts) have multiple recipes
					if type(recipe.alternativeCosts) == 'table' then
						local reqPart, qtyPart = {}, {}
						for i, altCost in ipairs(recipe.alternativeCosts) do
							local reqSubPart = {}
							for j, itemCost in ipairs(altCost.itemCosts) do
								local reqItem = Items.getItemByID(itemCost.id)
								if reqItem == nil then
									table.insert(reqSubPart, itemCost.qty .. 'x ?????')
								else
									table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=itemCost.qty}))
								end
							end
							if recipe.gpCost ~= nil and recipe.gpCost > 0 then
								table.insert(reqSubPart, Icons.GP(recipe.gpCost))
							end
							if recipe.scCost ~= nil and recipe.scCost > 0 then
								table.insert(reqSubPart, Icons.GP(recipe.scCost))
							end
							table.insert(reqPart, table.concat(reqSubPart, ', '))
							table.insert(qtyPart, Shared.formatnum(baseQty * altCost.quantityMultiplier))
						end
						local sep = "<br/>'''OR''' "
						req = table.concat(reqPart, sep)
						qty = table.concat(qtyPart, sep)
						table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
					elseif type(recipe.itemCosts) == 'table' and Shared.tableCount(recipe.itemCosts) > 0 then
						req = recipe.itemCosts
						table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, baseQty, time, maxTime, specialReq, recipe.gpCost, recipe.scCost))
					end
				end
			end
		elseif skillID == SkillEnum.Summoning then
			-- Summoning
			local recipe = SkillData.Summoning.Marks[masteryID + 1]
			if recipe ~= nil and recipe.itemID == item.id then
				lvl = recipe.level
				xp = recipe.baseXP
				qty = recipe.baseQuantity
				time = 5
				-- Create item requirements text
				local ShardCostArray, OtherCostArray = {}, {}
				-- Shards
				for j, cost in ipairs(recipe.itemCosts) do
					local shard = Items.getItemByID(cost.id)
					if shard ~= nil then
						table.insert(ShardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=cost.qty}))
					end
				end
				-- Other costs
				local recipeGPCost = SkillData.Summoning.RecipeGPCost
				if recipe.gpCost > 0 then
					table.insert(OtherCostArray, Icons.GP(recipe.gpCost))
				end
				if recipe.scCost > 0 then
					table.insert(OtherCostArray, Icons.SC(recipe.scCost))
				end
				for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
					local nonShard = Items.getItemByID(nonShardID)
					if nonShard ~= nil then
						local itemValue = math.max(nonShard.sellsFor, 20)
						local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
						table.insert(OtherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
					end
				end
				req = table.concat(ShardCostArray, ', ')
				if #OtherCostArray > 0 then
					req = req .. '<br/>and one of the following:<br/>' .. table.concat(OtherCostArray, "<br/>'''OR''' ")
				end
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
			end
		end
	end

	-- Woodcutting
	if item.type == 'Logs' then
		-- Determine which tree (if any) the log is from
		for i, tree in ipairs(SkillData.Woodcutting.Trees) do
			if tree.logID == item.id then
				skill = 'Woodcutting'
				lvl = tree.levelRequired
				time = tree.baseInterval / 1000
				xp = tree.baseExperience
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				break
			end
		end
	end
	-- Cooking
	if item.canEat then
		for i, recipe in ipairs(SkillData.Cooking.Recipes) do
			if recipe.itemID == item.id or recipe.perfectCookID == item.id then
				skill = 'Cooking'
				lvl = recipe.level
				xp = recipe.baseXP
				req = recipe.itemCosts
				qty = recipe.baseQuantity
				time = recipe.baseInterval / 1000
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				break
			end
		end
	end
	-- Farming
	if item.type == 'Herb' or item.type == 'Logs' or (item.type == 'Food' and item.category ~= 'Cooking') then
		-- Herb means farming
		-- Logs/Food might mean farming or might not. Depends on the item
		for i, seed in ipairs(ItemData.Items) do
			if seed.grownItemID ~= nil and seed.grownItemID == item.id then
				skill = 'Farming'
				lvl = seed.farmingLevel
				xp = seed.farmingXP
				time = seed.timeToGrow
				if item.type == 'Logs' then
					qty = 35
				else
					qty = 15
				end
				req = {{id = seed.id, qty = (seed.seedsRequired ~= nil and seed.seedsRequired or 1)}}
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				break
			end
		end
	end

	-- Alt. Magic, excludes Gems and Bars
	-- Bars are handled by getItemSuperheatTable()
	-- Gems are handled by _getItemLootSourceTable()
	for i, altSpell in ipairs(MagicData.AltMagic) do
		if type(altSpell.produces) == 'number' and altSpell.produces == item.id then
			table.insert(tables, p._buildAltMagicTable(altSpell))
		end
	end

	if Shared.tableCount(tables) == 0 then
		return ""
	else
		return table.concat(tables, '\r\n')
	end
end

function p.getAltMagicTable(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = Magic.getSpell(spellName, 'AltMagic')
	if spell == nil then
		return 'ERROR: Could not find Alt. Magic spell "' .. spellName .. '"[[Category:Pages with script errors]]'
	else
		return p._buildAltMagicTable(spell)
	end
end

function p._buildAltMagicTable(spell)
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable"\r\n|-')
	table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'}))
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))

	-- The produces property of Alt. Magic spells is as follows:
	-- -3 = A random gem, using the same weights as Mining
	-- -2 = A bar of the type being created (Superheat)
	-- -1 = GP (Alchemy)
	--  0 = Undefined
	-- >0 = Item ID of the item being produced
	-- The amount produced is determined by the productionRatio property

	-- The consumes property of Alt. Magic spells is as follows:
	-- 0 = Any item
	-- 1 = Junk item
	-- 2 = Superheat/ores with Coal
	-- 3 = Superheat/ores without Coal
	-- 4 = Nothing
	-- 5 = Coal ore
	-- Superheat (2, 3) is handled by _getItemSuperheatTable()
	if spell.consumes ~= nil then
		local consumeText = {
			'1 of any item',
			'1 of any [[Fishing#Junk|Junk]] item',
			'1 x required ores for the chosen bar',
			'1 x required ores (except ' .. Icons.Icon({'Coal Ore', type='item'}) .. ') for the chosen bar',
			nil,
			Icons.Icon({'Coal Ore', type='item', qty=1})
		}
		local consumeStr = consumeText[spell.consumes + 1]
		if consumeStr ~= nil then
			table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
			table.insert(resultPart, '\r\n| ' .. consumeStr)
		end
	end

	--Add runes
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))

	--Now just need the output quantity, xp, and casting time (which is always 2)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost, scCost)
	if qty == nil then qty = 1 end
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable"')
	if req ~= nil then
		table.insert(resultPart, '\r\n!colspan="2"|Item Creation')
	else
		table.insert(resultPart, '\r\n!colspan="2"|Item Production')
	end
	table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
	if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end

	if req ~= nil then
		table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
		if type(req) == 'table' then
			for i, mat in pairs(req) do
				if i > 1 then table.insert(resultPart, '<br/>') end
				local matItem = Items.getItemByID(mat.id)
				if matItem == nil then
					table.insert(resultPart, mat.qty..'x ?????')
				else
					table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty}))
				end
			end
			if gpCost ~= nil and gpCost > 0 then
				table.insert(resultPart, '<br/>')
				table.insert(resultPart, Icons.GP(gpCost))
			end
			if scCost ~= nil and scCost > 0 then
				table.insert(resultPart, '<br/>')
				table.insert(resultPart, Icons.SC(scCost))
			end
		else
			table.insert(resultPart, req)
		end
	end
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
	table.insert(resultPart, '\r\n|'..qty)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
	table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
	table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
	if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getCreationTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getCreationTable(item)
end

function p._getItemSources(item, asList, addCategories)
	local lineArray = {}
	local categoryArray = {}

	--Alright, time to go through all the ways you can get an item...
	--First up: Can we kill somebody and take theirs?
	local killStrPart = {}
	for i, monster in ipairs(MonsterData.Monsters) do
		local isDrop = false
		if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			isDrop = true
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					isDrop = true
					break
				end
			end
		end
		if isDrop then
			-- Item drops when the monster is killed
			table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true}))
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonStrPart = {}
	local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
	if dungeonList ~= nil then
		for i, dungeon in ipairs(dungeonList) do
			table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
		end
	end
	-- Is the item dropped from a cycle of the Impending Darkness event?
	for i, eventItemID in ipairs(Areas.eventData.rewards) do
		if item.id == eventItemID then
			local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ')
			table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true}))
			break
		end
	end
	-- Special exceptions for lore books
	if sourceOverrides['Dungeon'][item.id] ~= nil then
		table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true}))
	end

	if Shared.tableCount(dungeonStrPart) > 0 then
		table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
	end
	if Shared.tableCount(killStrPart) > 0 then
		table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
	end

	--Next: Can we find it in a box?
	--While we're here, check for upgrades, and growing
	local lootPart, upgradePart, growPart = {}, {}, {}
	for i, item2 in pairs(ItemData.Items) do
		if item2.dropTable ~= nil then
			for j, loot in ipairs(item2.dropTable) do
				if loot[1] == item.id then
					table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
					break
				end
			end
		end
		if item2.trimmedItemID ~= nil and item2.trimmedItemID == item.id then
			table.insert(upgradePart, Icons.Icon({item2.name, type='item', notext=true}))
		end
		if item2.grownItemID == item.id then
			-- Farming
			table.insert(growPart, Icons.Icon({item2.name, type='item', notext=true}))
		end
	end
	if #lootPart > 0 then
		table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, ','))
	end
	if #upgradePart > 0 then
		table.insert(categoryArray, '[[Category:Upgraded Items]]')
		table.insert(lineArray, 'Upgrading: ' .. table.concat(upgradePart, ','))
	end
	if #growPart > 0 then
		table.insert(categoryArray, '[[Category:Harvestable Items]]')
		table.insert(lineArray, 'Growing: ' .. table.concat(growPart, ','))
	end

	--Next: Can we take it from somebody else -without- killing them?
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	if type(thiefItems) == 'table' then
		local thiefPart = {}
		for i, thiefRow in ipairs(thiefItems) do
			if thiefRow.npc == 'all' then
				--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
				table.insert(lineArray, Icons._SkillReq('Thieving', 1))
			else
				table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
			end
		end
		if #thiefPart > 0 then
			table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, ','))
		end
	end

	--Check if we can make it ourselves
	--AstrologyCheck (Just a brute force for now because only two items)
	if Shared.contains({'Stardust', 'Golden Stardust'}, item.name) then
		table.insert(lineArray, Icons.Icon({'Astrology', type='skill'}))
	end

	-- Sources discoverable through mastery IDs
	-- Does _not_ handle:
	-- Fishing: Junk, special items
	-- Cooking: perfect items
	if type(item.masteryID) == 'table' then
		local skillID, masteryID = item.masteryID[1], item.masteryID[2]
		local skill = Constants.getSkillName(skillID)
		local keyData = {
			[SkillEnum.Fishing] = { ["recipe"] = 'Fish' },
			[SkillEnum.Mining] = { ["recipe"] = 'Rocks', ["level"] = 'levelRequired', ["item"] = 'oreID' },
			[SkillEnum.Smithing] = {},
			[SkillEnum.Fletching] = {},
			[SkillEnum.Crafting] = {},
			[SkillEnum.Runecrafting] = {},
			[SkillEnum.Herblore] = { ["recipe"] = 'Potions', ["item"] = 'potionIDs', ["isItemList"] = true },
			[SkillEnum.Summoning] = { ["recipe"] = 'Marks' }
		}
		local keys = keyData[skillID]
		if type(keys) == 'table' then
			if keys.recipe == nil then
				keys.recipe = 'Recipes'
			end
			if keys.level == nil then
				keys.level = 'level'
			end
			if keys.item == nil then
				keys.item = 'itemID'
			end
			if keys.isItemList == nil then
				keys.isItemList = false
			end

			local recipe = SkillData[skill][keys.recipe][masteryID + 1]
			if recipe ~= nil and (
				(not keys.isItemList and recipe[keys.item] == item.id) or
				(keys.isItemList and Shared.contains(recipe[keys.item], item.id))) then
				local levelReq = recipe[keys.level]
				if levelReq ~= nil then
					table.insert(lineArray, Icons._SkillReq(skill, levelReq))
				end
			end
		end
	end

	-- Woodcutting
	for i, tree in ipairs(SkillData.Woodcutting.Trees) do
		if tree.logID == item.id then
			table.insert(lineArray, Icons._SkillReq('Woodcutting', tree.levelRequired))
			break
		end
	end

	-- Woodcutting: Nests
	if item.name == 'Bird Nest' then
		table.insert(lineArray, Icons._SkillReq('Woodcutting', 1))
	end

	-- Fishing: Junk & Specials
	if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
		table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
	else
		for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
			if specialItem[1] == item.id then
				table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
				break
			end
		end
	end

	-- Cooking
	if item.canEat then
		for i, recipe in ipairs(SkillData.Cooking.Recipes) do
			if recipe.itemID == item.id or recipe.perfectCookID == item.id then
				table.insert(lineArray, Icons._SkillReq('Cooking', recipe.level))
				break
			end
		end
	end

	-- Alt. Magic
	for i, altSpell in ipairs(MagicData.AltMagic) do
		if type(altSpell.produces) == 'number' and
			((altSpell.produces == -3 and item.type == 'Gem' and item.name ~= 'Jadestone')
			or (altSpell.produces == -2 and item.type == 'Bar')
		    or (altSpell.produces > 0 and altSpell.produces == item.id)) then
			table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
			break
		end
	end

	--Finally there are some weird exceptions:
	--Coal can be acquired via firemaking
	if item.name == "Coal Ore" then
		table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
	end

	--Gems can be acquired from Mining
	if item.type == 'Gem' and item.name ~= 'Jadestone' then
		table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
	end

	--Rhaelyx pieces are also special
	if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
		local rhaSkills = {
			Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'},
			Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
		}
		local rhaSkList, subText = nil, ''
		if item.name == 'Circlet of Rhaelyx' then
			rhaSkList = {rhaSkills.Circlet}
		elseif item.name == 'Jewel of Rhaelyx' then
			rhaSkList = {rhaSkills.Jewel}
		elseif item.name == 'Mysterious Stone' then
			rhaSkList = {rhaSkills.Jewel, rhaSkills.Circlet}
			subText = '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'})
		end

		local rhaStrPart = {}
		for i, skillList in ipairs(rhaSkList) do
			for j, skillName in ipairs(skillList) do
				table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
			end
		end
		table.insert(lineArray, 'Any action in: ' .. table.concat(rhaStrPart, ', ') .. subText)
	end

	--Tokens are from the appropriate skill
	if item.isToken and item.skill ~= nil then
		table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
	end

	-- Golbin Raid exclusive items
	if item.golbinRaidExclusive then
		table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
	end

	--Shop items (including special items like gloves that aren't otherwise listed)
	local shopSources = Shop.getItemSourceArray(item.id)
	if Shared.tableCount(shopSources) > 0 then
		table.insert(lineArray, Icons.Icon({'Shop'}))
	end

	--Easter Eggs (manual list 'cause don't have a better way to do that)
	if Shared.contains(Items.EasterEggs, item.name) then
		table.insert(lineArray, '[[Easter Eggs]]')
	end
	-- Event exclusive items (also a manual list)
	if Shared.contains(Items.EventItems, item.name) then
		table.insert(lineArray, '[[Events]]')
	end

	--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
	--Also handling Signet Ring things here
	if item.name == 'Gold Topaz Ring' then
		table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
		table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
	elseif item.name == 'Signet Ring Half (a)' then
		table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	elseif item.name == 'Signet Ring Half (b)' then
		table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	end

	local resultPart = {}
	if asList then
		table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
	else
		table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
	end
	if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
	return table.concat(resultPart)
end

function p.getItemSources(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	local asList = false
	local addCategories = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
		addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
	end
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSources(item, asList, addCategories)
end

function p._getItemLootSourceTable(item)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance')

	--Set up function for adding rows
	local buildRow = function(source, type, minqty, qty, weight, totalWeight)
		if minqty == nil then minqty = 1 end
		local rowPart = {}
		table.insert(rowPart, '\r\n|-')
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)

		table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
		if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end
		local chance = weight / totalWeight * 100
		-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
		local fmt = (chance < 0.10 and '%.2g') or '%.2f'
		chance = string.format(fmt, chance)
		if weight >= totalWeight then
			-- Fraction would be 1/1, so only show the percentage
			chance = 100
			table.insert(rowPart, '\r\n|colspan="2" ')
		else
			local fraction = Shared.fraction(weight, totalWeight)
			if Shared.contains(fraction, '%.') then
				--If fraction contains decimals, something screwy happened so just show only percentage
				--(happens sometimes with the rare thieving items)
				table.insert(rowPart, '\r\n|colspan="2" ')
			else
				table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
			end
		end
		if weight == -1 then
			--Weight of -1 means this is a weird row that has a variable percentage
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
		else
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%')
		end
		return table.concat(rowPart)
	end
	local dropRows = {}

	--Alright, time to go through a few ways to get the item
	--First up: Can we kill somebody and take theirs?
	for i, monster in ipairs(MonsterData.Monsters) do
		local minqty = 1
		local qty = 1
		local wt = 0
		local totalWt = 0
		--Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
		--... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
		if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
			qty = monster.boneQty ~= nil and monster.boneQty or 1
			minqty = qty
			wt = 1
			totalWt = 1
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				totalWt = totalWt + loot[2]
				if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					wt = loot[2]
					qty = loot[3]
				end
			end
		end
		local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100

		if wt > 0 and lootChance > 0 then
			-- Item drops when the monster is killed
			table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
	if dungeonList ~= nil then
		for i, dungeon in ipairs(dungeonList) do
			table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
		end
	end
	-- Is the item dropped from a cycle of the Impending Darkness event?
	for i, eventItemID in ipairs(Areas.eventData.rewards) do
		if item.id == eventItemID then
			sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i)
			table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
			break
		end
	end
	--Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
	if sourceOverrides['Dungeon'][item.id] ~= nil then
		local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'})
		table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
	end

	--Next: Can we find it by rummaging around in another item?
	for i, item2 in ipairs(ItemData.Items) do
		if item2.dropTable ~= nil then
			local qty = 1
			local wt = 0
			local totalWt = 0
			for j, loot in pairs(item2.dropTable) do
				totalWt = totalWt + loot[2]
				if loot[1] == item.id then
					wt = loot[2]
					if item2.dropQty ~= nil then qty = item2.dropQty[j] end
				end
			end

			if wt > 0 then
				local sourceTxt = Icons.Icon({item2.name, type='item'})
				table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
			end
		end
	end

	--Finally, let's try just stealing it
	local thiefType = Icons.Icon({"Thieving", type='skill'})
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	for i, thiefRow in ipairs(thiefItems) do
		local sourceTxt = ''
		if thiefRow.npc == 'all' then
			sourceTxt = "Thieving Rare Drop"
		else
			sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
		end
		table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt})
	end

	--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
	if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
		local fishSource = '[[Fishing#Junk|Junk]]'
		local fishType = Icons.Icon({'Fishing', type='skill'})
		local fishTotWeight = Shared.tableCount(SkillData.Fishing.JunkItems)
		table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = fishTotWeight})
	else
		local fishTotWeight, fishItem = 0, nil
		for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
			if specialItem[1] == item.id then
				fishItem = specialItem
			end
			fishTotWeight = fishTotWeight + specialItem[2]
		end
		if fishItem ~= nil then
			local fishSource = '[[Fishing#Special|Special]]'
			local fishType = Icons.Icon({'Fishing', type='skill'})
			table.insert(dropRows, {source = fishSource, type = fishType, minqty = fishItem[3], qty = fishItem[3], weight = fishItem[2], totalWeight = fishTotWeight})
		end
	end
	--Jadestone is special and doesn't count
	if item.type == 'Gem' and item.name ~= 'Jadestone' then
		local mineType = Icons.Icon({'Mining', type='skill'})
		local thisGemChance = Items.GemTable[item.name].chance
		local totalGemChance = 0
		for i, gem in pairs(Items.GemTable) do
			totalGemChance = totalGemChance + gem.chance
		end
		table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
		local magicType = Icons.Icon({'Magic', type = 'skill'})
		for i, altSpell in ipairs(MagicData.AltMagic) do
			if type(altSpell.produces) == 'number' and altSpell.produces == -3 then
				table.insert(dropRows, {source = Icons.Icon({altSpell.name, type='spell'}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
			end
		end
	end

	--Make sure to return nothing if there are no drop sources
	if Shared.tableCount(dropRows) == 0 then return '' end

	table.sort(dropRows, function(a, b)
							if a.weight / a.totalWeight == b.weight / b.totalWeight then
								if a.minqty + a.qty == b.minqty + b.qty then
									return (a.type == b.type and a.source < b.source) or a.type < b.type
								else
									return a.minqty + a.qty > b.minqty + b.qty
								end
							else
								return a.weight / a.totalWeight > b.weight / b.totalWeight
							end
						end)
	for i, data in pairs(dropRows) do
		table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemLootSourceTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemLootSourceTable(item)
end

function p._getItemUpgradeTable(item)
	local resultPart = {}
	if item.itemsRequired ~= nil then
		--First, get details on all the required materials
		local upgradeFrom = {}
		local materials = {}
		for i, row in pairs(item.itemsRequired) do
			local mat = Items.getItemByID(row[1])
			--Check to see if the source item can trigger the upgrade
			if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
				table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
			end
			table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
		end
		if type(item.trimmedGPCost) == 'number' and item.trimmedGPCost > 0 then
			table.insert(materials, Icons.GP(item.trimmedGPCost))
		end
		table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
		--[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
		result = result..table.concat(upgradeFrom, '<br/>')--]]
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
		table.insert(resultPart, table.concat(materials, '<br/>'))
		table.insert(resultPart, '\r\n|}')
	end
	return table.concat(resultPart)
end

function p.getItemUpgradeTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemUpgradeTable(item)
end

function p._getItemSuperheatTable(item)
	--Manually build the Superheat Item table
	-- Validate that the item can be superheated
	local canSuperheat, smithRecipe = true, nil
	if type(item.masteryID) ~= 'table' then
		canSuperheat = false
	elseif item.masteryID[1] ~= SkillEnum.Smithing then
		canSuperheat = false
	else
		smithRecipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
		if smithRecipe == nil or smithRecipe.category ~= 0 then
			canSuperheat = false
		end
	end
	if not canSuperheat then
		return 'ERROR: The item "' .. item.name .. '" cannot be superheated[[Category:Pages with script errors]]'
	end

	local oreStringPart, coalString = {}, ''
	for i, mat in ipairs(smithRecipe.itemCosts) do
		local thisMat = Items.getItemByID(mat.id)
		if thisMat.name == 'Coal Ore' then
			coalString = Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
		else
			table.insert(oreStringPart, Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}))
		end
	end
	--Set up the header
	local superheatTable = {}
	table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
	table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
	table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
	table.insert(superheatTable, '!!Ore!!Runes')
	 --Loop through all the variants
	local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
	for i, sName in pairs(spellNames) do
		local spell = Magic.getSpell(sName, 'AltMagic')
		table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50}))
		table.insert(superheatTable, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
		table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
		table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
		table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
		if spell.consumes == 2 and coalString ~= '' then
			-- 2 = Superheat with coal, 3 = Superheat without coal
			table.insert(superheatTable, (Shared.tableCount(oreStringPart) > 0 and ', ' or '') .. coalString)
		end
		table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
	end
	 --Add the table end and add the table to the result string
	table.insert(superheatTable, '\r\n|}')
	return table.concat(superheatTable)
end

function p.getItemSuperheatTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSuperheatTable(item)
end

function p._getItemSourceTables(item)
	local resultPart = {}
	local shopTable = Shop._getItemShopTable(item)
	if string.len(shopTable) > 0 then
		table.insert(resultPart, '===Shop===\r\n'..shopTable)
	end

	local creationTable = p._getCreationTable(item)
	if string.len(creationTable) > 0 then
		if #resultPart > 0 then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Creation===\r\n'..creationTable)
	end

	local upgradeTable = p._getItemUpgradeTable(item)
	if string.len(upgradeTable) > 0 then
		if #resultPart > 0 then table.insert(resultPart, '\r\n') end
		if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end
		table.insert(resultPart, upgradeTable)
	end

	if type(item.masteryID) == 'table' and item.masteryID[1] == SkillEnum.Smithing then
		local recipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
		if recipe ~= nil and recipe.category == 0 then
			table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt. Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
		end
	end

	local lootTable = p._getItemLootSourceTable(item)
	if string.len(lootTable) > 0 then
		if #resultPart > 0 then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Loot===\r\n'..lootTable)
	end
	return table.concat(resultPart)
end

function p.getItemSourceTables(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSourceTables(item)
end

function p.getCombatPassiveSlotItems(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n')
	table.insert(resultPart, '|-\r\n')
	table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')

	local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end)

	table.sort(itemArray, function(a, b) return a.id < b.id end)

	for i, item in ipairs(itemArray) do
		table.insert(resultPart, '|-\r\n')
		table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
		table.insert(resultPart, '| '..item.description..'\r\n')
	end

	table.insert(resultPart, '|}')

	return table.concat(resultPart)
end

function p._getItemMonsterSources(item)
	local resultArray = {}
	for i, monster in ipairs(MonsterData.Monsters) do
		local chance = 0
		local weight = 0
		local minQty = 1
		local maxQty = 1
		if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			chance = 1
			weight = 1
			if monster.boneQty ~= nil then
				minQty = monster.boneQty
				maxQty = monster.boneQty
			end
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				weight = weight + loot[2]
				if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					chance = loot[2]
					maxQty = loot[3]
				end
			end
			local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
			chance = chance * lootChance
			weight = weight * 100
			chance, weight = Shared.fractionpair(chance, weight)
		end
		if chance > 0 then
			-- Item drops when the monster is killed
			table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
		end
	end
	return resultArray
end

function p.getItemMonsterSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemMonsterSources(item)
end

--[==[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
	local checkItems = {
		'Gold Bar',
		'Raw Shrimp',
		'Coal Ore',
		'Rune Platebody',
		'Arrow Shafts',
		'Yew Longbow',
		'Water Rune',
		'Steam Rune',
		'Controlled Heat Potion II',
		'Wolf',
		'Cyclops',
		'Leprechaun',
		'Redwood Logs',
		'Carrot Cake',
		'Carrot Cake (Perfect)',
		'Mantalyme Herb',
		'Carrot',
		'Topaz',
		'Rune Essence',
		'Sanguine Blade',
		'Ring of Power',
		'Infernal Claw',
		'Chapeau Noir',
		'Stardust',
		'Rope',
		'Ancient Ring of Mastery',
		'Mysterious Stone',
		'Mastery Token (Cooking)',
		'Gem Gloves',
		"Thief's Moneysack"
	}
	local checkFuncs = {
		p.getItemSourceTables,
		--p.getCreationTable,
		p.getItemSources,
		--p.getItemLootSourceTable,
	}
	local errCount = 0
	for i, item in ipairs(checkItems) do
		local param = {args={item}}
		mw.log('==' .. item .. '==')
		for j, func in ipairs(checkFuncs) do
			local callSuccess, retVal = pcall(func, param)
			if not callSuccess then
				errCount = errCount + 1
				mw.log('Error with item "' .. item .. '": ' .. retVal)
			else
				mw.log(retVal)
			end
		end
	end
	if errCount == 0 then
		mw.log('Test successful')
	else
		mw.log('Test failed with ' .. errCount .. ' failures')
	end
end
--]==]

return p