Module:Icons
From Melvor Idle
Documentation for this module may be created at Module:Icons/doc
--You can't generate Templates from within Lua due to the loading order, so instead copying the Icon functionality into a module so it can be pulled elsewhere.
--Should function very similarly to how Template:Icon works
local Shared = require("Module:Shared")
-- Locally index some functions for performance
local sgsub, fixPagename, formatnum, tostring, type = string.gsub, Shared.fixPagename, Shared.formatnum, tostring, type
local p = {}
--Extension overrides for items that have non-png images
--Name level overrides take precedence over type level overrides
local extOverrides = {
["type"] = {
["skill"] = "svg",
["spellType"] = "svg",
["spell"] = "svg",
["curse"] = "svg", -- Some exceptions included by name below
["aurora"] = "svg",
["combatArea"] = "svg",
["dungeon"] = "svg",
["prayer"] = "svg",
["upgrade"] = "svg", -- Some exceptions included by name below
["tree"] = "svg",
["rock"] = "svg", -- Some exceptions included by name below
["thieving"] = "svg",
["mark"] = "svg", -- Some exceptions included by name below
["constellation"] = "svg",
["building"] = "svg"
},
["name"] = {
-- General
["Combat"] = "svg",
["Guides"] = "svg",
["Mastery"] = "svg",
["Coins"] = "svg",
["Slayer Coins"] = "svg",
["Raid Coins"] = "svg",
["Shop"] = "svg",
["Easter"] = "svg",
["Melvor Logo"] = "svg",
["Question"] = "svg",
-- Items
["Amulet of Fishing"] = "svg",
["Lemon"] = "jpg",
["Lemons"] = "jpg",
["Lemonade"] = "jpg",
["Ancient Crossbow"] = "svg",
["Air Shard"] = "svg",
["Water Shard"] = "svg",
["Earth Shard"] = "svg",
["Fire Shard"] = "svg",
["Confetti Crossbow"] = "svg",
["Cloudburst Staff"] = "gif",
["Shockwave"] = "svg",
["Golbin Thief"] = "svg",
["Occultist"] = "svg",
["Wolf"] = "svg",
["Ent"] = "svg",
["Mole"] = "svg",
["Octopus"] = "svg",
["Minotaur"] = "svg",
["Centaur"] = "svg",
["Witch"] = "svg",
["Pig"] = "svg",
["Crow"] = "svg",
["Leprechaun"] = "svg",
["Cyclops"] = "svg",
["Yak"] = "svg",
["Unicorn"] = "svg",
["Dragon"] = "svg",
["Monkey"] = "svg",
["Salamander"] = "svg",
["Bear"] = "svg",
["Devil"] = "svg",
-- Pets
["Cris"] = "svg",
["Cool Rock"] = "svg",
["Puff, the Baby Dragon"] = "svg",
["Bruce"] = "svg",
["Lil Ron"] = "svg",
["Leonardo"] = "svg",
["Golden Golbin"] = "svg",
["Ty"] = "svg",
["Ripper the Reindeer"] = "svg",
["Chick"] = "svg",
["Zarrah"] = "svg",
["Chio"] = "svg",
["Bouncing Bob"] = "svg",
["Rosey"] = "svg",
["Ayyden"] = "svg",
["Arctic Yeti"] = "svg",
["Mac"] = "svg",
["Jerry the Giraffe"] = "svg",
["Preston the Platypus"] = "svg",
["Quill"] = "svg",
["Gunter"] = "svg",
["Salem"] = "svg",
["Peri"] = "svg",
["Otto"] = "svg",
["Jelly Jim"] = "svg",
["Harley"] = "svg",
["Singe"] = "svg",
["Aquarias"] = "svg",
["Norman"] = "svg",
["Erran"] = "svg",
["Ren"] = "svg",
["Pablo"] = "svg",
["Sam"] = "svg",
["Tim the Wolf"] = "svg",
["Mark"] = "svg",
["Astro"] = "svg",
-- Curses, included to override the type level override above
["Madness"] = "png",
["Torment"] = "png",
["Despair"] = "png",
-- Upgrades, included to override the type level override above
["Golbin Crate"] = "png",
["Corundum Axe"] = "png",
["Augite Axe"] = "png",
["Meteorite Axe"] = "png",
["Divine Axe"] = "png",
["Spruce Cooking Fire"] = "png",
["Elderwood Cooking Fire"] = "png",
["Carrion Cooking Fire"] = "png",
["Iridium Pot"] = "png",
["Palladium Pot"] = "png",
["Divine Pot"] = "png",
["Corundum Furnace"] = "png",
["Augite Furnace"] = "png",
["Divine Furnace"] = "png",
["Sign of the Stars"] = "png",
["Summoner's Altar"] = "png",
["Golden Shard"] = "png",
-- Rocks (Mining), included to override the type level override above
["Rune Essence"] = "png",
["Pure Essence"] = "png",
["Onyx"] = "png",
["Oricha"] = "png",
["Cerulean"] = "png",
-- Marks (Summoning), included to override the type level override above
["Eagle"] = "png",
["Owl"] = "png",
["Beaver"] = "png",
["Fox"] = "png",
["Lightning Spirit"] = "png",
["Siren"] = "png",
["Spider"] = "png",
["Spectre"] = "png"
}
}
--Some overrides only apply for a specific type
local typeExtOverrides = {
-- Example: ["item"] = { ["Chicken"] = "png" }
}
--When calling for an icon of type Key, instead use type Value
local typeOverrides = {
['combat'] = 'combatArea',
['slayer'] = 'combatArea',
}
--When calling for an icon for Key, replace with image Value, and optionally override type also
local imgOverrides = {
['Alt Magic'] = 'Magic',
['Alt. Magic'] = 'Magic',
['Alternative Magic'] = 'Magic',
['Item Alchemy'] = {'Item Alchemy III', 'spell'},
['Superheat'] = {'Superheat IV', 'spell'},
['Melee'] = {'Attack', 'skill'},
['Spider (lv. 51)'] = 'Spider',
['Spider (lv. 52)'] = 'Brown Spider',
['Basic Resupply'] = {'Lobster', 'item'},
['Standard Resupply'] = {'Crab', 'item'},
['Generous Resupply'] = {'Shark', 'item'},
['Cooking Upgrade 1'] = {'Cooking', 'skill'},
['Cooking Upgrade 2'] = {'Cooking', 'skill'},
['Loot Container Stacking'] = {'Amulet of Looting', 'item'},
['Bane, Instrument of Fear'] = 'Bane',
['Mastery Token Astrology'] = 'Mastery Token (Astrology)',
['Event Token - Holiday 2021'] = 'Christmas Present (Yellow)',
["I Can't See Helmet"] = {'Golbin', 'monster'},
-- Overrides that allow generic potion pages to be linked to easily
['Melee Accuracy Potion'] = {'Melee Accuracy Potion I', 'item'},
['Melee Evasion Potion'] = {'Melee Evasion Potion I', 'item'},
['Ranged Assistance Potion'] = {'Ranged Assistance Potion I', 'item'},
['Hinder Potion'] = {'Hinder Potion I', 'item'},
['Magic Assistance Potion'] = {'Magic Assistance Potion I', 'item'},
['Regeneration Potion'] = {'Regeneration Potion I', 'item'},
['Famished Potion'] = {'Famished Potion I', 'item'},
['Ranged Strength Potion'] = {'Ranged Strength Potion I', 'item'},
['Lucky Herb Potion'] = {'Lucky Herb Potion I', 'item'},
['Divine Potion'] = {'Divine Potion I', 'item'},
['Melee Strength Potion'] = {'Melee Strength Potion I', 'item'},
['Magic Damage Potion'] = {'Magic Damage Potion I', 'item'},
['Lethal Toxins Potion'] = {'Lethal Toxins Potion I', 'item'},
['Diamond Luck Potion'] = {'Diamond Luck Potion I', 'item'},
['Damage Reduction Potion'] = {'Damage Reduction Potion I', 'item'},
['Bird Nest Potion'] = {'Bird Nest Potion I', 'item'},
['Controlled Heat Potion'] = {'Controlled Heat Potion I', 'item'},
['Generous Cook Potion'] = {'Generous Cook Potion I', 'item'},
['Fishermans Potion'] = {'Fishermans Potion I', 'item'},
['Skilled Fletching Potion'] = {'Skilled Fletching Potion I', 'item'},
['Gentle Hands Potion'] = {'Gentle Hands Potion I', 'item'},
['Secret Stardust Potion'] = {'Secret Stardust Potion I', 'item'},
['Crafting Potion'] = {'Crafting Potion I', 'item'},
['Perfect Swing Potion'] = {'Perfect Swing Potion I', 'item'},
['Necromancer Potion'] = {'Necromancer Potion I', 'item'},
['Performance Enhancing Potion'] = {'Performance Enhancing Potion I', 'item'},
['Elemental Potion'] = {'Elemental Potion I', 'item'},
['Herblore Potion'] = {'Herblore Potion I', 'item'},
['Generous Harvest Potion'] = {'Generous Harvest Potion I', 'item'},
['Seeing Gold Potion'] = {'Seeing Gold Potion I', 'item'}
}
--When calling for an icon for Key, the link goes to Value
local linkOverrides = {
['Alt Magic'] = 'Alternative Magic',
['Alt. Magic'] = 'Alternative Magic',
['Spider2'] = 'Brown Spider',
["Deedree"] = 'Astrology#Constellations',
["Iridan"] = 'Astrology#Constellations',
["Ameria"] = 'Astrology#Constellations',
["Terra"] = 'Astrology#Constellations',
["Vale"] = 'Astrology#Constellations',
["Syllia"] = 'Astrology#Constellations',
["Arachi"] = 'Astrology#Constellations',
["Ko"] = 'Astrology#Constellations',
["Tellus"] = 'Astrology#Constellations',
["Hyden"] = 'Astrology#Constellations',
["Qimican"] = 'Astrology#Constellations'
}
--If no other text override was specified for the given link, use these
local txtOverrides = {
['Spider2'] = 'Brown Spider'
}
--Ambiguous overrides section
local ambiguousOverrides = {
['Golbin'] = true,
['Chick'] = true,
['Chicken'] = true,
['Cyclops'] = true,
['Wizard'] = true
}
function p.Icon(frame)
local args = frame.args ~= nil and frame.args or frame
local link = args[1]
local text = args[2]
local iconType = args.type
local ext = args.ext ~= nil and args.ext ~= '' and args.ext or 'png'
local notext = args.notext ~= nil and args.notext ~= ''
local nolink = args.nolink ~= nil and args.nolink ~= ''
local noicon = args.noicon ~= nil and args.noicon ~= ''
local menu = args.menu ~= nil and args.menu ~= ''
local imgSize = args.size ~= nil and args.size or 25
local qty = args.qty
local img = args.img ~= nil and args.img ~= '' and args.img or link
link = fixPagename(link)
img = fixPagename(img)
img = sgsub(img, '#', '')
img = sgsub(img, '/Training', '')
img = sgsub(img, '/Guide', '')
link = sgsub(link, '#', '')
--MANUAL OVERRIDES
local ovrImg = imgOverrides[link]
local ovrTxt = txtOverrides[link]
local ovrLink = linkOverrides[link]
local hasText = (text ~= nil and text ~= '')
if ovrImg ~= nil and img == link then
if type(ovrImg) == 'string' then
img = ovrImg
elseif type(ovrImg) == 'table' then
img = ovrImg[1]
if ovrImg[2] ~= nil then iconType = ovrImg[2] end
end
end
-- Type & extension overrides must be after adjustments have been made
-- for any image overrides
local ovrTypeExt = typeExtOverrides[iconType]
if ovrTypeExt ~= nil then
ovrTypeExt = ovrTypeExt[img]
end
local ovrType = typeOverrides[iconType]
local ovrExt = extOverrides.name[img]
if ovrExt == nil then
ovrExt = extOverrides.type[ovrType or iconType]
end
if not hasText and ovrTxt ~= nil then
text = ovrTxt
hasText = true
end
if ovrLink ~= nil then
if not hasText then
text = link
hasText = true
end
link = ovrLink
end
if ovrTypeExt ~= nil then
ext = ovrTypeExt
elseif ovrExt ~= nil then
ext = ovrExt
end
if ovrType ~= nil then
iconType = ovrType
end
-- There are a couple specific double overrides to be included that don't fit in the above lists
if ambiguousOverrides[link] then
if not hasText then
text = link
hasText = true
end
link = link..' ('..(iconType == 'mark' and 'item' or iconType)..')'
end
local resultText = ''
if not noicon then
-- Image size
local txtSize = tostring(imgSize)
-- Extension and type if one is set
local txtImg = (iconType ~= nil and iconType ~= '' and img .. '_(' .. iconType .. ')' or img) .. '.' .. ext
-- Include a link unless no link -and- no text was requested
local txtLink = '|link=' .. (nolink and notext and '' or link)
resultText = '[[File:' .. txtImg .. '|' .. txtSize .. 'x' .. txtSize .. 'px' .. txtLink .. ']]'
end
if not notext then
if nolink then
resultText = resultText .. (noicon and '' or ' ') .. (hasText and text or link)
else
resultText = resultText .. (noicon and '' or ' ') .. '[[' .. link .. (hasText and text ~= link and '|' .. text or '') .. ']]'
end
end
-- Add Quantity to the front if requested
--local resultQty = (qty ~= nil and qty ~= '' and formatnum(qty) .. ' ' or '')
if qty ~= nil and qty ~= '' then
resultText = formatnum(qty) .. ' ' .. resultText
end
if menu then
return '{| class="articletable" style="display:inline-block;vertical-align:middle;"\r\n|-\r\n|' .. resultText .. '\r\n|}'
elseif not noicon then
return '<span style="display:inline-block">' .. resultText .. '</span>'
else
return resultText
end
end
-- Wrapper for p.Icon(), uses the same parameters but forces noicon = true
function p.Link(frame)
local args = frame.args ~= nil and frame.args or frame
args.noicon = true
return p.Icon({['args'] = args})
end
function p._SkillReq(skill, level, showText)
local result = p.Icon({skill, type='skill', notext='true'})
if showText then
result = result..' [['..skill..']]'
end
if level == nil then level = 'Unknown [[Category:Pages with script errors]]' end
result = result.." Level "..level
result = '<span style="display:inline-block">'..result..'</span>'
return result
end
function p.SkillReq(frame)
local args = frame.args ~= nil and frame.args or frame
local skill = args[1]
local level = tonumber(args[2])
local showText = args.showText ~= nil and args.showText ~= '' and args.showText ~= 'false'
return p._SkillReq(skill, level, showText)
end
function p._MasteryReq(itemName, level, showText)
local iconname = itemName
local linkname = itemName
--First, go with the lowest tier of potions if a potion is mentioned
local s, e = string.find(itemName, 'Potion')
if e ~= nil then
linkname = string.sub(itemName, 1, e)
iconname = linkname..' I'
end
local result = 'Level '..level..' '
result = result..p.Icon({linkname, img=iconname, type='item', notext = true})..p.Icon({'Mastery', notext=true})
if showText then result = result..'[['..linkname..']] [[Mastery]]' end
result = '<span style="display:inline-block">'..result..'</span>'
return result
end
function p.MasteryReq(frame)
local args = frame.args ~= nil and frame.args or frame
local itemName = args[1]
local level = tonumber(args[2])
local showText = args.showText ~= nil and args.showText ~= '' and args.showText ~= 'false'
return p._MasteryReq(itemName, level, showText)
end
function p._Currency(fileName, link, amt, maxAmt)
local amtText = formatnum(amt)
if maxAmt ~= nil and maxAmt >= amt then
amtText = amtText .. ' - ' .. formatnum(maxAmt)
end
local fileText = ''
if fileName ~= nil then
fileText = '[[File:' .. fileName .. '|25px'
if link ~= nil then
fileText = fileText .. '|link=' .. link
end
fileText = fileText .. ']] '
end
return '<span style="display:inline-block">' .. fileText .. amtText .. '</span>'
end
function p.GP(amt, maxamt)
return p._Currency('Coins.svg', 'Coins', amt, maxamt)
end
function p.SC(amt, maxamt)
return p._Currency('Slayer Coins.svg', 'Currency#Slayer Coins', amt, maxamt)
end
function p.RC(amt, maxamt)
return p._Currency('Raid_Coins.svg', 'Currency#Raid Coins', amt, maxamt)
end
return p