Module:Skills/Artisan
From Melvor Idle
Documentation for this module may be created at Module:Skills/Artisan/doc
--Splitting some functions into here to avoid bloating a single file
--Contains function for skills that consume resources (ie smithing, cooking, herblore, etc.)
local p = {}
local Shared = require('Module:Shared')
local Constants = require('Module:Constants')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Items = require('Module:Items')
local Icons = require('Module:Icons')
function p.getCookedItemsTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
local categoryMap = {
["Cooking Fire"] = 'melvorD:Fire',
["Furnace"] = 'melvorD:Furnace',
["Pot"] = 'melvorD:Pot'
}
local categoryID = categoryMap[category]
-- Find recipes for the relevant categories
-- Note: Excludes Lemon cake
local recipeArray = GameData.getEntities(SkillData.Cooking.recipes,
function(recipe)
return (categoryID == nil or recipe.categoryID == categoryID) and recipe.noMastery == nil
end)
table.sort(recipeArray, function(a, b) return a.level < b.level end)
-- Logic for generating some cells of the table which are consistent for normal & perfect items
local getHealingCell = function(item, qty)
if item ~= nil then
return 'data-sort-value="'..(math.floor(item.healsFor) * qty)..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..math.floor(item.healsFor * 10)..(qty > 1 and ' (x'..qty..')' or '')
else
return ' '
end
end
local getSaleValueCell = function(item, qty)
if item ~= nil then
return 'data-sort-value="'..math.floor(item.sellsFor * qty)..'"|'..Icons.GP(math.floor(item.sellsFor))..(qty > 1 and ' (x'..qty..')' or '')
else
return ' '
end
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="3" rowspan="2"|Cooked Item!!rowspan="2"|'..Icons.Icon({'Cooking', type='skill', notext=true})..' Level')
table.insert(resultPart, '!!rowspan="2"|Cook Time!!rowspan="2"|XP!!colspan="2"|Healing!!colspan="2"|Value!!rowspan="2"|Ingredients')
table.insert(resultPart, '\r\n|- class="headerRow-1"')
table.insert(resultPart, '\r\n!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))
table.insert(resultPart, '!!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))
for i, recipe in ipairs(recipeArray) do
local item = Items.getItemByID(recipe.productID)
local perfectItem = nil
if recipe.perfectCookID ~= nil then
perfectItem = Items.getItemByID(recipe.perfectCookID)
end
local qty = recipe.baseQuantity or 1
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="min-width:25px"|'..Icons.Icon({item.name, type='item', notext=true, size='50'}))
table.insert(resultPart, '\r\n|style="min-width:25px"| ')
if perfectItem ~= nil then
table.insert(resultPart, Icons.Icon({perfectItem.name, type='item', notext=true, size='50'}))
end
table.insert(resultPart, '||')
if qty > 1 then
table.insert(resultPart, qty..'x ')
end
table.insert(resultPart, Icons.Icon({item.name, type='item', noicon = true}))
table.insert(resultPart, '||style="text-align:right"|' .. recipe.level)
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. recipe.baseInterval .. '"|' .. Shared.timeString(recipe.baseInterval / 1000, true))
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. recipe.baseExperience .. '"|' .. Shared.formatnum(recipe.baseExperience))
table.insert(resultPart, '||'..getHealingCell(item, qty)..'||'..getHealingCell(perfectItem, qty))
table.insert(resultPart, '||'..getSaleValueCell(item, qty)..'||'..getSaleValueCell(perfectItem, qty))
local matArray = {}
for j, mat in ipairs(recipe.itemCosts) do
local matItem = Items.getItemByID(mat.id)
if matItem ~= nil then
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity}))
end
end
table.insert(resultPart, '\r\n|'..table.concat(matArray, ' '))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
local tierSuffix = { 'I', 'II', 'III', 'IV' }
function p._getHerblorePotionTable(categoryName)
local categoryID = nil
if string.upper(categoryName) == 'COMBAT' then
categoryID = 'melvorF:CombatPotions'
elseif string.upper(categoryName) == 'SKILL' then
categoryID = 'melvorF:SkillPotions'
else
return 'ERROR: No such potion category ' .. (categoryName or 'nil') .. '[[Category:Pages with script errors]]'
end
local potionArray = GameData.getEntities(SkillData.Herblore.recipes, function(potion) return potion.categoryID == categoryID end)
table.sort(potionArray, function(a, b) return a.level < b.level end)
local resultPart = {}
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Potion!!'..Icons.Icon({'Herblore', type='skill', notext=true})..' Level')
table.insert(resultPart, '!!XP!!Ingredients!!style="width:30px;"|Tier!!Value!!Charges!!Effect')
for i, potion in ipairs(potionArray) do
table.insert(resultPart, '\r\n|-')
if potion.name == 'Bird Nests Potion' then
table.insert(resultPart, '\r\n|rowspan="4"|[[Bird Nest Potion]]')
else
table.insert(resultPart, '\r\n|rowspan="4"|[['..potion.name..']]')
end
table.insert(resultPart, '||rowspan="4" style="text-align:right"|'..potion.level)
table.insert(resultPart, '||rowspan="4" style="text-align:right"|'..potion.baseExperience)
local matArray = {}
for j, mat in ipairs(potion.itemCosts) do
local matItem = Items.getItemByID(mat.id)
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity}))
end
table.insert(resultPart, '||rowspan="4"|'..table.concat(matArray, ', ')..'||')
local tierRows = {}
for j, potionID in ipairs(potion.potionIDs) do
local rowTxt = {}
local tierPot = Items.getItemByID(potionID)
local potDesc = ''
if type(tierPot.modifiers) == 'table' and not Shared.tableIsEmpty(tierPot.modifiers) then
potDesc = Constants.getModifiersText(tierPot.modifiers, false) or ''
end
table.insert(rowTxt, Icons.Icon({tierPot.name, type='item', notext=true}))
table.insert(rowTxt, Icons.Icon({tierPot.name, tierSuffix[j], type = 'item', noicon=true}))
table.insert(rowTxt, '||style="text-align:right;" data-sort-value="'..tierPot.sellsFor..'"|'..Icons.GP(tierPot.sellsFor))
table.insert(rowTxt, '||style="text-align:right;"|'..tierPot.charges..'|| '..potDesc)
table.insert(tierRows, table.concat(rowTxt))
end
table.insert(resultPart, table.concat(tierRows, '\r\n|-\r\n|'))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getHerblorePotionTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getHerblorePotionTable(category)
end
function p.getRunecraftingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getRecipeTable('Runecrafting', category, {'Item', 'SkillLevel', 'SkillXP', 'GP', 'Ingredients', 'SkillXPSec', 'GPSec'})
end
function p.getFletchingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getRecipeTable('Fletching', category, {'Item', 'SkillLevel', 'SkillXP', 'GP', 'Ingredients'})
end
function p.getCraftingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getRecipeTable('Crafting', category, {'Item', 'SkillLevel', 'SkillXP', 'GP', 'Ingredients'})
end
-- Given a skill name, category, and column list, produces a table of recipes for that
-- skill & category combination. If categoryName is '', all recipes are returned.
-- Note: This only supports a number of skills with consistent recipe data structures, being:
-- Fletching, Crafting, and Runecrafting
-- Valid column list options are: Item, SkillLevel, SkillXP, GP, Ingredients, SkillXPSec, GPSec
function p._getRecipeTable(skillName, categoryName, columnList)
-- Validation: Parameters
if type(skillName) ~= 'string' then
return 'ERROR: skillName must be a string'
elseif not Shared.contains({'string', 'nil'}, type(categoryName)) then
return 'ERROR: category must be a string or nil'
elseif type(columnList) ~= 'table' or Shared.tableIsEmpty(columnList) then
return 'ERROR: columnList must be a table with 1+ elements'
end
local supportedSkills = {
'Crafting',
'Fletching',
'Runecrafting'
}
if not Shared.contains(supportedSkills, skillName) then
return 'ERROR: The ' .. skillName .. ' skill is not supported by this function'
end
local categoryMap = {
["Runecrafting"] = {
["Runes"] = 0,
["ComboRunes"] = 1,
["Weapons"] = 2,
["AirGear"] = 3,
["WaterGear"] = 4,
["EarthGear"] = 5,
["FireGear"] = 6
},
["Fletching"] = {
["Arrows"] = 0,
["Shortbows"] = 1,
["Longbows"] = 2,
["Bolts"] = 3,
["Crossbows"] = 4,
["Javelins"] = 5
},
["Crafting"] = {
["Leather"] = 0,
["Dragonhide"] = 1,
["Rings"] = 2,
["Necklaces"] = 3,
["Bags"] = 4
}
}
local actionIntervals = {
["Runecrafting"] = 2,
["Fletching"] = 2,
["Crafting"] = 2
}
-- Validation: Category
local category = GameData.getEntityByName(SkillData[skillName].categories, categoryName)
if category == nil then
local catNames = {}
for i, cat in pairs(SkillData[skillName].categories) do
table.insert(catNames, cat.name)
end
return 'ERROR: No such category ' .. categoryName .. ' for skill ' .. skillName .. ', the following are available: ' .. table.concat(catNames, ', ')
end
local actionInterval = SkillData[skillName].baseInterval
-- Validation: Skill data
local recipeKey = 'recipes'
if SkillData[skillName] == nil then
return 'ERROR: Could not locate skill data for ' .. skillName
elseif SkillData[skillName][recipeKey] == nil then
return 'ERROR: Could not locate recipe data for ' .. skillName
end
-- Validation: Column list
local columnDef = {
["Item"] = {["header"] = 'Item\r\n!Name', ["altRepeat"] = true},
["SkillLevel"] = {["header"] = Icons.Icon({skillName, type='skill', notext=true}) .. ' Level', ["altRepeat"] = false},
["SkillXP"] = {["header"] = 'XP', altRepeat = false},
["GP"] = {["header"] = 'Value', ["altRepeat"] = true},
["Ingredients"] = {["header"] = 'Ingredients', ["altRepeat"] = true},
["SkillXPSec"] = {["header"] = 'XP/s', ["altRepeat"] = false},
["GPSec"] = {["header"] = 'GP/s', ["altRepeat"] = true}
}
-- Build the table header while we're here
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|- class="headerRow-0"')
for i, colID in ipairs(columnList) do
if columnDef[colID] == nil then
return 'ERROR: Invalid column ' .. colID .. ' requested'
else
table.insert(resultPart, '\r\n! ' .. columnDef[colID].header)
end
end
-- Determine which recipes to include
local recipeList = GameData.getEntities(SkillData[skillName][recipeKey],
function(recipe)
return category.id == nil or recipe.categoryID == category.id
end)
if Shared.tableIsEmpty(recipeList) then
return ''
end
table.sort(recipeList, function(a, b) return a.level < b.level end)
-- Build rows based on recipes
for i, recipe in ipairs(recipeList) do
local item = Items.getItemByID(recipe.productID)
if item ~= nil then
-- Some recipes have alternative costs, so the recipe may require multiple rows
local costList = nil
if recipe.alternativeCosts ~= nil and not Shared.tableIsEmpty(recipe.alternativeCosts) then
costList = recipe.alternativeCosts
else
costList = {{["itemCosts"] = recipe.itemCosts}}
end
local costCount = Shared.tableCount(costList)
-- Build one row per element within costList
for recipeRow, costDef in ipairs(costList) do
local rowspanStr = (recipeRow == 1 and costCount > 1 and 'rowspan="' .. costCount .. '" ') or ''
local qty = (costDef.quantityMultiplier or 1) * (recipe.baseQuantity or 1)
table.insert(resultPart, '\r\n|-')
for j, colID in ipairs(columnList) do
local altRepeat = columnDef[colID].altRepeat
-- All columns must be generated if this is the very first row for a recipe,
-- for subsequent rows only columns marked as altRepeat = true are generated
if recipeRow == 1 or altRepeat then
local spanStr = (not altRepeat and rowspanStr) or ''
if colID == 'Item' then
local namePrefix = spanStr
if qty > 1 then
namePrefix = namePrefix .. 'data-sort-value="' .. item.name .. '"'
end
table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:center;min-width:25px"| ' .. Icons.Icon({item.name, type='item', size='50', notext=true}))
table.insert(resultPart, '\r\n|'.. (namePrefix ~= '' and namePrefix .. '| ' or ' ') .. (qty > 1 and '<b>' .. qty .. 'x</b> ' or '') .. Icons.Icon({item.name, type='item', noicon=true}))
elseif colID == 'SkillLevel' then
table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:right"| ' .. recipe.level)
elseif colID == 'SkillXP' then
table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:right"| ' .. recipe.baseExperience)
elseif colID == 'GP' then
local val = math.floor(item.sellsFor)
table.insert(resultPart, '\r\n|' .. spanStr .. 'data-sort-value="' .. (val * qty) .. '"| ' .. Icons.GP(val) .. (qty > 1 and ' (x' .. qty .. ')' or ''))
elseif colID == 'Ingredients' then
local matArray = {}
for k, mat in ipairs(costDef.itemCosts) do
local matItem = Items.getItemByID(mat.id)
if matItem ~= nil then
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity}))
end
end
if recipe.gpCost ~= nil and recipe.gpCost > 0 then
table.insert(matArray, Icons.GP(recipe.gpCost))
end
if recipe.scCost ~= nil and recipe.scCost > 0 then
table.insert(matArray, Icons.SC(recipe.scCost))
end
table.insert(resultPart, '\r\n|' .. (spanStr ~= '' and spanStr .. '| ' or ' ') .. table.concat(matArray, ', '))
elseif colID == 'SkillXPSec' then
table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:right"| ' .. string.format('%.2f', recipe.baseExperience / actionInterval))
elseif colID == 'GPSec' then
local val = math.floor(item.sellsFor) * qty / actionInterval
table.insert(resultPart, '\r\n|' .. spanStr .. 'data-sort-value="' .. val .. '"| ' .. Icons.GP(string.format('%.2f', val)))
else
table.insert(resultPart, '\r\n| ')
end
end
end
end
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
return p