Fishermans Port
This page was last updated for (v1.1). |
Fishermans Port | ||||
---|---|---|---|---|
Building ID: melvorF:Fishermans_Port | ||||
Requirements: Level 60 15,000 | ||||
Base Cost: Fishermans Pier 13,000 , 900 , 2,800 , 500 | ||||
Upgrades To: Fishermans Estate
| ||||
Maximum Built: 20 per biome, 40 total | ||||
Provides: : +120 : +180 | ||||
Biomes: Water Swamp |
The Fishermans Port is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.
The competing food buildings are the Mill, the Orchard and the Farmers Market.
This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.
The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.
The Farmers Market is generally only optimal with a very large Population on the order of 30,000.
Upgrade Chart
Name | Fishermans Dock | Fishermans Pier | Fishermans Port | Fishermans Estate | |
---|---|---|---|---|---|
Requirements | Level 1 | Level 35 2,500 |
Level 60 15,000 |
Level 110 175,000 | |
Cost | Water | 1,300 , 150 , 113 | 4,500 , 450 , 450 | 13,000 , 900 , 2,800 , 500 | 43,000 , 15,000 , 22,000 , 8,000 , 18,000 |
Swamp | 1,300 , 150 , 113 | 4,500 , 450 , 450 | 13,000 , 900 , 2,800 , 500 | 43,000 , 15,000 , 30,000 , 8,000 , 18,000 | |
Benefits | Water | +15 | +60 | +120 | +240 |
Swamp | +22.5 | +90 | +180 | +360 |