Module:Prayer

From Melvor Idle
Revision as of 22:21, 29 June 2024 by Ricewind (talk | contribs)

Documentation for this module may be created at Module:Prayer/doc

local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local ItemSources = require('Module:Items/SourceTables')
local Num = require('Module:Number')

function p.getPrayerByID(id)
	return GameData.getEntityByID('prayers', id)
end

function p.getPrayer(name)
	return GameData.getEntityByName('prayers', name)
end

function p.getPrayers(checkFunc)
	return GameData.getEntities('prayers', checkFunc)
end

--Returns the expansion icon for the prayer if it has one
function p.getExpansionIcon(frame)
	local prayerName = frame.args ~= nil and frame.args[1] or frame
	local prayer = p.getPrayer(prayerName)
	if prayer == nil then
		return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
	end
	
	return Icons.getExpansionIcon(prayer.id)
end

function p.getPrayerCost(prayer)
	local costLines = {}
	if prayer.pointsPerPlayer > 0 then
		local pluralString = prayer.pointsPerPlayer > 1 and 's' or ''
		table.insert(costLines, prayer.pointsPerPlayer..' Prayer Point'..pluralString..' per player attack')
	end
	if prayer.pointsPerEnemy > 0 then
		local pluralString = prayer.pointsPerEnemy > 1 and 's' or ''
		table.insert(costLines, prayer.pointsPerEnemy..' Prayer Point'..pluralString..' per enemy attack')
	end
	if prayer.pointsPerRegen > 0 then
		local pluralString = prayer.pointsPerRegen > 1 and 's' or ''
		table.insert(costLines, prayer.pointsPerRegen..' Prayer Point'..pluralString..' when health regenerates')
	end
	return table.concat(costLines, '<br/>')
end

function p._getPrayerEffect(prayer, asList)
	if asList == nil then asList = false end

	local lineSep = (asList and '\n' or '<br>')
	local chr = (asList and '* ' or '')
	local bonusLines = {}
	
	if prayer.isUnholy then
		table.insert(bonusLines, "For each Unholy Mark stack on the enemy:")
	end
	
	if type(prayer.modifiers) == 'table' then
		local formatLine = function(text) return chr .. text	end

		table.insert(bonusLines, Modifiers.getModifiersText(prayer.modifiers, false, false, 10, formatLine, lineSep))
	end

	if type(prayer.enemyModifiers) == 'table' then
		local formatLine = function(text) return chr .. 'Gives the enemy: ' .. text	end
		
		table.insert(bonusLines, Modifiers.getModifiersText(prayer.enemyModifiers, false, false, 10, formatLine, lineSep))
	end

	if prayer.pointsPerPlayer > 0 then
		-- Prayer XP ratio is 1/3 in game but is divided by 10 here as HP/damage values
		-- displayed to the player are multiplied by 10 in the standard game mode
		local xpRatio = 1 / 30
		local val = xpRatio * prayer.pointsPerPlayer
		table.insert(bonusLines, chr .. "+" .. Shared.round(val, 3, 3) .. " Prayer XP per damage done")
	end
	return table.concat(bonusLines, lineSep)
end

function p.getPrayerEffect(frame)
	local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
	local asListTxt = frame.args ~= nil and frame.args[2] or frame[2]
	local asList = asListTxt ~= nil and asListTxt ~= 'false' and asListTxt ~= 'no'
	local prayer = p.getPrayer(prayerName)
	if prayer == nil then
		return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
	end

	return p._getPrayerEffect(prayer, asList)
end

function p._getPrayerStat(prayer, statName)
	if statName == "prayerCost" then
		return p.getPrayerCost(prayer)
	elseif statName == "prayerEffect" then
		return p._getPrayerEffect(prayer)
	elseif statName == "prayerEffectList" then
		return p.getPrayerEffect(prayer)
	elseif statName == 'prayerLevel' then
		return Skills.getRecipeRequirementText('Prayer', prayer)
	else
		return prayer[statName]
	end
end

function p.getPrayerStat(frame)
	local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local prayer = p.getPrayer(prayerName)
	if prayer == nil then
		return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
	end

	return p._getPrayerStat(prayer, statName)
end

function p._getPrayerCategories(prayer)
	return '[[Category:Prayers]]'
end

function p.getPrayerCategories(frame)
	local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
	local prayer = p.getPrayer(prayerName)
	if prayer == nil then
		return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
	end

	return p._getPrayerCategories(prayer)
end

-- Returns only the regular prayers.
function p.getPrayerTable(frame)
	local func = function(prayer)
		return not prayer.isUnholy and not prayer.isAbyssal
	end
	
	return p.getPrayerTableFiltered(frame, func)
end

function p.getUnholyPrayerTable(frame)
	return p.getPrayerTableFiltered(frame, function(prayer) return prayer.isUnholy end)
end

function p.getAbyssalPrayerTable(frame)
	return p.getPrayerTableFiltered(frame, function(prayer) return prayer.isAbyssal end, 'Abyssal Realm')
end

-- Realm is defined "manually" here to define custom styling
function p.getPrayerTableFiltered(frame, prayerPredicate, realm)
	local skillID = 'Prayer'
	local realm = realm or 'Melvor Realm'
	
	local html = mw.html.create('table')
		:addClass('wikitable sortable stickyHeader')

	html:tag('tr'):addClass('headerRow-0')
			:tag('th'):attr('colspan', 2)
					  :wikitext('Prayer')
			:tag('th'):wikitext('DLC')
			:tag('th'):wikitext(Icons.Icon({'Prayer', type='skill', notext=true}) .. '<br>Level')
			:tag('th'):wikitext('Effects')
			:tag('th'):wikitext('Point Cost')

	local prayerList = p.getPrayers(prayerPredicate)
	table.sort(prayerList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)

	for i, prayer in ipairs(prayerList) do
		local level = Skills.getRecipeLevel(skillID, prayer)
		local reqText = Skills.getRecipeRequirementText(skillID, prayer)
		
		html:tag('tr')
				:tag('td'):wikitext(Icons.Icon({prayer.name, type='prayer', notext=true}))
				:tag('td'):wikitext('[[' .. prayer.name .. ']]')
				:tag('td'):wikitext(Icons.getDLCColumnIcon(prayer.id))
						  :css('text-align', 'center')
						  :attr('data-sort-value', Icons.getExpansionID(prayer.id))
				:tag('td'):wikitext(level)
						  :css('text-align', 'center')
				:tag('td'):wikitext(p._getPrayerEffect(prayer))
				:tag('td'):wikitext(p.getPrayerCost(prayer))
	end

	return tostring(html)
end

function p.getBonesTable(frame)
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Bone!!Prayer Points!!Sources'

	local itemArray = Items.getItems(function(item) return item.prayerPoints ~= nil and item.prayerPoints > 0 end)
	table.sort(itemArray, function(a, b) return a.prayerPoints < b.prayerPoints end)
	for i, item in ipairs(itemArray) do
		result = result..'\r\n|-'
		result = result..'\r\n|'..Icons.Icon({item.name, type='item', notext=true})
		result = result..'||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true})
		result = result..'||style="text-align:right;"|'..Num.formatnum(item.prayerPoints)
		result = result..'||'..ItemSources._getItemSources(item, false, false)
	end

	result = result..'\r\n|}'

	return result
end

function p.getSoulsTable(frame)
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Soul!!Soul Points!!Sources'

	local itemArray = Items.getItems(function(item) return item.soulPoints ~= nil and item.soulPoints > 0 end)
	table.sort(itemArray, function(a, b) return a.soulPoints < b.soulPoints end)
	for i, item in ipairs(itemArray) do
		result = result..'\r\n|-'
		result = result..'\r\n|'..Icons.Icon({item.name, type='item', notext=true})
		result = result..'||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true})
		result = result..'||style="text-align:right;"|'..Num.formatnum(item.soulPoints)
		result = result..'||'..ItemSources._getItemSources(item, false, false)
	end

	result = result..'\r\n|}'

	return result
end

return p