Template:CorruptionsTable
From Melvor Idle
A script is used to generate the following table. To use, open the game and paste the below into the console. The outputs will be copied to your clipboard automatically. After running the script, 'edit source' on Template:CorruptionsTable then Ctrl+A and Ctrl+V. Look over the contents to ensure everything looks fine.
let EFFECT_ICON_MODIFICATIONS = [ { effect: 'Bleed' }, { effect: 'Slow' }, { effect: 'Laceration' }, { effect: 'Ablaze' }, { effect: 'Blight' }, { effect: 'Fear' }, { effect: 'Silence' } ];
let LINKS_MODIFICATIONS = [ { effect: 'Attack Interval' }, { effect: 'Lifesteal' }, { effect: 'Accuracy Rating' }, { effect: 'Global Evasion' } ];
let ICON_MODIFICATIONS = [ { effect: 'Unholy Prayers' }, { effect: 'Barrier' }, { effect: 'Abyssal Resistance' } ];
[...EFFECT_ICON_MODIFICATIONS, ...LINKS_MODIFICATIONS, ...ICON_MODIFICATIONS].forEach(x => x["regex"] = new RegExp("\\b" + x.effect + "\\b", "ig"));
let modifyDescription = (text) => {
EFFECT_ICON_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `{{EffectIcon|${x.effect}}}`); });
LINKS_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `[[${x.effect}]]`); });
ICON_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `{{Icon|${x.effect}}}`); });
text = text.replace('Global Accuracy', '[[Accuracy Rating|Global Accuracy]]');
return text
}
let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable"\n|-\n! Min Monster Lvl\n! Effect\n|-`;
game.corruption.corruptionEffects.allRows.sort((a,b) => a.minMonsterLevel - b.minMonsterLevel).forEach((row, i) => {
let description = modifyDescription(row.langStringID !== '' ? getLangString(row.langStringID) : row.customDescription),
monsterLevelReq = row.minMonsterLevel ? numberWithCommas(row.minMonsterLevel) : 'Starts Unlocked';
results += `\n|data-sort-value="${row.minMonsterLevel}"| ${monsterLevelReq}`;
results += `\n| <span class="text-positive">${description}</span>`;
if (i < game.corruption.corruptionEffects.allRows.length - 1) results += '\n|-';
});
results += '\n|}';console.log(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);
Min Monster Lvl | Effect |
---|---|
Starts Unlocked | +25% Accuracy Rating |
6,000 | +25% Global Evasion |
6,000 | Inflict a stack of Laceration per hit. Laceration deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 20 times) every 0.5s |
8,000 | On a hit, inflict a Slow that lasts for 3 Attack Turns |
10,000 | +50% Accuracy Rating |
12,000 | +50% Global Evasion |
13,000 | On a hit, inflict Bleed that deals 200% of the damage dealt as damage over 10s |
17,000 | Inflict a stack of Blight per hit. Blight gives -3% Maximum Hit,-3% Global Accuracy,-3% Global Evasion every 1.5s (Stacks up to 10 times, removed at max stacks) |
18,000 | -10% Attack Interval |
19,000 | +10% Abyssal Resistance |
22,000 | On a hit, inflict Ablaze that deals 50% of the enemy's max hit as damage over 2.5s |
31,000 | +75% Accuracy Rating |
31,000 | +40% Global Evasion and +40% Global Evasion |
130,000 | +75% Global Evasion |
130,000 | +50% Reflect Damage |
320,000 | -20% Attack Interval |
320,000 | +5% Lifesteal |
321,000 | On a hit, 25% chance to apply Fear |
613,000 | On a hit, inflict Bleed that deals 200% of the damage dealt as damage over 10s and inflict a Slow that lasts for 3 Attack Turns |
696,969 | -25% Attack Interval, +40% Global Accuracy and +40% Global Evasion |
999,000 | On a hit, 25% chance to apply Silence for 1 turn |
1,200,000 | +1 Attack Rolls (Select highest chance) |
1,450,000 | Attacks cannot miss |