Melvor Idle:Projects/V1.3 Lua Fixes and Additions
From Melvor Idle
Following the release of V1.3 (Into the Abyss Expansion) of the game, there are a number of changes required for many Lua generated templates:
- Some existing templates need to be amended to correctly handle changes to the game data structure
- Some new templates are required, for things such as infoboxes & associated other templates for stronghold and abyssal depth pages
Tasks
The following major goals / tasks can be identified. They are listed in order that they are most reasonable to complete in. (Please do not remove items from this list once finished. Rather change completed=no
to completed=yes
Completed | User | Description | Skills |
---|---|---|---|
No | Auron956 | Create templates for strongholds, likely to be contained within Module:CombatAreas and Module:CombatAreas/AreaTables | Lua |
Yes | Slash | Summoning Item costs are now rounded up instead of down. Any code deriving the quantity of Summoning secondary item costs will need amending. Additionally, Abyssal tablet costs are capped at 250, up from 50. | Lua |
No | Slash | Check any tables that have Abyssal Levels and/or Abyssal EXP for incorrect values such as Level 99 or 0xp. Known Templates with issues: Template:SkillUnlocks, Template:MenuThieving (sort by DLC too), Template:MenuLogs, Template:OreBarNav, Template:RuneNav, Template:FamiliarNav, Template:PrayerNav, | Lua |
No | N/A | Correctly handle requirements for Abyssal Realm within Module:Items/UseTables and Module:Items/SourceTables | Lua |
No | N/A | Support Realms in the following templates: Template:TownshipBuildingBiomeTable, Template:TownshipBuildingTable, Template:SkillUnlocks | lua |
No | N/A | Enhance modifiers support, enabling Template:ModifierTable to pass restrictions for parameters like currency, realm, etc. on a global and per-modifier basis | Lua |
Yes | Slash | Present new resistances, damage type information within |
Lua |
No | N/A | Add any new modifier sources into Module:ModifierTables | Lua |
No | N/A | Introduce support for combat effects, likely as a new module (Module:CombatEffects?) | Lua |
No | N/A | Correct monster maximum hit calculation, likely dependent on combat effects support | Lua |
No | N/A | Support conditional modifiers within Module:Modifiers, then incorporate into Module:ModifierTables | Lua |
No | N/A | Support abyssal stats within Template:UpgradeTable and fix {{UpgradeTable|Potions}} having no results (?)
|
Lua |
No | N/A | The tables under Astrology#Constellations should have IDs so they can be linked to using Astrology#Deedree | Lua |
No | N/A | Add Expansion icons to the following templates: Template:FishingNav, Template:FarmingNav, Template:PotionNav, Template:FoodNav, Template:PetNav, Template:SpellNav | Lua |
No | N/A | Add Abyss Depths to Template:CombatNav | Lua |
No | N/A | Add food items into the list of items to check when checking for modifiers | Lua |
Notes
Take care when amending modules due to the high impact upon other pages. Using the console (available when editing any module) and creating sandbox copies of modules is encouraged.
Goal
Once completed, all automated templates in use across the wiki should correctly handle the current version of the game data, reporting accurate information.