Thieving

From Melvor Idle
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Thieving
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Skill ID: melvorD:Thieving
Release Date: 28 September 2019 (v0.06)
Game Version: Melvor Logo.svg Base game
Type: Support
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: TotH.svg Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Thieving is used to pickpocket GP and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are Equipment which provide bonuses to Thieving and other non-combat skills.

Thieving can be done with Offline Progression, although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.

Mechanics

Action Time

Each Thieving attempt takes a base time of 3 seconds. Having at least

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Mastery

level 50 with the NPC being stolen from, the 25% Mastery Pool Checkpoint, and

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Rooftop Run

each reduce this by 0.2 seconds. A further 0.5 seconds reduction is achieved while the Thieving Skillcape is equipped, 0.1 while the Gloves of Silence are equipped, and up to 5% with

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Ko

(

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Level 20

). All of these reductions combined result in an action time of 1.65 seconds, the lowest possible in the base game. With the Throne of the Herald Expansion, the Superior Thieving Skillcape can be used for a 0.8 second reduction (0.3 seconds more than the Thieving Skillcape), 0.1 seconds while the Grappling Hook is equipped, 3% with the

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Elite Pillar of Expertise

, and 2% once Harold is unlocked. The lowest possible action time in the expansion is therefore 1.1 seconds.

With the Atlas of Discovery Expansion, standing on Bandit Hideout will provide 0.1 second reduction which is doubled if the player has Carthulu. Both 944 Hex Mastery and Candelabra (Lit) provides 3% interval reduction. The lowest possible action time with both expansions is 0.8s without Candelabras and 0.7s with.

Note that these reductions do not reduce the duration of stuns which occur when a pickpocket attempt fails.

Stealth and Perception

Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an NPC is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.

The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the

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icon.

Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the Passive Slot has been unlocked.

Success Rate

The chance of success is [math]\displaystyle{ min\left(1, \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\right) }[/math], resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception.

For example, a player who has stealth of 200 while pickpocketing the

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Bandit Thug

will have a chance of success equal to [math]\displaystyle{ min\left(1, \tfrac{100 + 200}{100 + 220}\right) = 0.9375 = 93.75\% }[/math].

Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.

Item Doubling

The additional chance to double items due to stealth is [math]\displaystyle{ min\left(1, \tfrac{\text{Stealth}}{4 \times \text{Perception}}\right) }[/math], double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.

For example, a player who has stealth of 330 while pickpocketing the

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Bandit Thug

will have a chance to double equal to [math]\displaystyle{ min\left(1, \tfrac{330}{4 \times 220}\right) = 0.3750 = 37.50\% }[/math]. This is additive with the chance to double items provided by other Thieving specific and global sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the

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Leprechaun

and

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Devil

synergy, for a potential 8x multiplier to items received from Thieving.

The item multiplier applies to all possible item drops, being: NPC common drops, general rare drops, NPC unique drops, and area unique drops.

NPC Unique Item Chance

The chance to receive an NPC's unique item upon a successful pickpocket attempt is [math]\displaystyle{ \tfrac{100 + \text{Stealth}}{10\,000 \times \text{Perception}} }[/math].

For example, a player who has stealth of 800 while pickpocketing the

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Merchant

will have a unique item drop chance equal to [math]\displaystyle{ \tfrac{100 + 800}{10\,000 \times 300} = 0.0003 = 0.03\% }[/math].

Loot

- See also Combat#Loot and Rewards

Successfully pickpocketing an NPC will always award the player with GP between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all.

In addition, each successful pickpocket attempt will also have a chance to reward the player with the NPC's unique drop (should they have one), the area's unique drop, and all of the following general rare items:

ItemDLCQtyPriceChance
Bobby's PocketMelvor Logo.svg 14,000GP1/1200.8333%
Chapeau NoirMelvor Logo.svg 132,000GP1/20,0000.0050%
Sneak-ErsMelvor Logo.svg 115,000GP1/15,0000.0067%
Thieving ShortsTotH.svg 115,000GP1/15,0000.0067%
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Abyssal Hourglass (Upright)
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149,999AP1/20,0000.0050%
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Silent Top
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125,000AP1/50,0000.0020%

Melvor Logo.svgBase Game rares will only drop from Melvor Realm NPCs. Thieving Shorts can only be obtained from NPCs requiring

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Level 100

or higher.

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Into the Abyss rares can only drop from Abyssal Realm NPCs.

The chance of acquiring area unique drops is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: NPC Unique Item Chance).

It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. Even if the NPC has no common drops, any rare or unique drops can still be multiplied.

The various ways in which loot can be multiplied are detailed within the Item Doubling section.

GP gained can be increased by the following bonuses. In addition, the 50% Mastery pool checkpoint increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only.

Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.

For a list of all GP Bonuses, see the Thieving Boosts page.

Further, the loot and GP gained can be modified in various ways by

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Leprechaun
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Summoning

synergies, see Leprechaun for a list of each synergy.

Failure

Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any sources of damage reduction (DR) for Melvor Realm NPCs however Abyssal Realm NPCs cannot have their damage reduced by either DR or Abyssal Resistance (AR). Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the

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Auto Eat

upgrade. For

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Chef

specifically, the

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Pig

and

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Leprechaun

synergy can be used to completely negate damage from failed attempts. As with

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Combat

,

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Protect Item

can be used to prevent the loss of any equipment upon death. Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective damage reduction or item protection effects. This is not the case for

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Yak

tablets however, which are expended each time the player takes damage. While Yak does provide damage reduction while thieving and consumes a tablet during each stun, synergies involving

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Centaur

,

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Witch

, and

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Minotaur

do not apply or expend tablets, as no ranged, melee, or magic enemy is being fought. The time spent stunned may be reduced by 25% while either TotH.svg

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Rooftop Climb

is active and/or TotH.svg Masquerade Masks are equipped. Additionally, there is a chance to avoid stuns entirely while any of the Thieving Shorts, Grappling Hook, or Superior Thieving Skillcape are equipped.

Areas

The chance of obtaining each area unique drop following a successful pickpocket is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving Mastery Pool checkpoint is active.

Thieving Targets

Melvor Thieving Targets

Abyssal Thieving Targets

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only.
50 -0.2s Thieving Interval for this NPC only.
99 +75 Thieving Stealth for this NPC only.


Mastery Pool Checkpoints

Melvor Realm

Pool % Pool XP Bonus
10% 1,700,000 xp +30 Stealth while Thieving from Melvor Realm NPCs
+3% Thieving Skill XP
25% 4,250,000 xp -0.2s Thieving Interval for Melvor Realm only
+3% Thieving Mastery XP for Melvor Realm only
50% 8,500,000 xp +100% GP gained from Thieving
95% 16,150,000 xp +100 Stealth while Thieving from Melvor Realm NPCs
The chance to receive Area Unique drops from Thieving is increased by 200% (Melvor Realm only)
Total Mastery Pool XP 17,000,000

Abyssal Realm

Pool % Pool XP Bonus
10% 800,000 xp +6% Thieving Mastery XP for Abyssal Realm only
25% 2,000,000 xp +15% minimum AP from Thieving
50% 4,000,000 xp -0.2s Thieving Interval for Abyssal Realm only
+40 Stealth while Thieving from Abyssal Realm NPCs
95% 7,600,000 xp +125 Stealth while Thieving from Abyssal Realm NPCs
The chance to receive Area Unique drops from Thieving is increased by 200% (Abyssal Realm only)
Total Mastery Pool XP 8,000,000

Skillcapes

Regular Skillcape

The Thieving Skillcape is the skillcape for the Thieving skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Thieving skill. The Thieving Skillcape offers the following benefits when worn:

-0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving

Superior Skillcape

The Superior Thieving Skillcape is the superior skillcape for the Thieving skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Thieving skill.

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Level 120

can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

-0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only

Pet

The pet can be unlocked by doing any Thieving action. The chance of obtaining Snek can be maximized by pickpocketing the NPC with the highest success rate, as this minimizes the amount of time spent stunned.

PetNameDLCEffect
SnekSnekMelvor Logo.svg +50% GP gained from Thieving

Potion

The Gentle Hands Potion increases stealth. It can be made with

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Level 45

using 1 Lemontyle Herb and 2 Strawberry Seeds.

Gentle Hands Potion
PotionTierChargesEffect
Gentle Hands Potion II20+15 Stealth while Thieving
Gentle Hands Potion IIII30+30 Stealth while Thieving
Gentle Hands Potion IIIIII40+50 Stealth while Thieving
Gentle Hands Potion IVIV50+75 Stealth while Thieving

The

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Silent Thief Potion

increases stealth and stun avoid chance while in the Abyssal Realm.

Silent Thief Potion
PotionTierChargesEffect
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I1+50 Stealth while Thieving from Abyssal Realm NPCs and +10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only
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II2+60 Stealth while Thieving from Abyssal Realm NPCs and +10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only
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III3+75 Stealth while Thieving from Abyssal Realm NPCs and +10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only
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IV4+100 Stealth while Thieving from Abyssal Realm NPCs and +10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Thieving.

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.