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This article is about the
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Into the Abyss guide to combat. For frequently asked questions (FAQ), see
Into the Abyss FAQ.
Introduction
The following guide takes the player through the combat of the
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Into the Abyss Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the
Air God Dungeon is recommended to follow the largest portion of this guide.
Frequent skill swapping is a lot more important than in base game, so if you are struggling to progress try leveling some non-combat skills first.
Skill Trees are also extremely important, make sure you are acquiring the buffs as those points come in to make progression significantly faster.
This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.
A simplistic order for completing combat (WIP):
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Depths of Woe
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Depths of Decay
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Depths of Fear
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Depths of Ruin
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Depths of Isolation
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Depths of Dissolve
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Depths of Resolve
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The Final Depth
How Into the Abyss affects Combat
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Reversed Combat Triangle
In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.
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Melee is strong against Error creating thumbnail: File missing
Magic
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Ranged is strong against Error creating thumbnail: File missing
Melee
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Magic is strong against Error creating thumbnail: File missing
Ranged
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Reversed Combat Triangle (Standard Mode)
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Reversed Combat Triangle (Hardcore Mode)
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Abyssal Damage
Abyssal Damage is dealt by all monsters in the
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Into the Abyss Expansion, making
Damage Reduction useless.
Abyssal Resistance is the stat required to reduce damage by these enemies.
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Combat Simulator
Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.
Stats and Buffs
Having progressed through
Throne of the Herald and
Atlas of discovery combat will make
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Into the Abyss significantly easier. This is due to
powerful starting potions from
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Herblore,
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Agility bonuses,
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Astrology bonuses and
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Summoning familiars.
also has many benefits such as the
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Point's of interest added which give many useful combat buffs, some of the
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Unholy Items can be useful too.
Make sure to run in Combat Simulator to find out what to use! These are just recommendations.
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Gear
Recommended gear to get before starting
Base Game
Throne of the Herald
Atlas of Discovery
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Summoning
There are a few useful summoning synergies to have before you get Abyssal Familiars:
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Herblore
- Critical Strike Potion IV +20% crit chance
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Shadeveil Potion IV +20% crit chance and +50% chance to apply Shadeveil when critically hitting with an attack
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Prayers
Roughly in order of unlock. Be sure to look at dungeon/stronghold guides.
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Menace + Error creating thumbnail: File missing
Focused
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Piercer + Error creating thumbnail: File missing
Terrorize
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Opress + Error creating thumbnail: File missing
Ravage
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Deadshot + Error creating thumbnail: File missing
Tyranny
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Meticulous + Error creating thumbnail: File missing
Evisceration
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Unrelenting + Error creating thumbnail: File missing
Evisceration
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Enhancements
Enhancements are very useful for both non-combat skilling and combat. They are obtained from Strongholds. Before starting it is recommended that you acquire all four melvor realm enhancements:
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Abyssal Stronghold enhancements will be acquired as progress is made in the expansion, all four are useful.
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Gems
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Consumables
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Point's of Interest
Into the Abyss Combat
Early Game Into the Abyss
After collecting the first three god sets from:
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Air God Dungeon,
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Water God Dungeon and
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Earth God Dungeon the player will be well equipped to start combat. Immediate goals are to begin gathering
Barrier damaging equipment. The first gear the player will get is actually from the
Ancient Market in
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Archaeology. Remember
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Cartography and
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Archaeology are crucial to progressing
Atlas Of Discovery combat.
Major Goals
- Excavate Old Summoning Amulet and Ring of Summoning from Ritual Site
- Farm Barrier Gem from Ancient Market to create Tortoise (you only need one for gem slot if you have a lot of Spectre Spider already)
- Lesser Summoning Amulet from Blind Ghost
- Craft Ring of Barrier Touch
- Sapping Barrier Gem and Barrier Sapping Gloves from Vampiric Bat
- Excavate Ancient Silk from Bazaar to craft Ancient Infernal Cape
- Optionally; Max all skills for the Max Skillcape
- Excavate Ancient Stone Tablet from Monuments
- Farm 11 Draining Barrier Gem from Golem Territory to upgrade your gloves to Barrier Draining Gloves and to equip one in your gem slot
Mid Game Atlas of Discovery
After completing the early game the next goal is to unlock the Cult Grounds dungeon as fast as possible and farm it to upgrade your god gear to (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.
Major Goals
- Find Old Route Chart
- Complete
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Unholy Forest once
- Find Torn Scrolls
- Complete Trickery Temple once
- Find Lost Cursed Text
- Adaptive Summoning Amulet from
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Cult Imp
- Farm Cult Grounds until you have enough Barrier Exalted Shard and Siphoning Barrier Gem to upgrade your air god and then earth god armour to (B). The helmet for both should be skipped if you have the summon set from . Barrier Dust can be farmed from either
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Cult Imp or Error creating thumbnail: File missing
Cult Member
- Equip Summoner's Blessed Ring from Cult Grounds unless you are using the summon set from
Late Game Atlas of Discovery
The main goal of late game is to find Melantis, collect the three weapons from Underwater Ruins, finishing Underwater City and then acquiring endgame clear speed items for the subsequent pet farms.
Major Goals
- Optionally; Finish
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Into the Mist at least once for the passive slot
- Discover Melantis through following a trail of clues (solution here for lazy people)
- Engulfing Vortex Longbow from
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Mermaid Archer. Devouring Barrier Gem in your gem slot. Optionally; Water Pulse Staff from Error creating thumbnail: File missing
Merman and Hasty Trident from Error creating thumbnail: File missing
Merman Guard can be acquired but they are easily replaced
- Underwater City (guide higly reccomended!). Equip Eradicating Gloves (m) as soon as they are found (for those using summon set play around with the Combat Simulator to decide whether to use them or not)
- Devouring Barrier Shield for shield slot and Knight's Summoning Defender for passive slot are both reccomended for further farming