Module:Sandbox/Skills/Summoning

From Melvor Idle

Documentation for this module may be created at Module:Sandbox/Skills/Summoning/doc

local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Shop = require('Module:Shop')
local Num = require('Module:Number')


-- Gets a familiar recipe by ID, e.g. melvorF:GolbinThief
function p.getFamiliarRecipeByID(id)
	return GameData.getEntityByID(SkillData.Summoning.recipes, id)
end

function p.getSynergies(checkFunc)
	local result = {}
	for i, synergy in pairs(SkillData.Summoning.synergies) do
		if checkFunc(synergy) then
			table.insert(result, synergy)
		end
	end
	return result
end

local function getSummonModifierText(summonItem, maxVisible)
	local playerMods = Modifiers.getModifiersText(summonItem.modifiers, false, false, maxVisible) or ''
	local enemyMods = Modifiers.getModifiersText(summonItem.enemyModifiers, false, false, maxVisible, function(text) return 'Gives the enemy: ' .. text	end) or ''
	return playerMods .. (playerMods ~= '' and '<br>' or '') .. enemyMods
end

function p.getMarkTable(frame)
	local args = frame.args ~= nil and frame.args or frame
	local realmName = args.realm
	local realm = Skills.getRealmFromName(realmName)
	if realm == nil then
		return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
	end
	local skillID = 'Summoning'

	local html = mw.html.create('table')
		:addClass('wikitable sortable stickyHeader col-1-img col-5-img')
		
	html:tag('tr'):addClass('headerRow-0')
			:tag('th'):wikitext('Mark')
					  :attr('colspan', 2)
			:tag('th'):wikitext('DLC')					  
			:tag('th'):wikitext(Icons._SkillRealmIcon(skillID, realm.id) .. '<br>Level')
			:tag('th'):wikitext('Tier')
			:tag('th'):wikitext('Discovered in')

	local Familiars = GameData.getEntities(SkillData.Summoning.recipes,
		function(obj)
			return Skills.getRecipeRealm(obj) == realm.id
		end
	)
	table.sort(Familiars, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)

	local rowArray = {}
	for i, Fam in ipairs(Familiars) do
		local level = Skills.getRecipeLevel(skillID, Fam)
		local reqText = Skills.getRecipeRequirementText(SkillData.Summoning.name, Fam)
		local item = Items.getItemByID(Fam.productID)
		if item ~= nil then
			local row = html:tag('tr')
			row:tag('td'):wikitext(Icons.Icon({item.name, type='mark', notext=true}))
						 :attr('data-sort-value', item.name)
			row:tag('td'):wikitext(Icons.Icon({item.name, 'Mark of the ' .. item.name, type='mark', noicon=true}))
			row:tag('td'):wikitext(Icons.getDLCColumnIcon(Fam.id))
						 :attr('data-sort-value', Icons.getExpansionID(Fam.id))		
						 :css('text-align', 'center')
			row:tag('td'):wikitext(level)
						 :css('text-align', 'center')	
			row:tag('td'):wikitext(Fam.tier)
						 :css('text-align', 'center')

			local discoveredArray = {}
			for j, SkillID in ipairs(Fam.skillIDs) do
				table.insert(discoveredArray, Icons.Icon({Constants.getSkillName(SkillID), type='skill'}))
			end
			
			row:tag('td'):wikitext(table.concat(discoveredArray, '<br/>'))
		end
	end
	
	return tostring(html)
end

function p.getTabletTable(frame)
	local args = frame.args ~= nil and frame.args or frame
	local realmName = args.realm
	local category = args.category
	local realm = Skills.getRealmFromName(realmName)
	if realm == nil then
		return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
	end
	local includeCombatFamiliars = (category == 'Combat')
	local skillID = 'Summoning'

	local function itemNode(qty, itemImg)
		local qtyNode = mw.html.create('sub')
		qtyNode:wikitext(Num.formatnum(qty) .. '×')
		       :addClass('item-qty')
		       :done()
		return mw.html.create('span')
			:css('white-space', 'nowrap')
			:node(qtyNode)
			:wikitext(itemImg)
			:done()
	end

	local function isCombatFamiliar(fam)
		local item = Items.getItemByID(fam.productID)
		local maxHit = Items._getItemStat(item, 'summoningMaxhitAbyssal') or Items._getItemStat(item, 'summoningMaxhit')
		return maxHit ~= nil
	end

	local Familiars = GameData.getEntities(SkillData.Summoning.recipes,
		function(recipe)
    		return Skills.getRecipeRealm(recipe) == realm.id and 
        	isCombatFamiliar(recipe) == includeCombatFamiliars
		end
	)
	table.sort(Familiars, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)

	-- Process secondary/non-shard costs now, as the resulting toggle classes are required
	-- for use in the table headers
	local secondaryCostToggleClasses, secondaryCostNodes = {}, {}
	for i, fam in ipairs(Familiars) do
		local hasItemCosts = not Shared.tableIsEmpty(fam.nonShardItemCosts)
		local hasCurrCosts = not Shared.tableIsEmpty(fam.currencyCosts)
		if hasItemCosts or hasCurrCosts then
			local recipeCost = (
				(fam.abyssalLevel ~= nil and SkillData.Summoning.recipeAPCost)
				or SkillData.Summoning.recipeGPCost
			)
			local ns, localID = Shared.getLocalID(fam.id)
			local classSuffix = ns .. '_' .. localID
			table.insert(secondaryCostToggleClasses, 'mw-customtoggle-' .. classSuffix)
			local costHtml = mw.html.create('div')
			costHtml:attr('id', 'mw-customcollapsible-' .. classSuffix)
					:addClass('mw-collapsible mw-collapsed')

			if hasItemCosts then
				if Shared.tableCount(fam.nonShardItemCosts) > 1 then
					costHtml:wikitext('Plus any one of the following:<br>')
				end
				for _, costItemID in ipairs(fam.nonShardItemCosts) do
					local item = Items.getItemByID(costItemID)
					local itemValue = math.max(item.sellsFor, 20)
					local itemQty = math.max(1, math.ceil(recipeCost / itemValue))

					costHtml:node(itemNode(itemQty, Icons.Icon({item.name, type='item', notext=true})))
					        :wikitext(' ')
				end
			end
			if hasCurrCosts then
				for _, currDef in ipairs(fam.currencyCosts) do
					costHtml:node(itemNode(currDef.quantity, Icons._Currency(currDef.id)))
				end
			end

			secondaryCostNodes[fam.id] = costHtml
		end
	end

	local html = mw.html.create('table')
		:addClass('wikitable sortable stickyHeader col-1-img col-3-img')

	local header = html:tag('tr'):addClass('headerRow-0')
	header:tag('th'):wikitext('Name')
		            :attr('colspan', 2)
	header:tag('th'):wikitext('DLC')
	header:tag('th'):wikitext(Icons._SkillRealmIcon(skillID, realm.id) .. '<br>Level')
	header:tag('th'):wikitext('Tier')
	header:tag('th'):wikitext('Creation<br>XP')
	if not Shared.tableIsEmpty(secondaryCostToggleClasses) then
		local toggleNode = mw.html.create('span')
		toggleNode:addClass(table.concat(secondaryCostToggleClasses, ' '))
				  :wikitext('[<span style="color:#29d">Toggle Extra</span>]')
				  :done()
		header:tag('th'):wikitext('Ingredients<br>'):node(toggleNode)
	else
		header:tag('th'):wikitext('Ingredients')
	end
	header:tag('th'):wikitext('Cost of shards')

	if includeCombatFamiliars then
		header:tag('th'):wikitext(Icons.Icon({'Melee', notext=true, nolink=true}) .. '<br>Max Hit')
	end

	local function getShardCosts(familiar)
		local shardCosts = {}
		for _, shard in ipairs(familiar.itemCosts) do
			local shopItem = Shop.getPurchaseByID(shard.id)
			for _, shardCost in ipairs(shopItem.cost.currencies) do
				local addCost = shardCost.cost * shard.quantity
				if shardCosts[shardCost.currency] ~= nil then
					shardCosts[shardCost.currency] = shardCosts[shardCost.currency] + addCost
				else
					shardCosts[shardCost.currency] = addCost
				end
			end
		end
    	return shardCosts
	end

	for i, Fam in ipairs(Familiars) do
		local level, isAbyssal = Skills.getRecipeLevelRealm(skillID, Fam)
		local baseXP = Fam.baseAbyssalExperience or Fam.baseExperience
		local reqText = Skills.getRecipeRequirementText(SkillData.Summoning.name, Fam)
		local item = Items.getItemByID(Fam.productID)
		if item ~= nil then
			local row = html:tag('tr')
			row:tag('td'):wikitext(Icons.Icon({item.name, type='item', notext=true}))
						 :attr('data-sort-value', item.name)
			row:tag('td'):wikitext('[[' .. item.name .. ']]')
			row:tag('td'):wikitext(Icons.getDLCColumnIcon(Fam.id))
						 :attr('data-sort-value', Icons.getExpansionID(Fam.id))
			row:tag('td'):wikitext(level)
						 :css('text-align', 'center')
			row:tag('td'):wikitext(Fam.tier)
						 :css('text-align', 'center')
			row:tag('td'):wikitext(Num.formatnum(baseXP))
						 :css('text-align', 'right')
						 :attr('data-sort-value', baseXP)
			local shardCell = row:tag('td'):css('min-width', '125px')
			local shardCostCell = row:tag('td')

			if includeCombatFamiliars then
				local maxHit = (Items._getItemStat(item, 'summoningMaxhitAbyssal') or Items._getItemStat(item, 'summoningMaxhit')) * 10
				row:tag('td'):wikitext(Num.formatnum(maxHit))
							 :css('text-align', 'right')
							 :attr('data-sort-value', maxHit)
			end

			-- Shards required
			for _, cost in ipairs(Fam.itemCosts) do
				local shard = Items.getItemByID(cost.id)
				if shard ~= nil then
					shardCell:node(itemNode(cost.quantity, Icons.Icon({shard.name, type='item', notext=true})))
				end
			end
			local secondaryCost = secondaryCostNodes[Fam.id]
			if secondaryCost ~= nil then
				shardCell:wikitext('<br>')
						 :node(secondaryCost)
			end

			local costTbl = {}
			for costType, cost in pairs(getShardCosts(Fam)) do
				table.insert(costTbl, Icons._Currency(costType, cost))
			end
			shardCostCell:wikitext(table.concat(costTbl, '<br>'))
						 :css('text-align', 'right')
		end
	end

	return tostring(html)
end

function p._getSynergyTable(familiarIDs)
	local skillID = 'Summoning'
	local result = ''
	result = result..'{| class="wikitable sortable stickyHeader col-1-img col-3-img"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Familiar 1!!colspan="2"|Familiar 2!!Effect!!Requirements'

	local recipesByID, famNames = {}, {}
	for i, recipe in ipairs(SkillData.Summoning.recipes) do
		recipesByID[recipe.id] = recipe
		local item = Items.getItemByID(recipe.productID)
		if item ~= nil then
			famNames[recipe.id] = item.name
		end
	end

	local synergyList = GameData.getEntities(SkillData.Summoning.synergies,
		function(synergy)
			for i, summonID in ipairs(synergy.summonIDs) do
				if Shared.contains(familiarIDs, summonID) then
					return true
				end
			end
			return false
		end)
	table.sort(synergyList,
		function (a, b)
			local recA1, recB1 = recipesByID[a.summonIDs[1]], recipesByID[b.summonIDs[1]]

			if ((recA1.abyssalLevel or 0) == (recB1.abyssalLevel or 0)) and (recA1.level == recB1.level) then
				return (
					(a.summonIDs[1] == b.summonIDs[1] and a.summonIDs[2] < b.summonIDs[2])
					or a.summonIDs[1] < b.summonIDs[1]
				 )
			else
				return Skills.standardRecipeSort(skillID, recA1, recB1)
			end
		end
	)

	local rowArray = {}
	for i, syn in ipairs(synergyList) do
		local Fam1 = recipesByID[syn.summonIDs[1]]
		local Fam2 = recipesByID[syn.summonIDs[2]]
		if Fam1 ~= nil and Fam2 ~= nil then
			local FamName1 = famNames[Fam1.id] or 'Unknown'
			local FamName2 = famNames[Fam2.id] or 'Unknown'
			local synDesc = syn.customDescription
			if synDesc == nil then
				-- Generate description from modifiers
				synDesc = getSummonModifierText(syn, 10)
			end
			local rowText = '|-'
			rowText = rowText..'\r\n|data-sort-value="'..FamName1..'"|'..Icons.Icon({FamName1, type='item', notext=true})
			rowText = rowText..'||' .. Icons.getExpansionIcon(Fam1.id) .. Icons.Icon({FamName1, type='item', noicon=true})
			rowText = rowText..'||data-sort-value="'..FamName2..'"|'..Icons.Icon({FamName2, type='item', notext=true})
			rowText = rowText..'||' .. Icons.getExpansionIcon(Fam2.id) .. Icons.Icon({FamName2, type='item', noicon=true})
			rowText = rowText..'||'..synDesc

			local reqArray = {}
			local reqFam = (Skills.getRecipeLevel(skillID, Fam1) > Skills.getRecipeLevel(skillID, Fam2) and Fam1) or Fam2
			local reqLvl = Skills.getRecipeLevel(skillID, reqFam)
			table.insert(reqArray, Skills.getRecipeRequirementText(skillID, reqFam))
			table.insert(reqArray, FamName1..' Mark Level '..(Fam2.tier + 1))
			table.insert(reqArray, FamName2..' Mark Level '..(Fam1.tier + 1))

			rowText = rowText..'||data-sort-value="'..reqLvl..'"|'..table.concat(reqArray, '<br/>')

			table.insert(rowArray, rowText)
		end
	end

	result = result..'\r\n'..table.concat(rowArray, '\r\n')

	result = result..'\r\n|}'
	return result
end

function p.getSynergyTable(frame)
	local args = frame.args ~= nil and frame.args or frame
	local realmName = args.realm
	local realm = Skills.getRealmFromName(realmName)
	if realm == nil then
		return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
	end

	local familiarIDs = {}
	for i, recipe in ipairs(SkillData.Summoning.recipes) do
		if Skills.getRecipeRealm(recipe) == realm.id then
			table.insert(familiarIDs, recipe.id)
		end
	end

	return p._getSynergyTable(familiarIDs)
end

function p.getFamiliarSynergyTable(frame)
	local famName = frame.args ~= nil and frame.args[1] or frame
	local familiarID = nil
	local familiarItem = Items.getItem(famName)
	if familiarItem == nil then
		return Shared.printError('Not a valid familiar')
	else
		for i, recipe in ipairs(SkillData.Summoning.recipes) do
			if recipe.productID == familiarItem.id then
				familiarID = recipe.id
				break
			end
		end
		if familiarID == nil then
			return Shared.printError('Not a valid familiar')
		else
			return p._getSynergyTable({ familiarID })
		end
	end
end

function p._getSkillSummoningBonusTable(skill)
	local rowArray = {}
	local famNames = {}

	-- Familiars
	for i, recipe in ipairs(SkillData.Summoning.recipes) do
		local item = Items.getItemByID(recipe.productID)
		if item ~= nil then
			famNames[recipe.id] = item.name
			if item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then
				local famSkills = Modifiers.getModifierSkills(item.modifiers)
				if Shared.contains(famSkills, skill) then
					table.insert(rowArray, {Fam1 = item.name, FamID1 = item.id, Fam2 = nil, FamID2 = nil, Descrip = getSummonModifierText(item)})
				end
			end
		end
	end

	-- Synergies
	for i, syn in ipairs(SkillData.Summoning.synergies) do
		local synSkills = Modifiers.getModifierSkills(syn.modifiers)
		if Shared.contains(synSkills, skill) then
			local FamName1 = famNames[syn.summonIDs[1]] or 'Unknown'
			local FamName2 = famNames[syn.summonIDs[2]] or 'Unknown'
			local synDesc = syn.customDescription
			if synDesc == nil then
				-- Generate description from modifiers
				synDesc = getSummonModifierText(syn)
			end
			table.insert(rowArray, {Fam1 = FamName1, FamID1 = syn.summonIDs[1], Fam2 = FamName2, FamID2 = syn.summonIDs[2], Descrip = synDesc})
		end
	end

	if Shared.tableIsEmpty(rowArray) then
		return ''
	end

	local html = mw.html.create('table')
		:addClass('wikitable sortable stickyHeader col-1-img col-3-img')
		
	html:tag('tr'):addClass('headerRow-0')
			:tag('th'):wikitext('Familiar 1')
					  :attr('colspan', 2)
			:tag('th'):wikitext('Familiar 2')
					  :attr('colspan', 2)
			:tag('th'):wikitext('DLC')
			:tag('th'):wikitext('Effect')
	
	

	for i, rowItem in ipairs(rowArray) do
		local DLCIcon = Icons.getExpansionIcon(rowItem.FamID1)
		local row = html:tag('tr')
		row:tag('td'):wikitext(Icons.Icon({rowItem.Fam1, type='item', notext=true}))
					 :attr('data-sort-value', rowItem.Fam1)
		row:tag('td'):wikitext(Icons.Icon({rowItem.Fam1, type='item', noicon=true}))
		
		if rowItem.Fam2 ~= nil then
			-- If Fam1 has no DLC, try setting it for Fam2
			if DLCIcon == nil or DLCIcon == '' then
				DLCIcon = Icons.getExpansionIcon(rowItem.FamID2)
			end
			row:tag('td'):wikitext(Icons.Icon({rowItem.Fam2, type='item', notext=true}))
						 :attr('data-sort-value', rowItem.Fam2)
			row:tag('td'):wikitext(Icons.Icon({rowItem.Fam2, type='item', noicon=true}))
		else
			row:tag('td'):tag('td')
		end

		-- If both familiars have no DLC, default to melvor icon.
		if DLCIcon == nil or DLCIcon == '' then
			DLCIcon = Icons.Melvor()
		end
		-- As of 06/07/2024, no synergies exist that use two DLCs
		row:tag('td'):wikitext(DLCIcon)
					 :css('text-align', 'center')

		row:tag('td'):wikitext(rowItem.Descrip or ' ')
	end
	
	return tostring(html)

end

function p.getSkillSummoningBonusTable(frame)
	local skillName = frame.args ~= nil and frame.args[1] or frame
	return p._getSkillSummoningBonusTable(skillName)
end

return p