Dungeons

Revision as of 13:54, 22 September 2020 by Falterfire (talk | contribs) (Fixed range of GP values appearing red)

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Dungeon Mechanics

Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual Monsters in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.

Dungeon Limitations

Whilst in a dungeon the player cannot change Food types, change items, or change Equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the Dungeon Equipment Swapping upgrade from the Shop for 30M GP.

Auto Restart Dungeon

Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the Settings of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.

 

Dungeon List

Dungeon Name Dungeon Difficulty Monsters Highest Monster Level Reward(s)
  Chicken Coop Easy 6 39 70 - 700 
  Egg Chest
  Undead Graveyard Medium 8 71 140 - 1,400 
  Standard Chest
  Bandit Base Medium 7 115 300 
  Bandit Chest
  Hall of Wizards Hard 9 121 1,400 - 3,500 
  Magic Chest
  Spider Forest Hard 8 158 350 - 3,500 
  Spider Chest
  Deep Sea Ship Very Hard 10 177 280 
  Pirate Booty
  Frozen Cove Very Hard 8 191 1,400 - 7,000 
  Frozen Chest
  Dragons Den Very Hard 9 272 3,000 
  Elder Chest
  Volcanic Cave Elite 8 677 14,000 - 35,000 
  Elite Chest
  Fire Cape
  Air God Dungeon Elite 21 752 100,000 - 150,000 
  Scroll of Aeris
  Water God Dungeon Elite 21 790 100,000 - 150,000 
  Scroll of Glacia
  Earth God Dungeon Elite 21 813 100,000 - 150,000 
  Scroll of Terran
  Fire God Dungeon Elite 21 815 100,000 - 150,000 
  Scroll of Ragnar