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Introduction

This guide is meant to be used as rough guidelines for when dungeons can be reasonably completed. We leave it up to you to decide yourself if you are ready or not. Many of these dungeons can be completed with lower stats and lower tiered equipment than shown, but that could mean the clear time of the dungeon would be significantly slower or have much more chance of killing your character.

DR%(Damage Reduction %) is a stat often overlooked by new players as not many low level armors provide it. DR% is very helpful to have early on, allowing you to complete dungeons with lower health levels. And it is an absolute necessity for survival when you are tackling the most difficult dungeons Melvor has on offer. DR% is most easily accessible from upgrading Armor to (G) eg. (G) Steel Helmet.

If you would like to make sure you are able to survive, there are great tools created by our community available at Spreadsheets and Theorycrafting.

Chicken Coop

  Chicken Coop is the easiest dungeon available in Melvor Idle. It doesn’t offer much in the way of a challenge or rewards, but it is a good introduction to dungeon mechanics. While it is possible to complete Chicken Coop with no prior investment in your combat skills, we recommend at least familiarizing yourself with combat mechanics before tackling this dungeon.

Rewards

70 - 700 
  Egg Chest

Stat and Equipment Recommendations

Health
Survive 100+ HP
AutoEat 1 260+ HP
AutoEat 2 180+ HP
AutoEat 3 130+ HP
Melee
Attack 5
Strength 5
Defense 5
Armor Steel
Weapon Steel
Ranged
Ranged 10
Armor Hard Leather
Weapon Oak Bow
Magic
Magic 1
Armor Air Acolyte robes
Weapon Staff of Air

Undead Graveyard

  Undead Graveyard is a low level dungeon. Although it can be completed early on and with low stats, most players will only complete Undead Graveyard later on when they are looking to fill out their item completion log. The dungeon's most notable drop is the Bone Necklace.

Rewards

140 - 1,400 
  Standard Chest

Stat and Equipment Recommendations

Health
Survive 120+ HP
AutoEat 1 530+ HP
AutoEat 2 360+ HP
AutoEat 3 270+ HP
Melee
Attack 20
Strength 20
Defense 20
Armor Mithril
Weapon Mithril
Ranged
Ranged 30
Armor Hard Leather
Weapon Maple Bow
Magic
Magic 14
Armor Air Acolyte robes
Weapon Staff of Air

Bandit Base

  Bandit Base is the lowest level dungeon to not have Melee as its dominant combat style. It is able to be completed quickly using Melee combat, but players will often opt to complete this dungeon while training their ranged combat stats and hunt for the elusive Ancient Longbow.

Rewards

300 
  Bandit Chest

Stat and Equipment Recommendations

Health
Survive 180+ HP
AutoEat 1 870+ HP
AutoEat 2 580+ HP
AutoEat 3 440+ HP
Melee
Attack 50
Strength 50
Defense 50
Armor Rune
Weapon Rune
Ranged
Ranged 40
Armor Green D-Hide
Weapon Yew Bow
Magic
Magic 35
Armor Air Adept robes
Weapon Air Battlestaff

Hall of Wizards

  Hall of Wizards is the earliest dungeon to feature Magic as its dominant combat style. While its appears early in the list of dungeons its combat style can make it quite tough for many players who train melee as their first combat style. Its drop table includes powerful Ancient Wizard armor and the Book of Eli.

Rewards

1,400 - 3,500 
  Magic Chest

Stat and Equipment Recommendations

Health
Survive 220+ HP
AutoEat 1 990+ HP 6% DR
AutoEat 2 700+ HP
AutoEat 3 530+ HP
Melee
Attack 60
Strength 60
Defense 60
Armor Dragon
Weapon Dragon
Ranged
Ranged 40
Armor Green D-Hide
Weapon Yew Bow
Magic
Magic 57
Armor Air Adept robes
Weapon Air Battlestaff

Spider Forest

  Spider Forest is the first dungeon that many players will set their sights on for repeated clears. It is the source of the incredibly useful Amulet of Looting that allows players to automate the collection of dropped loot from monsters.

Rewards

350 - 3,500 
  Spider Chest

Stat and Equipment Recommendations

Health
Survive 150+ HP
AutoEat 1 710+ HP
AutoEat 2 480+ HP
AutoEat 3 360+ HP
Melee
Attack 40
Strength 40
Defense 40
Armor Rune
Weapon Rune
Ranged
Ranged 40
Armor Green D-Hide
Weapon Yew Bow
Magic
Magic 14
Armor Air Acolyte robes
Weapon Staff of Air

Deep Sea Ship

  Deep Sea Ship is a popular dungeon to complete following Spider Forest, its chest has the chance of giving the powerful Sunset Rapier that many players use all through the most difficult dungeons in Melvor Idle.

Rewards

280 
  Pirate Booty

Stat and Equipment Recommendations

Health
Survive 210+ HP
AutoEat 1 990+ HP 3% DR
AutoEat 2 680+ HP
AutoEat 3 510+ HP
Melee
Attack 60
Strength 60
Defense 60
Armor Dragon
Weapon Dragon
Ranged
Ranged 50
Armor Blue D-Hide
Weapon Magic Bow
Magic
Magic 28
Armor Air Acolyte robes
Weapon Staff of Air

Frozen Cove

  Frozen Cove is an often ignored dungeon. It is the only source for many pieces of Ice Armor and Weapons. Such equipment can be useful as an easy source of early DR%, but they are quickly out performed by their crafted counterparts.

Rewards

1,400 - 7,000 
  Frozen Chest

Stat and Equipment Recommendations

Health
Survive 180+ HP
AutoEat 1 860+ HP
AutoEat 2 580+ HP
AutoEat 3 430+ HP
Melee
Attack 50
Strength 50
Defense 50
Armor Rune
Weapon Rune
Ranged
Ranged 40
Armor Green D-Hide
Weapon Yew Bow
Magic
Magic 28
Armor Air Acolyte robes
Weapon Staff of Air

Dragons Den

  Dragons Den is the first big step up in difficulty over previous dungeons you should be familiar with at this point. Many players grow to loath Dragons den as the low drop rate of Twin Exiles and Ancient Crossbow force them to continue clearing the dungeon longer than they would like. From here forwards, using equipment with DR% is an absolute must along with AutoEat 3.

Rewards

3,000 
  Elder Chest

Stat and Equipment Recommendations

Melee
Health 860+ HP
DR 30%+
Attack 70
Defense 60
Head (G) Dragon Helmet
Body (G) Dragon Platebody
Legs (G) Dragon Platelegs
Feet (G) Dragon Boots
Hands
Offhand (G) Dragon Shield
Cape
Neck
Finger
Weapon Dragon Claw
Ancient Claw
Sunset Rapier
Extra
Notes
Ranged
Health 920+ HP
DR 24%+
Ranged 50
Defense 60
Head (G) Dragon Helmet
Body (U) Red D-hide Body
Legs (U) Red D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Red D-hide Vambraces
Offhand
Cape
Neck
Finger
Weapon Magic Longbow
Extra
Notes
Magic
Health 800+ HP
DR 26%+
Magic 65
Defense 60
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands
Offhand (G) Dragon Shield
Cape
Neck
Finger
Weapon Magic Wand (Powerful)
Extra
Notes

Volcanic Cave

  Volcanic Cave is often the first of the more difficult dungeons players will attempt. With Fire Cape being a guaranteed drop and a big upgrade for the cape slot players will look to complete a single clear of Volcanic Dungeon as soon as they are able.

Volcanic Cave is the only source of Ancient Melee Armor needed to attempt the God Dungeons. The Cave is also a good source of Gold for those who don't want to rely on skills for Gold Generation.

Rewards

14,000 - 35,000 
  Elite Chest
  Fire Cape

Stat and Equipment Recommendations

Melee
Health 730+ HP
DR 30%+
Attack 70
Defense 60
Head (G) Dragon Helmet
Body (G) Dragon Platebody
Legs (G) Dragon Platelegs
Feet (G) Dragon Boots
Hands
Offhand (G) Dragon Shield
Cape
Neck
Finger
Weapon Dragon Claw
Ancient Claw
Sunset Rapier
Extra
Notes
Melee is your best bet going into Volcano, you'll have the easiest time gearing and have good clear times. You can look into (U) Black D-hide Vambraces to get you 5 DR% more, and Fire Cape nets you another 2 DR% after your first clear. Both great upgrades to help you move into safely idling Volcano.
Ranged
Health 730+ HP
DR 32%+
Ranged 70
Defense 60
Head (G) Dragon Helmet
Body (U) Black D-hide Body
Legs (U) Black D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (U) Black D-hide Shield
Cape
Neck
Finger
Weapon Dragon Crossbow
Extra
Notes
Ranged does not work in your favor here, there are strong Melee monsters that give you trouble. You'll need to be looking for Ancient D-Hide armor and a Fire Cape before you can safely idle here.
Magic
Health 790+ HP
DR 26%+
Magic 65
Defense 60
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands
Offhand (G) Dragon Shield
Cape
Neck
Finger
Weapon Magic Wand (Powerful)
Extra
Notes
Magic doesn't do much better than Ranged in Volcano, There is a strong ranged monster than stops magic from really shining. On top of that DR% sources aren't as easy to come across so you'll have to make sure your gear is strong and your stats are high to safely idle volcano with magic. Ancient Robes and Skull Cape are great upgrades.

Air God Dungeon

  Air God Dungeon is your first dip into the God dungeons. You will need to complete at least one run of each God Dungeon before you are able to progress to the next. The following Stat and Equipment recommendations aren't enough to safely idle Air God dungeon but they will allow you to get your first clears while paying attention. Expect to be here for 20 minutes plus per run, so make sure you have enough Food, Ammo, Prayer points and Potions to last.

Making use of Stone Skin Prayer and Damage Reduction Potion I+ can help boost your DR% stat enough to begin idling safely.

Rewards

100,000 - 150,000 
  Scroll of Aeris

Stat and Equipment Recommendations

Melee
Health 900+ HP
DR 44%+
Attack 70
Defense 70
Ranged 70
Head (G) Ancient Helmet
Body (G) Ancient Platebody
Legs (G) Ancient Platelegs
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra
Notes
Melee is your best path into Air God Dungeon, after a few runs it is very helpful to wear any Aeris God armor pieces you find. Especially the Boots and Gloves are a big upgrade to your survivability.
Ranged
Health 900+ HP
DR 43%+
Ranged 80
Defense 70
Head (G) Ancient Helmet
Body (U) Ancient D-hide Body
Legs (U) Ancient D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Ancient D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra
Notes
Ranged is not too bad a choice to clear Air God dungeon, You will get hit a little harder than if you were using Melee. Meaning you'll need to make sure your gear is as good as possible and make use of Stone Skin.
Magic
Health 900+ HP
DR 38%+
Magic 70
Defense 70
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra
Notes
Magic is your toughest choice for clearing Air God Dungeon. Your DR% counts for less and the many ranged Monsters get bonus damage against you. You would need to be using Stone Skin and Damage Reduction Potion IV to even think about idling Air God before you get your own set of God armor to help you out.

Water God Dungeon

  Water God Dungeon will be your next step through the God Dungeons. If you stuck with Air God Dungeon until you got a full set of Aeris God Armor you'll have an easy time gearing for Water God Dungeon.

Ranged is going to be your best option against Water God, the dungeon is filled with strong magic monsters. Once again, the following armor sets are enough to survive Water God Dungeon if you are manually eating to keep yourself alive but you'll need some upgrades if you want to idle them safely.

Rewards

100,000 - 150,000 
  Scroll of Glacia

Stat and Equipment Recommendations

Melee
Health 900+ HP
DR 44%+
Attack 70
Defense 70
Ranged 70
Head (G) Ancient Helmet
Body (G) Ancient Platebody
Legs (G) Ancient Platelegs
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra
Notes
Melee is a bad choice against Water God Dungeon, Glacia is able to hit you for 3/4 of your HP if you are wearing this armor set. Even with a God Armor set, Stone Skin, and Damage Reduction Potion IV, you will not be able to idle Water God.
Ranged
Health 900+ HP
DR 43%+
Ranged 80
Defense 70
Head (G) Ancient Helmet
Body (U) Ancient D-hide Body
Legs (U) Ancient D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Ancient D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra
Notes
Ranged is your best choice for Water God Dungeon, taking advantage of the Combat Triangle means you do more damage and take less damage. With a couple pieces of Aeris God armor and using Stone Skin you can easily have the DR% needed to safely idle this dungeon.
Magic
Health 900+ HP
DR 38%+
Magic 70
Defense 70
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra
Notes
Magic is not your worst choice going into Water God Dungeon, there are a couple of melee monsters thrown into the mix and you are on equal footing with the magic monsters. It still takes quite a high DR% stat to be able to safely idle this dungeon but you are at least able to take full advantage of any God Armor drops you receive. If you can creep your Accuracy rating over 20k, Slicing Winds and Gust are game changers.

Earth God Dungeon

  Earth God Dungeon is often regarded as the easiest of the 4 God Dungeons. With how strong Magic is against it, You will surely see much faster clear times than you have experienced in the past 2 God Dungeons.

If you got each armor piece from Water God Dungeon you will have no trouble with Earth God Dungeon at all. Other wise using the armor sets below will clear Earth God Dungeon while manually eating.

Rewards

100,000 - 150,000 
  Scroll of Terran

Stat and Equipment Recommendations

Melee
Health 900+ HP
DR 44%+
Attack 70
Defense 70
Ranged 70
Head (G) Ancient Helmet
Body (G) Ancient Platebody
Legs (G) Ancient Platelegs
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra
Notes
Melee is on equal footing going into Earth God Dungeon, there is a single nasty Magic user thrown into the mix you need to watch out for but other than that there are no other surprises. While it is Technically possible to raise your DR% high enough to idle Earth God Dungeon, it is still risky and ill advised.
Ranged
Health 900+ HP
DR 43%+
Ranged 80
Defense 70
Head (G) Ancient Helmet
Body (U) Ancient D-hide Body
Legs (U) Ancient D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Ancient D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra
Notes
Ranged is at a disadvantage coming up against Earth God Dungeon, expect slow clear times and to take a lot of hits. With that in mind, it is possible to safely idle Earth God using Ranged. Using a full set of Aeris God armor, Stone Skin, and Damage Reduction Potion III.
Magic
Health 900+ HP
DR 38%+
Magic 70
Defense 70
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra
Notes
Magic an easy choice going up against Earth God Dungeon. Fast clear times using Ancient magics means you should be in and out of here faster than any other God Dungeon. With a few upgrades on the above Armor set you can be idling this dungeon safely.

Fire God Dungeon

  Fire God Dungeon is the last God Dungeon and currently the most difficult dungeon to complete in Melvor Idle. Combat style choice is more important here than any previous God Dungeon, make sure you have done your homework before attempting to slay Ragnar.

Rewards

100,000 - 150,000 
  Scroll of Ragnar

Stat and Equipment Recommendations

Melee
Health 990+ HP
DR 51%+
Attack 70
Defense 70
Ranged 70
Head (G) Ancient Helmet
Body (G) Ancient Platebody
Legs (G) Ancient Platelegs
Feet (G) Dragon Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra Stone Skin
Notes
Using this set is a bad idea. Even with Stone Skin Ragnar will hit you for almost your entire health pool, and without Stone Skin he can take you out with a single hit. Please don't use Melee against Fire God Dungeon.
Ranged
Health 900+ HP
DR 43%+
Ranged 80
Defense 70
Head (G) Ancient Helmet
Body (U) Ancient D-hide Body
Legs (U) Ancient D-hide Chaps
Feet (G) Dragon Boots
Hands (U) Ancient D-hide Vambraces
Offhand (G) Ancient Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra
Notes
Ranged is your go to choice against Fire God Dungeon, he will still hit you for over half your health pool if you only use the above armor set but you'll make it through eventually. Using this set plus Stone Skin, Damage Reduction Potion IV, and the defense pet Leonardo is costly but will let you safely idle this dungeon.
Magic
Health 990+ HP
DR 38%+
Magic 70
Defense 70
Ranged 70
Head Air Expert Wizard Hat
Body Air Expert Wizard Robes
Legs Air Expert Wizard Bottoms
Feet Air Expert Wizard Boots
Hands (U) Black D-hide Vambraces
Offhand (G) Ancient Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra
Notes
Magic is in a similar boat to Melee coming up against Fire God Dungeon, it has a little easier time being on mostly equal footing but you will still be spending a lot of time eating and not a lot of time doing damage. Using the best in slot equipment plus prayer and potions will let you idle Fire God but at a high cost


Table test bleow this

Melee
Health 990+ HP
DR 58%+
Attack 85
Defense 85
Head Terran God Helmet
Body Terran God Platebody
Legs Terran God Platelegs
Feet Terran God Boots
Hands Terran God Gloves
Offhand Earth Layered Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Claw
Sunset Rapier
Extra Stone Skin Prayer
Notes
Melee is not advised for fire dungeon, this lad will zap you with magic harder than Harry Potter
Ranged
Health 990+ HP
DR 58%+
Ranged 85
Defense 85
Head Aeris God Helmet
Body Aeris God Platebody
Legs Aeris God Platelegs
Feet Aeris God Boots
Hands Aeris God Gloves
Offhand Earth Layered Shield
Cape Fire Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Ancient Crossbow
Extra Stone Skin Prayer
Notes
ranged is ya booooy for fire god
Magic
Health 990+ HP
DR 58%+
Magic 85
Defence 85
Head Glacia God Helmet
Body Glacia God Platebody
Legs Glacia God Platelegs
Feet Glacia God Boots
Hands Glacia God Gloves
Offhand Earth Layered Shield
Cape Skull Cape
Neck Silver Diamond Necklace
Finger Silver Diamond Ring
Weapon Magic Wand (Elite)
Extra Stone Skin Prayer
Notes
magic is like ok i guess