Defence
Defence is one of the seven
This page was last updated for (v0.17.0). |
skills in Melvor Idle. It is one of three skills (along with
and
) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with.
Mechanics
The Defence skill increases the player's melee, ranged, and magic evasion rating. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the
page.
Gaining Defence XP
Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style:
- While using Error creating thumbnail: File missingMelee, select the Block Attack Style
- While using Error creating thumbnail: File missingRanged, select the Longrange Attack Style
- While using Error creating thumbnail: File missingMagic, select the Defensive Attack Style
XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.
The Gold Emerald Ring increases all combat XP gained by 7%.
Armour Materials
Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.
Level Requirement | Material |
---|---|
1 | Bronze, Iron, Slayer (Basic) |
5 | Steel |
10 | Black |
20 | Mithril |
30 | Adamant, Slayer (Strong) |
40 | Rune, Ice |
60 | Dragon, Slayer (Elite) |
70 | Ancient |
85 | Terran God, Ragnar God |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Skillcape | Name | Effect |
---|---|---|
Defence Skillcape | +10 bonus to all defences |
Pet
The pet can be unlocked by doing any action that provides Defence XP.
Pet | Name | Effect |
---|---|---|
Leonardo | +1% Damage Reduction. |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |