Game Mode

Revision as of 11:25, 15 December 2020 by Mazunki (talk | contribs) (added shopless)

There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.

This page was last updated for (v0.17.0).

Official Game Modes

Standard

This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.

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Hardcore

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Hardcore

mode is a more challenging version of the game. It includes the following challenges:

  • Hardcore characters are deleted upon death
  • Passive
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    Hitpoints
    regeneration is disabled.
  • Bank slots cannot be purchased from the Shop after the player reaches 80 bank slots, although more bank slots can still be acquired through the use of   Bank Slot Tokens.
  • The Combat Triangle penalties for using a combat style the enemy is resistant to are increased.

Community Created Game Modes

The following game modes aren't enforced in-game, but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.

Some people also combine these gamemodes, for increased difficulty.

Hardcore Combat Only (HCCO)

Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a

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Hardcore

character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration.

12 Bank Slots (12B)

12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use   Bank Slot Tokens. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.

This game mode can be compared to the UIM challenge on RuneScape.

Bank Completion

Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have 904 Bank Slots.

Some people might want to push this even further, and have 4 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called Ultimate Living Bank.

While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with

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Hardcore

, due to the 80 bank slot cap from shop. One would need to farm and use at least 824   Bank Slot Token, preferably after hitting the 80-cap.

Combat Drops Only

While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies.

The only skills they are allowed to use are

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Firemaking

,

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Cooking

,

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Smithing

,

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Farming

,

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Fletching

,

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Crafting

,

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Runecrafting

,

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Herblore

,

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Alt. Magic

, and those related to combat. As a note, there is currently no way to level

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Firemaking

, as there is no enemy who drops   Normal Logs.

Shopless

Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no Auto Eat. Usually, the player may use Gold coins collected to upgrade gear, but there's no purpose to accumulating Slayer coins