Melee
Melee is one of the three main Combat styles, alongside
This page is up to date (v1.3.1). |
and
. Unlike the other two, Melee has separate skills for increasing Accuracy and Damage (
and
respectively) instead of them being combined into a single skill. As melee armor requires
levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. Melee receives Combat Triangle bonuses when used against
and penalties when used against
.
Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed.
Melee weapons and armor can be made using the
skill or received as drops from various Monsters or Dungeons. The Melee icon (
) is the same as the general Combat icon, and the two are sometimes used interchangeably.
Melee Equipment Stats
Weapons
As a rule of thumb, smithed weapon follow this style:
Weapon | Details | Style | |
---|---|---|---|
Sword | Error creating thumbnail: File missing Stab
|
Error creating thumbnail: File missing Block
| |
2H-sword | No shield, slow | Error creating thumbnail: File missing Slash
| |
Scimitar | Error creating thumbnail: File missing Slash
| ||
Dagger | Fast, weaker | Error creating thumbnail: File missing Stab
|
Error creating thumbnail: File missing Block
|
Battleaxe | Slow-ish | Error creating thumbnail: File missing Slash
|
Error creating thumbnail: File missing Block
|