Herblore

Revision as of 20:25, 12 March 2021 by BearOutlaw (talk | contribs) (Update to adjust Expanded Knowledge value as of v0.19)

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the Settings or potion menu. Raising Herblore to

This page was last updated for (v0.18.2).
Herblore
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Level 99

will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the

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Expanded Knowledge

god upgrade reduces this time by 15% to 1.7 seconds.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level +0.2% chance to preserve resources for this Potion only.
1 Unlock Tier I Potion
20 Unlock Tier II Potion
50 Unlock Tier III Potion
90 Unlock Tier IV Potion
99 +5% chance to preserve resources for this Potion only.

Potion Tiers

New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier, however for item completion any tier of potion can be obtained through the use of   Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.

Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with

 
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Level 20

can convert three   Melee Accuracy Potion Is into one   Melee Accuracy Potion II.

Tier
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XP to Tier
I 1 0
II 20 4470
III 50 101,333
IV 90 5,346,332

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,600,000 xp +5% Herblore Mastery XP for Melvor Realm only
25% 6,500,000 xp +3% Herblore Skill XP
50% 13,000,000 xp +5% chance to preserve resources in Herblore for Melvor Realm only
95% 24,700,000 xp +10% chance to Double Items in Herblore for Melvor Realm only
Total Mastery Pool XP 26,000,000


Skillcape

The skillcape can be purchased from the store for 1,000,000  after the player reaches

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Level 99

.

Regular Skillcape

The   Herblore Skillcape is the skillcape for the Herblore skill. It can be purchased for 1,000,000  from the Shop once the player reaches

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Level 99

in the Herblore skill. The Herblore Skillcape offers the following benefits when worn:

x2 Items received from Herblore

Superior Skillcape

The   Superior Herblore Skillcape is the superior skillcape for the Herblore skill. It can be purchased for 10,000,000  from the Shop once the player reaches

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Level 120

in the Herblore skill.

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Level 120

can only be reached if the player owns the   Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge

Pet

The pet can be unlocked by doing any Herblore action.

PetNameDLCEffect
 Gronk  +2% Chance to Double Items in Herblore
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Esmé
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-5% Herblore interval for Abyssal Realm only

Acquiring Herbs

Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the

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Farming

skill until the player can make the   Lucky Herb Potion at

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Level 50

. As such, players looking to train Herblore will need to start by training Farming.

Training Efficiently

As herbs are primarily obtained through

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Farming

, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on levelling Herblore as quickly as possible attempt to maximize their XP per herb rather than simply crafting the potion that grants them the most XP. When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although   Lemontyle Herbs can be used starting at

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Level 40

to make   Fishermans Potions for 36 XP each, continuing to make   Seeing Gold Potions until

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Level 45

will give more XP per herb used as Seeing Gold Potions only require one herb instead of two. Players should also plan ahead and make sure they plant only as many herbs of each type as they will need. For example, once a player has enough   Garum Herbs to reach

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Level 15

they should swap to growing   Sourweed Herbs instead as they will give more XP each when used.

Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.

Combat Potions

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Skill Potions

When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.

For example, if using a   Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a   Bird Nest is received.

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