Adventure/Guide

Revision as of 04:00, 16 March 2021 by Steelsauce (talk | contribs)

WIP Adventure Mode Preliminary Guide Written by /u/Steelsauce, with help from adventure-mode-chat on the discord, and the HCCO/Guide.


Preface

Starting out

First you need to do some basic melee combat to get some combat levels and cash for a first skill.


Early money making

At the start, the best gp/hr can be made by killing cows and turning the leather into green d'hide. Profit margins at 100gp vs selling regular leather. Next you can hit master farmers for a slightly better profit, especially when you can afk them.

If you don’t want to keep hitting the collect loot button, you can earn money slowly by mining, agility, or fishing to earn some gp while afk.

Save up for a set of gem gloves (500K) for the best early game gp/hr. You make an average of 252K profit per gem glove at an approximate rate of 1.5 hours per glove. If you are selling the ore, mine the highest tier ore you can.

Later on in the mid game, Agility is good gp/hr, you can earn 600k+ /hr at lvl60. Combat with gloves of silence should also give good gp/hr.

Planning Ahead

Skill Unlock Costs

Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs:


Combat Level

Wiki page on Combat Level Your non combat skills are gated behind your combat level. This greatly restricts what you can do. Getting to 99 combat level is a big goal. Combat level factors in HP, defence, prayer, plus your highest skill of magic, ranged, or attack/strength. This means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.

Long Term goals

If you want the max cape, you need several billion GP. So you want to be able to make lots of money, clear high level content, get a lot of food and prayer points. Read the wiki guide on Money Making.


Skills Pros/Cons

This is just my opinion from a few days of observation. I’ll give a recommendation for when to unlock these skills. Early game: skill unlock 1-3. Mid game: 4-8. Late game: 9-12. End game: 13-17

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Strength

Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets your train strength

Cons: Hard to get more mid/late game weapons and armor. Very weak to magic enemies. Not as strong as magic late game. Only contributes to combat level if higher level than other combat styles. Need to train two skills instead of one.

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Defence

Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.

Cons: Doesn’t help you kill faster, for more xp/hr.

Ranged: Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Great against magic enemies.

Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for knives, and additionally woodcutting + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Only contributes to combat level if higher level than other combat styles.

Recommended to unlock: Late game

Magic: Pros: Very strong, especially in the end game. Great for killing hard enemies and dungeons. Many enemies are melee. Alt magic lets you gain prayer points easily, plus (low) offline xp. Can craft good weapons/armor with runecrafting.

Cons: Need mining + runecrafting before you can start. Takes some time to farm runes. You need woodcutting or thieving to make elemental staves, otherwise they are rare monster drops. Only contributes to combat level if higher level than other combat styles.

Recommended to unlock: Mid game

Prayer: Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Contributes to combat level.

Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are skele fish from fishing, blessed offering from alt magic, or resupply from slayer

Recommended to unlock: Mid game

Slayer: Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fighting. Basically free XP. Coins can be spent on important upgrades and resupply which gives food, bones and ammo. Unlocks slayer area with important mobs, like mummy for gold emerald ring and gold topaz ring.

Cons: Requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling/afk players. Takes a while to earn up coins to buy anything. Does not contribute to combat level!

Recommended to unlock: early game for active players, else mid/late

Woodcutting: Pros: Easy to train afk, can make decent gp/hr at higher levels. Get logs for magic staves, arrows. Birds nest are a decent source of seeds.

Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than gem gloves.

Recommended to unlock: Late/end game

Fishing: Pros: With cooking, easy and afk food supply. Get AROS if you are lucky. Skele fish are great for prayer points. Train strength afk with barb fishing. Can make some money offline.

Cons: You can get food from thieving or farming or combat, and the gp/hr is worse than gem gloves. Prayer points can come from alt magic. Can’t get that sweet whale+fishing cape gp/hr for a very long time

Recommended to unlock: early or Late/end game

Firemaking: Pros: The cape gives you xp bonus.. Eventually. Cooking xp bonus with fires

Cons: Need 99 combat level to get cape, at which point the grind will not be as worth it compared to normal modes. Need to get logs from woodcutting.

Recommended to unlock: Late/end game

Cooking: Pros: Easy and quick afk food with fishing

Cons: You can get food and lots of other items from thieving or farming or combat

Recommended to unlock: early or Late/end game

Mining: Pros: Mining with gem gloves is the best money making strat early on, plus it's mostly afk. Need essence for magic and gloop for farming. With smithing, you can get bars for armor trimming, and ranged ammo

Cons: Need 500k for first pair of gem gloves

Recommended to unlock: early game

Smithing: Pros: Make silver/gold bars for trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor that are way below your level

Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). Armor trimming is nice, although you can get bars from mob drops eventually. Can get arrows from mob drops

Recommended to unlock: Late/end game

Thieving: Pros: Get decent (?) gp/hr while getting other materials like food and logs and seeds.

Cons: Hard to get started, will want to be naked before getting auto eat. You can get everything here from other places

Recommended to unlock: early/mid/late game

Farming: Pros: Food with no ingame time spent. After a few days you make a ton of food, plus herbs and most logs. Amazing source of food.

Cons: Need to open the game every so often to get the most food. Need to buy compost or kill farmers for it. Seeds come from killing farmers, thieving or woodcutting

Recommended to unlock: early/mid game

Fletching: Pros: needed for arrows

Cons: Ranged is not the strongest, and you can get arrows from drops. Fletching djavs for money is not viable until combat level 99.

Recommended to unlock: Late/end game

Crafting: Pros: Makes ranged armor and jewelry.

Cons: Ranged armor and jewelry drop from combat. Not a great skill.

Recommended to unlock: End game

Runecrafting: Pros: Lets you use magic, the strongest end game combat style. Also required for alt magic for prayer points. Curses and auras make you stronger until you become OP with ancient magic.

Cons: Need mining first. Doesn’t do anything before unlocking magic.

Recommended to unlock: mid game

Herblore: Pros: Makes other skills more efficient, plus late game potions are amazing for combat

Cons: Needs farming for herbs, some secondary materials are hard to get. Need a high combat level to get the best combat potions

Recommended to unlock: Mid/Late game

Agility: Pros: Buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. It requires most other skills to unlock everything, but you can always choose an obstacle that only requires agility and GP. Easy afk way to make gold, with some startup costs

Cons: Needs lots of other skills to get some obstacles, very expensive to buy later obstacles

Recommended to unlock: mid/Late game


FAQ

(Q) Why Slayer? (A) Slayer is going to be your best friend for a while. Unless you plan on making money off feathers Slayer is pretty much the go to for first or second unlock. Think of it this way: you're already pretty much forced to start with combat. Why not make the best of it and unlock everything slayer has to offer from the get go?

(Q) What skill should I choose next? (A) There's no correct way to build your account. Think of what you have to work with, make a strategy and don't let anyone tell you how to build your Adventure

(Q) What happens when I reach my skilling cap? (A) The skill in question will cease to receive experience 1 action before what would otherwise be gaining +1 level. You will still gather or work and master xp will still be gained.

(Q) When do I buy the next skill? (A) Generally you want to have the money for it but it might also be a good idea to save up a little extra so you aren't left with nothing after unlocking your new skill.

(Q) Is prayer good? (A) Yes. It contributes to combat level and is needed for high level combat. Make sure you have a source of prayer points first- fishing skele fish, alt magic, or slayer resupply.

(Q) What should I be aiming for? (A) These are merely based on personal opinion but can be beneficial: You might want to prioritize combat. Getting your Auto Slayer and Auto Eats will define how long you are manually doing things. Slayer Farming are generally good first unlocks. You set your own goals and play your own way,

Potential Skill Order

We are still figuring this out, and it depends greatly on how often you are actively playing the game, and if you can let the combat run on your device while you are afk. The start of the game requires a lot of attention to progress efficiently, until you unlock auto eat and looting amulet.

This is by no means a final guide, just some theory crafting. Thieving is a good option early on, not sure where to place it though.

Active playing, magic main skill order:

Slayer > farming > mining > runecrafting > magic > prayer > ?

Active playing, melee main skill order

Slayer > farming > mining > smithing > prayer > ?

AFK playing, magic main skill order

Fishing > cooking > mining > farming > slayer > runecrafting > magic > prayer > ?

AFK playing, melee main skill order

Fishing > cooking > mining > farming > slayer > smithing > prayer > ?