Adventure/Guide

Revision as of 16:23, 16 March 2021 by Steelsauce (talk | contribs)

WIP Adventure Mode Preliminary Guide

Adventure.png

Written by /u/Steelsauce, with help from adventure-mode-chat on discord, and the HCCO/Guide.


Preface

Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked, and must pay an increasing GP cost to unlock each skill. This means that the skills you choose will greatly affect the route you take through the game. Your noncombat skills will be locked to your combat level, which means the skilling you can do is very limited at first.

This mode requires you to do combat in the beginning, which you cannot currently do offline. Once you unlock some skills, it can be more AFK friendly. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first, so I wouldn't recommend a brand new player starting out on Adventure mode.

There is a lot to learn and this mode was just released recently. I'll be sharing my strategy, but feel free to experiment!

Starting out

First you need to do some basic melee combat to get some combat levels and cash for a first skill. Equip your   Bronze Sword and   Shrimp and start whacking some   Plants. Remember to press the collect loot button to keep your potatoes! Change styles to keep your stats somewhat equal.

With a stack of potatoes, you can branch out to other monsters to earn new gear. Read the HCCO/Guide to learn which mobs drop gear, but note that some mobs require you to unlock slayer first.

Early money making

Your first money maker will be fighting   Cows. Collect their   Leather, and then go to the shop and purchase as many   Green Dragonhide as you can, then sell the green hides. This gives an extra 50gp compared to just selling the plain leather.

Once you have some better gear and levels, killing   Master Farmer and selling the seeds is more profitable than cows. You can earn more money with some mid game items, such as Gloves of Silence, Almighty Lute, Sand Treaders, Chapeau Noir, and if you are lucky Aorpheat's Signet Ring.

If you don’t want to keep hitting the collect loot button, you can earn money slowly by mining, fishing, woodcutting, or agility to earn some gp while afk.

The best early game money making is mining ores using   Gem Gloves. You will need to unlock mining as well as buy the glove for 500k. After that hurdle, you will earn 262k gp per glove by selling all the gems. If you are selling the ore, mine the highest tier ore you can.


Planning Ahead

Skill Unlock Costs

Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs:


Combat Level

Wiki page on Combat Level Your non combat skills are gated behind your combat level. This greatly restricts what you can do. Getting to 99 combat level is a big goal. Combat level factors in HP, defence, prayer, plus your highest skill of magic, ranged, or attack/strength. This means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.

Long Term goals

If you want the max cape, you need several billion GP. So you want to be able to make lots of money, clear high level content, get a lot of food and prayer points. Read the wiki guide on Money Making.


Skills Pros/Cons

This is just my opinion from a few days of observation. I’ll give a recommendation for when to unlock these skills. Early game: skill unlock 1-3. Mid game: 4-8. Late game: 9-12. End game: 13-17

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Attack
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Strength

Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train strength afk. Melee is the easiest way to idle the first two difficult dungeons.

Cons: Hard to get more mid/late game weapons and armor. Very weak to magic enemies. Not as strong as magic late game. Only contributes to combat level if higher level than other combat styles. Need to train two skills instead of one.

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Defence

Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.

Cons: Doesn’t help you kill faster, for more xp/hr.

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Ranged

Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Great against magic enemies.

Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for knives, and additionally woodcutting + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Only contributes to combat level if higher level than other combat styles.

Recommended to unlock: Late game

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Magic

Pros: Very strong, especially in the end game. Great for killing hard enemies and dungeons. Many enemies are melee. Alt magic lets you gain prayer points easily, plus (low) offline xp. Can craft good weapons/armor with runecrafting.

Cons: Need mining + runecrafting before you can start. Takes time to farm runes. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing. Needs ancient magic to reach full potential. Best runes are locked behind a high runecrafting level. Only contributes to combat level if higher level than other combat styles.

Recommended to unlock: Mid/Late game

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Prayer

Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level.

Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are Raw Skeleton Fish from fishing or blessed offering from alt magic.

Recommended to unlock: Mid game

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Slayer

Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fighting. If you are willing to reroll tasks, it gives free slayer xp. Coins can be spent on important upgrades and resupply which gives food, bones and ammo. Unlocks slayer areas with important mobs, like mummy for gold emerald ring and gold topaz ring.

Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling/afk players. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does not contribute to combat level!

Recommended to unlock: early game for active players, else mid/late

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Woodcutting

Pros: Easy to train afk, can make decent gp/hr at higher levels. Get logs for magic staves, arrows. Birds nest are a decent source of seeds. Level 99 needed to efficiently create Dragon Javelin, one of the best end game Money Making strategies.

Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than gem gloves until a high level.

Recommended to unlock: Late/end game

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Fishing

Pros: With cooking, easy and afk food supply. Get ARoS if you are lucky. Chance to get Message in a Bottle, which unlocks Raw Skeleton Fish which are a great source of prayer points. Train strength afk with barb fishing. Can make some money offline.

Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels, can’t get that sweet whale+fishing cape gp/hr for a long time.

Recommended to unlock: early or Late/end game

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Firemaking

Pros: The cape gives you xp bonus.. Eventually. Cooking xp bonus with fires

Cons: Need 99 combat level to get cape, at which point the grind will not be as worth it compared to normal modes. Need to get logs from woodcutting.

Recommended to unlock: Late/end game

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Cooking

Pros: Easy and quick afk food with fishing.

Cons: You can get food and lots of other items from farming or combat. Does not give any advantage besides food.

Recommended to unlock: early or Late/end game

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Mining

Pros: Mining with gem gloves is the best money making strat early on, plus it's mostly afk. Can earn some offline gp before gem gloves. Need essence for magic and gloop for farming. With smithing, you can get bars for armor trimming, and ranged ammo. Level 99 needed to efficiently create Dragon Javelin, one of the best end game Money Making strategies.

Cons: Need 500k for first pair of gem gloves.

Recommended to unlock: early game

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Smithing

Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. If you get to combat level 99 and 99 smithing, you can make dragon armor and trim it in order to afk volcano easier. Level 99 needed to efficiently create Dragon Javelin, one of the best end game Money Making strategies.

Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.

Recommended to unlock: Mid/Late game

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Thieving

Pros: Get decent (?) gp/hr while getting other materials like food and logs and seeds.

Cons: Hard to get started, will want to be naked before getting auto eat. You can get everything here from other places.

Recommended to unlock: early/mid/late game

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Farming

Pros: Food with no ingame time spent. After a few days you make a ton of food every few hours. Only viable way to get herbs. Get most types of logs. Earn some decent gp with no in game time spent if you sell herbs/logs. Get most seeds from combat, or thieving or woodcutting.

Cons: Need to open the game every so often to get the most food. Need to buy Compost or kill farmers for it. Need mining to get Weird Gloop for best xp and food rate. Thieving or woodcutting is required to get Carrot Seeds.

Recommended to unlock: early/mid game

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Fletching

Pros: Needed for arrows. Level 99 needed to fletch Dragon Javelin, one of the best end game Money Making strategies.

Cons: Ranged is not the strongest, and you can get arrows from drops. Fletching djavs for money is not viable until combat level 99.

Recommended to unlock: Late/end game

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Crafting

Pros: Makes ranged armor and jewelry.

Cons: Ranged armor and jewelry drop from combat. Not a great skill.

Recommended to unlock: End game

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Runecrafting

Pros: Lets you use magic, the strongest end game combat style. Also required for alt magic for prayer points. Curses and auras make you stronger until you become OP with ancient magic.

Cons: Need mining first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.

Recommended to unlock: mid game

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Herblore

Pros: Makes other skills more efficient. Combat potions provide a boost, but Diamond Luck Potion and Damage Reduction Potion are essential for late game combat. Level 53 needed to efficiently create Dragon Javelin, one of the best end game Money Making strategies.

Cons: Needs farming for herbs, some secondary materials are hard to get. Need a high combat level to get the best combat potions. Slow to train.

Recommended to unlock: Mid/Late game

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Agility

Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make some gp/hr, with some increasingly steep startup costs. Does not surpass gem gloves until at least level 70, unless you have Aorpheat's Signet Ring.

Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs.

Recommended to unlock: mid/Late game


FAQ

Written by Jeff

(Q) Why Slayer? (A) Slayer is going to be your best friend for a while. Unless you plan on making money off feathers Slayer is pretty much the go to for first or second unlock. Think of it this way: you're already pretty much forced to start with combat. Why not make the best of it and unlock everything slayer has to offer from the get go?

(Q) What skill should I choose next? (A) There's no correct way to build your account. Think of what you have to work with, make a strategy and don't let anyone tell you how to build your Adventure

(Q) What happens when I reach my skilling cap? (A) The skill in question will cease to receive experience 1 action before what would otherwise be gaining +1 level. You will still gather or work and master xp will still be gained.

(Q) When do I buy the next skill? (A) Generally you want to have the money for it but it might also be a good idea to save up a little extra so you aren't left with nothing after unlocking your new skill.

(Q) Is prayer good? (A) Yes. It contributes to combat level and is needed for high level combat. Make sure you have a source of prayer points first- fishing skele fish, alt magic, or slayer resupply.

(Q) What should I be aiming for? (A) These are merely based on personal opinion but can be beneficial: You might want to prioritize combat. Getting your Auto Slayer and Auto Eats will define how long you are manually doing things. Slayer Farming are generally good first unlocks. You set your own goals and play your own way.

Potential Skill Order

We are still figuring this out, and it depends greatly on how often you are actively playing the game, and if you can let the combat run on your device while you are afk. The start of the game requires a lot of attention to progress efficiently, until you unlock auto eat and looting amulet.

This is by no means a final guide, just some theory crafting.

Active playing, magic main skill order:

Slayer > farming > mining > runecrafting > magic > prayer > ?

Active playing, melee main skill order

Slayer > farming > mining > smithing > prayer > fishing > ?

AFK playing, magic main skill order

Fishing > cooking > mining > slayer > runecrafting > magic > prayer > ?

AFK playing, melee main skill order

Fishing > cooking > mining > slayer > smithing > prayer > ?