Attack
<input type="number" min="0" oninput="validity.valid||(value=);" class="number_input" id=Attack value="" enabled />
Strength
<input type="number" min="0" oninput="validity.valid||(value=);" class="number_input" id=Strength value="" enabled />
Defense
<input type="number" min="0" oninput="validity.valid||(value=);" class="number_input" id=Defense value="" enabled />
HP
<input type="number" min="0" oninput="validity.valid||(value=);" class="number_input" id=HP value="" enabled />
Ranged
<input type="number" min="0" oninput="validity.valid||(value=);" class="number_input" id=Ranged value="" enabled />
Magic
<input type="number" min="0" oninput="validity.valid||(value=);" class="number_input" id=Magic value="" enabled />
Prayer
<input type="number" min="0" oninput="validity.valid||(value=);" class="number_input" id=Prayer value="" enabled />
<input type="number" class="output_screen" id=Output value="" enabled />