Module:CombatAreas

Revision as of 20:34, 17 June 2021 by Falterfire (talk | contribs) (Added p.getAreas so I can call it in CombatAreas/Tables)

Data is pulled from Module:GameData/data

NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters


--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}

local AreaData = mw.loadData('Module:CombatAreas/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')

function processArea(area, index, type)
  local result = Shared.clone(area)
  result.id = index - 1
  if result.name == nil then
    result.name = result.areaName
  end
  result.type = type
  return result
end

function p.getArea(name)
  local result = nil
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
    if area.areaName == name then
      return processArea(area, i, 'combat')
    end
  end

  for i, area in pairs(AreaData.slayerAreas) do
    if area.areaName == name then
      return processArea(area, i, 'slayer')
    end
  end

  for i, area in pairs(AreaData.dungeons) do
    if area.name == name then
      return processArea(area, i, 'dungeon')
    end
  end

  return nil
end

function p.getAreaByID(type, id)
  if type == 'dungeon' then type = 'dungeons'
  elseif type == 'combat' then type = 'combatAreas'
  elseif type == 'slayer' then type = 'slayerAreas' end
  return processArea(AreaData[type][id + 1], id + 1)
end

function p.getAreaFilterType(type, name)
  local areaName = nil
  if type == 'dungeon' then areas = AreaData.dungeons
  elseif type == 'combat' then areas = AreaData.combatAreas
  elseif type == 'slayer' then areas = AreaData.slayerAreas 
  else return nil end

  for i, area in pairs(areas) do
    if type == 'dungeon' then areaName = area.name
    else areaName = area.areaName end

    if areaName == name then
      return processArea(area, i, type)
    end
  end

  return nil
end

function p.getAreas(checkFunc)
  local resultArray = {}

  for i, area in Shared.skpairs(AreaData.combatAreas) do
    local temp = processArea(area, i, 'combat')
    if checkFunc(temp) then
      table.insert(resultArray, temp)
    end
  end
  for i, area in Shared.skpairs(AreaData.slayerAreas) do
    local temp = processArea(area, i, 'slayer')
    if checkFunc(temp) then
      table.insert(resultArray, temp)
    end
  end
  for i, area in Shared.skpairs(AreaData.dungeons) do
    local temp = processArea(area, i, 'dungeon')
    if checkFunc(temp) then
      table.insert(resultArray, temp)
    end
  end

  return resultArray
end

function p._getAreaStat(area, statName)
  if statName == 'slayerLevel' then
    return Icons._SkillReq('Slayer', area.slayerLevel)
  elseif statName == 'slayerItem' then
    if area.slayerItem ~= nil and area.slayerItem > 0 then
      local slayItem = Items.getItemByID(area.slayerItem)
      return Icons.Icon({slayItem.name, type='item'})
    else
      return 'None'
    end
  elseif statName == 'dungeonReq' then
    if area.requiresCompletion ~= nil and area.requiresCompletion >= 0 then
      local dung = p.getAreaByID('dungeon', area.requiresCompletion)
      local compCount = area.requiresCompletionCount ~= nil and area.requiresCompletionCount or 1
      if compCount > 1 then
        return compCount..'x '..Icons.Icon({dung.name, type='dungeon'})..' Completions'
      else
        return Icons.Icon({dung.name, type='dungeon'})..' Completed'
      end
    else
      return ''
    end
  elseif statName == 'areaEffectDesc' then
    if area.areaEffect ~= nil and area.areaEffect then
      return area.areaEffectDescription
    else
      return 'None'
    end
  elseif statName == 'difficulty' then
    local result = Constants.getDifficultyString(area.difficulty[1])
    if area.difficulty[2] ~= nil then
      result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
    end
    return result
  end

  return area[statName]
end

function p.getAreaStat(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end

  return p._getAreaStat(area, statName)
end

function p.getMonsterAreas(monsterID)
  local areaArray = {}
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
    if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i, 'combat'))
    end
  end

  for i, area in pairs(AreaData.slayerAreas) do
    if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i, 'slayer'))
    end
  end

  --Hill Giants specifically ignore dungeons to prevent the issue with Into the Mist incorrectly being listed.
  if monsterID ~= 1 then
    for i, area in pairs(AreaData.dungeons) do
      if Shared.contains(area.monsters, monsterID) then
        table.insert(areaArray, processArea(area, i, 'dungeon'))
      end
    end
  end
  return areaArray
end

function p.getDungeonRequirements(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end

  local result = p._getAreaStat(area, 'dungeonReq')
  if result ~= '' then
    result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
  end
  return result
end

return p