Module:CombatAreas/AreaTables
Documentation for this module may be created at Module:CombatAreas/AreaTables/doc
--Splitting this out so I can make Module:Monsters calls (Monsters calls CombatAreas, so this prevents a loop)
local p = {}
local AreaData = mw.loadData('Module:CombatAreas/data')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local CombatAreas = require('Module:CombatAreas')
local Pets = require('Module:Pets')
function p.getLowHighLevels(idList)
local lowLevel = 1000000
local highLevel = 0
for i, monID in Shared.skpairs(idList) do
local monster = Monsters.getMonsterByID(monID)
local cmbLevel = Monsters._getMonsterCombatLevel(monster)
if cmbLevel < lowLevel then lowLevel = cmbLevel end
if cmbLevel > highLevel then highLevel = cmbLevel end
end
return lowLevel, highLevel
end
function p.getCombatAreaTable()
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Lowest Monster Level!!Highest Monster Level'
local combatAreas = Shared.clone(AreaData.combatAreas)
table.sort(combatAreas, function(a, b)
if a.difficulty[1] ~= b.difficulty[1] then
return a.difficulty[1] < b.difficulty[1]
elseif a.difficulty[2] == nil then
return true
elseif b.difficulty[2] == nil then
return false
elseif a.difficulty[2] ~= b.difficulty[2] then
return a.difficulty[2] < b.difficulty[2]
else
return a.areaName < b.areaName
end
end)
for i, area in Shared.skpairs(combatAreas) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({area.areaName, type='combat', size='50', notext=true})..'||[['..area.areaName..']]'
local diff1 = Constants.getDifficultyString(area.difficulty[1])
local diff2 = Constants.getDifficultyString(area.difficulty[2])
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..diff1
if diff1 ~= diff2 and diff2 ~= nil then result = result..' - '..diff2 end
local lowLvl, highLvl = p.getLowHighLevels(area.monsters)
result = result..'||'..lowLvl..'||'..highLvl
end
result = result..'\r\n|}'
return result
end
function p.getSlayerAreaTable()
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Highest Monster Level!!Requirements!!Area Effect'
local slayerAreas = Shared.clone(AreaData.slayerAreas)
table.sort(slayerAreas, function(a, b)
if a.slayerLevel ~= b.slayerLevel then
return a.slayerLevel < b.slayerLevel
elseif a.difficulty[1] ~= b.difficulty[1] then
return a.difficulty[1] < b.difficulty[1]
elseif a.difficulty[2] == nil then
return true
elseif b.difficulty[2] == nil then
return false
elseif a.difficulty[2] ~= b.difficulty[2] then
return a.difficulty[2] < b.difficulty[2]
else
return a.areaName < b.areaName
end
end)
for i, area in Shared.skpairs(slayerAreas) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({area.areaName, type='slayer', size='50', notext=true})..'||[['..area.areaName..']]'
local diff1 = Constants.getDifficultyString(area.difficulty[1])
local diff2 = Constants.getDifficultyString(area.difficulty[2])
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..diff1
if diff1 ~= diff2 and diff2 ~= nil then result = result..' - '..diff2 end
local lowLvl, highLvl = p.getLowHighLevels(area.monsters)
result = result..'||'..highLvl
local reqArray = {}
if area.slayerLevel ~= nil and area.slayerLevel > 1 then
table.insert(reqArray, Icons._SkillReq('Slayer', area.slayerLevel))
end
if area.slayerItem ~= nil and area.slayerItem > 0 then
local item = Items.getItemByID(area.slayerItem)
table.insert(reqArray, Icons.Icon({item.name, type='item'})..' Equipped')
end
if area.dungeonCompleted ~= nil and area.dungeonCompleted > 0 then
local dung = CombatAreas.getAreaByID('dungeon', area.dungeonCompleted)
table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'})..' Completed')
end
result = result..'||data-sort-value="'..area.slayerLevel..'"| '..table.concat(reqArray, '<br/>')
result = result..'||'
if area.areaEffectDescription ~= nil then
result = result..area.areaEffectDescription
end
end
result = result..'\r\n|}'
return result
end
function p._getDungeonRewards(area, asList)
if asList == nil then
asList = true
elseif type(asList) == 'string' then
asList = asList.upper ~= 'FALSE'
end
local bossMonster = Monsters.getMonsterByID(area.monsters[Shared.tableCount(area.monsters)])
local gpMin = bossMonster.dropCoins[1]
local gpMax = bossMonster.dropCoins[2] - 1
local chestID = bossMonster.lootTable[1][1]
local chestQty = bossMonster.lootTable[1][3]
local theChest = Items.getItemByID(chestID)
local chr = asList and '* ' or ''
local rewardList = {}
if gpMin > 0 and gpMax > 0 then
table.insert(rewardList, chr..Icons.GP(gpMin, gpMax))
end
table.insert(rewardList, chr..Icons.Icon({theChest.name, type='item', qty=chestQty}))
if area.name == 'Volcanic Cave' then
table.insert(rewardList, chr..Icons.Icon({'Fire Cape', type='item', qty=1}))
elseif area.name == 'Infernal Stronghold' then
table.insert(rewardList, chr..Icons.Icon({'Infernal Cape', type='item', qty=1}))
end
if asList then
return table.concat(rewardList, '\r\n')
else
return table.concat(rewardList, '<br/>')
end
end
function p.getDungeonRewards(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local asList = frame.args ~= nil and frame.args[2] or true
local area = CombatAreas.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
end
if area.type == 'dungeon' then
return p._getDungeonRewards(area, asList)
else
return "ERROR: "..areaName.." is not a dungeon[[Category:Pages with script errors]]"
end
end
function p.getDungeonTable(frame)
local dungeons = CombatAreas.getAreas(function(area) return area.type == 'dungeon' end)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!colspan="2"|Dungeon!!Difficulty!!Monsters!!Boss Level!!Reward(s)!!Boss Pet'
table.sort(dungeons, function(a, b)
if a.difficulty[1] ~= b.difficulty[1] then
return a.difficulty[1] < b.difficulty[1]
else
return a.id < b.id
end end)
for i, dung in Shared.skpairs(dungeons) do
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..dung.name..'"|'..Icons.Icon({dung.name, type='dungeon', size='50', notext=true})
result = result..'||[['..dung.name..']]'
result = result..'||data-sort-value="'..dung.difficulty[1]..'"|'..CombatAreas._getAreaStat(dung, 'difficulty')
result = result..'||'..Shared.tableCount(dung.monsters)
local boss = Monsters.getMonsterByID(dung.monsters[Shared.tableCount(dung.monsters)])
result = result..'||'..Monsters._getMonsterCombatLevel(boss)
result = result..'||'..p._getDungeonRewards(dung, false)
if dung.petID ~= nil then
local pet = Pets.getPetByID(dung.petID)
result = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'})
else
result = result..'|| '
end
end
result = result..'\r\n|}'
return result
end
return p