Double Loot

Revision as of 16:24, 3 July 2021 by Auron956 (talk | contribs) (Update for v0.20, list additional double loot sources)

There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain monsters or thieving.

This page was last updated for (v0.20).

Mechanics

By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.

For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.

Combat

Any item received as loot from combat has a chance of being doubled, including bones and chests from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.

There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The   Fire Cape from the

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Volcanic Cave

, the   Infernal Cape from the

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Infernal Stronghold

, and the   Signet Ring Half (b).

Thieving

Any item pickpocketed has a chance of being doubled, including both   Bobby's Pocket and   Chapeau Noir.

The chance to double loot does not apply to   Mastery Tokens,   Mysterious Stones, the   Circlet of Rhaelyx, and   Signet Ring Half (a).

Sources

Items

Template:DoubleLootItemTable

Potions

Gentle Hands Potion
PotionTierChargesEffect
 I20+15 Stealth while Thieving
 II30+30 Stealth while Thieving
 III40+50 Stealth while Thieving
 IV50+75 Stealth while Thieving

Other

Source Type Bonus Description
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Aquarias Pet 1% +1% Chance To Double Loot in Combat
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Golden Golbin Pet 1% +1% Chance To Double Loot in Combat
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Rosey Pet 1% +1% Chance To Double Loot in Combat
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Spike Jump Agility Obstacle 5% +5% Chance To Double Loot in Combat
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Ice Jump Agility Obstacle 5% +5% Chance To Double Items Globally
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Pillar of Skilling Agility Pillar 3% +3% Chance To Double Items Globally