Module:Shop
Documentation for this module may be created at Module:Shop/doc
local p = {}
local ShopData = mw.loadData('Module:Shop/data')
local Shared = require('Module:Shared')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Constants = require('Module:Constants')
local Areas = require('Module:CombatAreas')
function p.processPurchase(category, purchaseID)
local purchase = Shared.clone(ShopData.Shop[category][purchaseID + 1])
purchase.id = purchaseID
purchase.category = category
return purchase
end
function p.getCostString(cost)
local costArray = {}
if cost.gp ~= nil and cost.gp > 0 then
table.insert(costArray, Icons.GP(cost.gp))
end
if cost.slayerCoins ~= nil and cost.slayerCoins > 0 then
table.insert(costArray, Icons.SC(cost.slayerCoins))
end
if cost.raidCoins ~= nil and cost.raidCoins > 0 then
table.insert(costArray, Icons.RC(cost.raidCoins))
end
local itemArray = {}
if cost.items ~= nil then
for i, itemCost in Shared.skpairs(cost.items) do
local item = Items.getItemByID(itemCost[1])
table.insert(itemArray, Icons.Icon({item.name, type="item", notext=true, qty=itemCost[2]}))
end
if Shared.tableCount(itemArray) > 0 then
table.insert(costArray, table.concat(itemArray, ", "))
end
end
return table.concat(costArray, "<br/>")
end
function p.getRequirementString(reqs)
if reqs == nil or Shared.tableCount(reqs) == 0 then
return "None"
end
local reqArray = {}
if reqs.slayerTaskCompletion ~= nil then
for i, taskReq in Shared.skpairs(reqs.slayerTaskCompletion) do
local tierName = Constants.getSlayerTierName(taskReq[1])
table.insert(reqArray, 'Complete '..taskReq[2]..' '..tierName..' Slayer Tasks')
end
end
if reqs.dungeonCompletion ~= nil then
for i, dungReq in Shared.skpairs(reqs.dungeonCompletion) do
local dung = Areas.getAreaByID('dungeon', dungReq[1])
local dungStr = 'Complete '..Icons.Icon({dung.name, type='dungeon'})
if dungReq[2] > 1 then
dungStr = dungStr..' '..dungReq[2]..' times'
end
table.insert(reqArray, dungStr)
end
end
if reqs.skillLevel ~= nil then
for i, skillReq in Shared.skpairs(reqs.skillLevel) do
local skillName = Constants.getSkillName(skillReq[1])
table.insert(reqArray, Icons._SkillReq(skillName, skillReq[2]))
end
end
if reqs.shopItemPurchased ~= nil then
for i, shopReq in Shared.skpairs(reqs.shopItemPurchased) do
local purchase = ShopData.Shop[shopReq[1]][shopReq[2] + 1]
local isUpgrade = purchase.contains.items == nil or Shared.tableCount(purchase.contains.items) == 0
table.insert(reqArray, Icons.Icon({purchase.name, type=(isUpgrade and 'upgrade' or 'item')})..' Purchased')
end
end
if reqs.completionPercentage ~= nil then
table.insert(reqArray, tostring(reqs.completionPercentage) .. '% Completion Log')
end
if reqs.text ~= nil then
table.insert(reqArray, reqs.text)
end
return table.concat(reqArray, '<br/>')
end
function p._getPurchaseSortValue(purchase)
local costCurrencies = {'gp', 'slayerCoins', 'raidCoins'}
for j, curr in ipairs(costCurrencies) do
local costAmt = purchase.cost[curr]
if costAmt ~= nil and costAmt > 0 then
return costAmt
end
end
end
function p._getShopTable(Purchases, options)
local availableColumns = { 'Purchase', 'Type', 'Description', 'Cost', 'Requirements' }
local headerPropsDefault = {
["Purchase"] = 'colspan="2"',
["Cost"] = 'style="min-width:90px"'
}
local usedColumns, purchHeader, sortOrder, headerProps = {}, 'Purchase', nil, {}
-- Process options if specified
if options ~= nil and type(options) == 'table' then
-- Custom columns
if options.columns ~= nil and type(options.columns) == 'table' then
for i, column in ipairs(options.columns) do
if Shared.contains(availableColumns, column) then
table.insert(usedColumns, column)
end
end
end
-- Purchase column header text
if options.purchaseHeader ~= nil and type(options.purchaseHeader) == 'string' then
purchHeader = options.purchaseHeader
end
-- Custom sort order
if options.sortOrder ~= nil and type(options.sortOrder) == 'function' then
sortOrder = options.sortOrder
end
-- Header properties
if options.headerProps ~= nil and type(options.headerProps) == 'table' then
headerProps = options.headerProps
end
end
-- Use default columns if no custom columns specified
if Shared.tableCount(usedColumns) == 0 then
usedColumns = availableColumns
end
if Shared.tableCount(headerProps) == 0 then
headerProps = headerPropsDefault
end
-- Various overrides for certain shop items
local purchOverrides = {
["Extra Bank Slot"] = { icon = {'Bank Slot', 'upgrade'}, link = 'Bank Slot', cost = Icons.Icon({'Coins', size = 25, notext = true}) .. ' <math>C_b</math>*' },
-- Golbin Raid items
["Reduce Wave Skip Cost"] = { icon = {'Melvor Logo', nil}, link = nil },
["Food Bonus"] = { icon = {'Melvor Logo', nil}, link = nil },
["Ammo Gatherer"] = { icon = {'Melvor Logo', nil}, link = nil },
["Rune Pouch"] = { icon = {'Melvor Logo', nil}, link = nil },
["Increase Starting Prayer Points"] = { icon = {'Melvor Logo', nil}, link = nil },
["Unlock Combat Passive Slot"] = { icon = {'Melvor Logo', nil}, link = nil },
["Prayer"] = { icon = {'Prayer', 'skill'}, link = nil },
["Increase Prayer Level"] = { icon = {'Prayer', 'skill'}, link = nil },
["Increase Prayer Points gained per Wave Completion"] = { icon = {'Prayer', 'skill'}, link = nil }
}
-- Begin output generation
local resultPart = {}
-- Generate header
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '|- class="headerRow-0"')
for i, column in ipairs(usedColumns) do
local prop = headerProps[column]
table.insert(resultPart, '!' .. (prop and prop .. '| ' or ' ') .. (column == 'Purchase' and purchHeader or column))
end
local purchIterator = nil
if sortOrder == nil then
purchIterator = Shared.skpairs
else
table.sort(Purchases, sortOrder)
purchIterator = ipairs
end
for i, purchase in purchIterator(Purchases) do
local purchOverride = nil
if purchOverrides ~= nil then
purchOverride = purchOverrides[purchase.name]
end
local purchType = 'Item'
if purchase.contains.pet ~= nil then
purchType = 'Pet'
elseif purchase.contains.modifiers ~= nil or purchase.contains.items == nil or Shared.tableCount(purchase.contains.items) == 0 then
purchType = 'Upgrade'
elseif purchase.contains.items ~= nil and Shared.tableCount(purchase.contains.items) > 1 then
purchType = 'Item Bundle'
end
local iconName = purchase.name
local iconType = (purchType == 'Item Bundle' and 'item' or string.lower(purchType))
local iconNoLink = nil
local purchLink = ''
local costString = p.getCostString(purchase.cost)
if purchOverride ~= nil then
if purchOverride.icon ~= nil then
iconName = purchOverride.icon[1]
iconType = purchOverride.icon[2]
end
if purchOverride.link == nil then
iconNoLink = true
else
purchLink = purchOverride.link .. '|'
end
if purchOverride.cost ~= nil then costString = purchOverride.cost end
end
local purchName = purchase.name
if iconNoLink == nil or iconNoLink ~= true then purchName = '[[' .. purchLink .. purchName .. ']]' end
table.insert(resultPart, '|-')
for j, column in ipairs(usedColumns) do
if column == 'Purchase' then
table.insert(resultPart, '|style="min-width:25px"|' .. Icons.Icon({iconName, type=iconType, notext=true, nolink=iconNoLink, size='50'}))
table.insert(resultPart, '| ' .. purchName)
elseif column == 'Type' then
table.insert(resultPart, '| ' .. purchType)
elseif column == 'Description' then
table.insert(resultPart, '| ' .. purchase.description)
elseif column == 'Cost' then
local cellProp = '|style="text-align:right;"'
local sortValue = p._getPurchaseSortValue(purchase)
if sortValue ~= nil then cellProp = cellProp .. ' data-sort-value="' .. sortValue .. '"' end
table.insert(resultPart, cellProp .. '| ' .. costString)
elseif column == 'Requirements' then
table.insert(resultPart, '| ' .. p.getRequirementString(purchase.unlockRequirements))
else
-- Shouldn't be reached, but will prevent the resulting table becoming horribly mis-aligned if it ever happens
table.insert(resultPart, '| ')
end
end
end
table.insert(resultPart, '|}')
return table.concat(resultPart, '\r\n')
end
function p.getShopTable(frame)
local cat = frame.args ~= nil and frame.args[1] or frame
local options = {}
if frame.args ~= nil then
if frame.args.columns ~= nil then options.columns = Shared.splitString(frame.args.columns, ',') end
if frame.args.purchaseHeader ~= nil then options.purchaseHeader = frame.args.purchaseHeader end
if frame.args.sortOrder ~= nil then options.sortOrder = frame.args.sortOrder end
end
local shopCat = ShopData.Shop[cat]
if shopCat == nil then
return 'ERROR: Invalid category '..cat..'[[Category:Pages with script errors]]'
else
return p._getShopTable(shopCat, options)
end
end
function p.getItemCostArray(itemID)
local purchaseArray = {}
for catName, cat in Shared.skpairs(ShopData.Shop) do
for j, purchase in Shared.skpairs(cat) do
if purchase.cost.items ~= nil then
for k, costLine in Shared.skpairs(purchase.cost.items) do
if costLine[1] == itemID then
local temp = p.processPurchase(catName, j - 1)
temp.qty = costLine[2]
table.insert(purchaseArray, temp)
break
end
end
end
end
end
return purchaseArray
end
function p.getItemSourceArray(itemID)
local purchaseArray = {}
for catName, cat in Shared.skpairs(ShopData.Shop) do
for j, purchase in Shared.skpairs(cat) do
if purchase.contains.items ~= nil and purchase.contains.items ~= nil then
for k, containsLine in Shared.skpairs(purchase.contains.items) do
if containsLine [1] == itemID then
local temp = p.processPurchase(catName, j - 1)
temp.qty = containsLine[2]
table.insert(purchaseArray, temp)
break
end
end
end
end
end
return purchaseArray
end
function p.getPurchases(checkFunc)
local purchaseList = {}
for category, purchaseArray in Shared.skpairs(ShopData.Shop) do
for i, purchase in Shared.skpairs(purchaseArray) do
if checkFunc(category, purchase) then
table.insert(purchaseList, p.processPurchase(category, i - 1))
end
end
end
return purchaseList
end
function p._getPurchaseTable(purchase)
local result = '{| class="wikitable"\r\n|-'
result = result..'\r\n!colspan="2"|'..Icons.Icon({'Shop'})..' Purchase'
if purchase.contains.items ~= nil and Shared.tableCount(purchase.contains.items) > 1 then
result = result..' - '..Icons.Icon({purchase.name, type='item'})
end
result = result..'\r\n|-\r\n!style="text-align:right;"|Cost'
result = result..'\r\n|'..p.getCostString(purchase.cost)
result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements'
result = result..'\r\n|'..p.getRequirementString(purchase.unlockRequirements)
result = result..'\r\n|-\r\n!style="text-align:right;"|Contains'
local containArray = {}
if purchase.contains.items ~= nil then
for i, itemLine in Shared.skpairs(purchase.contains.items) do
local item = Items.getItemByID(itemLine[1])
table.insert(containArray, Icons.Icon({item.name, type='item', qty=itemLine[2]}))
end
end
if purchase.charges ~= nil and purchase.charges > 0 then
table.insert(containArray, '+'..purchase.charges..' '..Icons.Icon({purchase.name, type='item'})..' Charges')
end
result = result..'\r\n|style="text-align:right;"|'..table.concat(containArray, '<br/>')
result = result..'\r\n|}'
return result
end
function p._getItemShopTable(item)
local tableArray = {}
local purchaseArray = p.getItemSourceArray(item.id)
for i, purchase in Shared.skpairs(purchaseArray) do
table.insert(tableArray, p._getPurchaseTable(purchase))
end
return table.concat(tableArray, '\r\n\r\n')
end
function p.getItemShopTable(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module"
end
return p._getItemShopTable(item)
end
function p.getShopMiscUpgradeTable()
local purchList = p.getPurchases(function(cat, purch) return cat == 'General' and string.find(purch.name, '^Auto Eat') == nil end)
return p._getShopTable(purchList, { columns = { 'Purchase', 'Description', 'Cost' }, purchaseHeader = 'Upgrade' })
end
function p.getShopSkillcapeTable()
local capeList = p.getPurchases(function(cat, purch) return cat == 'Skillcapes' end)
local sortOrderFunc = function(a, b)
if a.cost.gp == b.cost.gp then
return a.name < b.name
else
return a.cost.gp < b.cost.gp
end
end
return p._getShopTable(capeList,
{ columns = { 'Purchase', 'Description', 'Cost' },
purchaseHeader = 'Cape',
sortOrder = sortOrderFunc,
headerProps = {["Purchase"] = 'colspan="2" style="width:200px;"', ["Cost"] = 'style=width:120px;'}
})
end
function p.getAutoEatTable()
local resultPart = {}
local purchasesAE = p.getPurchases(function(cat, purch) return string.find(purch.name, '^Auto Eat') ~= nil end)
-- Table header
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '|- class="headerRow-0"')
table.insert(resultPart, '!colspan="2"|Auto Eat Tier!!Minimum Threshold!!Efficiency!!Max Healing!!Cost')
-- Rows for each Auto Eat tier
local mods = {["increasedAutoEatEfficiency"] = 0, ["increasedAutoEatHPLimit"] = 0, ["increasedAutoEatThreshold"] = 0}
for i, purchase in ipairs(purchasesAE) do
-- Modifiers must be accumulated as we go
for modName, modValue in pairs(mods) do
if purchase.contains.modifiers[modName] ~= nil then
mods[modName] = mods[modName] + purchase.contains.modifiers[modName]
end
end
local costAmt = p._getPurchaseSortValue(purchase)
table.insert(resultPart, '|-\r\n|style="min-width:25px; text-align:center;" data-sort-value="' .. purchase.name .. '"| ' .. Icons.Icon({purchase.name, type='upgrade', size=50, notext=true}))
table.insert(resultPart, '| [[' .. purchase.name .. ']]')
table.insert(resultPart, '| style="text-align:right;" data-sort-value="' .. mods.increasedAutoEatThreshold .. '" | ' .. Shared.formatnum(Shared.round(mods.increasedAutoEatThreshold, 0, 0)) .. '%')
table.insert(resultPart, '| style="text-align:right;" data-sort-value="' .. mods.increasedAutoEatEfficiency .. '" | ' .. Shared.formatnum(Shared.round(mods.increasedAutoEatEfficiency, 0, 0)) .. '%')
table.insert(resultPart, '| style="text-align:right;" data-sort-value="' .. mods.increasedAutoEatHPLimit .. '" | ' .. Shared.formatnum(Shared.round(mods.increasedAutoEatHPLimit, 0, 0)) .. '%')
table.insert(resultPart, '| style="text-align:right;" data-sort-value="' .. costAmt .. '" | ' .. Icons.GP(costAmt))
end
table.insert(resultPart, '|}')
return table.concat(resultPart, '\r\n')
end
return p