Hitpoints
The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.
This page was last updated for (v0.22.1). |
Mechanics
Increasing Max Hitpoints
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, to a maximum of 990 at level 99.
There are also several other boosts which can increase the player's maximum hitpoints:
Name | Type | Boost |
---|---|---|
Dragonfire Shield | Equipment | +30 Maximum Hitpoints |
Finn, the Cat | Pet | +10 Maximum Hitpoints |
Mud Dive | Error creating thumbnail: File missing Agility Obstacle |
+20 Maximum Hitpoints |
Cliff Balance | Error creating thumbnail: File missing Agility Obstacle |
+20 Maximum Hitpoints |
Rocky Waters | Error creating thumbnail: File missing Agility Obstacle |
+50 Maximum Hitpoints |
Raft Building | Error creating thumbnail: File missing Agility Obstacle |
+20 Maximum Hitpoints |
Ice Jump | Error creating thumbnail: File missing Agility Obstacle |
+20 Maximum Hitpoints |
Total | +170 Maximum Hitpoints |
Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the Gold Emerald Ring.
Recovering Hitpoints
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the File:Hitpoints Skillcape (item).png Hitpoints Skillcape is equipped, +6 when the Shaman Ring is equipped, and +50 when the Pillar of Combat Agility Pillar is active. In Adventure mode, these flat regeneration amounts scale to +100, +60, and +500 respectively.
Equipping the Gold Ruby Ring increases this amount (including any flat bonuses) by +10%, and using the
familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The
Prayer further increases the resulting amount by +100%. Regeneration Potions provide a 30-150% chance to double the amount. These multiplicative bonuses may stack.
The amount of Hitpoints regenerated can be calculated as follows: [math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]
Hitpoints may also be replenished by eating Food. Raising Hitpoints to
will unlock the File:Hitpoints Skillcape (item).png Hitpoints Skillcape for purchase from the Shop.
characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Regular Skillcape
The HP Skillcape is the skillcape for the HP skill. It can be purchased for 1,000,000 from the Shop once the player reaches File:HP (skill).png Level 99 in the HP skill. The HP Skillcape offers the following benefits when worn:
+10 Flat Hitpoints Regeneration
Superior Skillcape
The File:Superior HP Skillcape (item).png Superior HP Skillcape is the superior skillcape for the HP skill. It can be purchased for 10,000,000 from the Shop once the player reaches File:HP (skill).png Level 120 in the HP skill. File:HP (skill).png Level 120 can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
'
Pet
The pet can be unlocked by doing any action that provides Hitpoints XP.
Pet | Name | DLC | Effect |
---|---|---|---|
Finn, the Cat | +10 Maximum Hitpoints |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |