Herblore

Revision as of 01:48, 4 March 2020 by Talath (talk | contribs) (Added mastery unlocks.)

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Herblore

Herblore is a skill that allows you to make potions that grant buffs to various skills and combat. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of your game screen. You can enable automatic re-use of potions through the Settings menu. Raising herblore to level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the skillcape doubles your potion production.

Mastery Unlocks

Each level of herblore Mastery increases the chance to preserve reources by 0.25%. Raising the mastery level to 15, 40, and 80, will unlock Tier II, Tier III, and Tier IV potions. Once a new potion tier has been unlocked, new potions brewed will automatically be made at that tier for no extra cost.

Combat Potions

Item Name Herblore Level Experience Item Price Ingredients Charges Effect
Melee Accuracy Potion I 5 8 2 1   1   5 5% Increased Melee Accuracy Rating
Melee Accuracy Potion II 5 8 3 1   1   5 10% Increased Melee Accuracy Rating
Melee Accuracy Potion III 5 8 4 1   1   5 15% Increased Melee Accuracy Rating
Melee Accuracy Potion IV 5 8 5 1   1   10 25% Increased Melee Accuracy Rating
Melee Evasion Potion I 10 10 5 1   1   5 5% Increased Melee Evasion Rating
Melee Evasion Potion II 10 10 10 1   1   5 10% Increased Melee Evasion Rating
Melee Evasion Potion III 10 10 15 1   1   5 15% Increased Melee Evasion Rating
Melee Evasion Potion IV 10 10 20 1   1   10 25% Increased Melee Evasion Rating
Ranged Assistance Potion I 15 14 6 1   1   5 5% Increased Ranged Accuracy & Evasion Rating
Ranged Assistance Potion II 15 14 12 1   1   5 10% Increased Ranged Accuracy & Evasion Rating
Ranged Assistance Potion III 15 14 18 1   1   5 15% Increased Ranged Accuracy & Evasion Rating
Ranged Assistance Potion IV 15 14 29 1   1   10 25% Increased Ranged Accuracy & Evasion Rating
Magic Assistance Potion I 25 22 30 1   1   5 5% Increased Magic Accuracy & Evasion Rating
Magic Assistance Potion II 25 22 40 1   1   5 10% Increased Magic Accuracy & Evasion Rating
Magic Assistance Potion III 25 22 50 1   1   5 15% Increased Magic Accuracy & Evasion Rating
Magic Assistance Potion IV 25 22 60 1   1   10 25% Increased Magic Accuracy & Evasion Rating
Regeneration Potion I 35 31 400 1   1   5 3% Increased Hipoints Regeneration
Regeneration Potion II 35 31 490 1   1   8 5% Increased Hipoints Regeneration
Regeneration Potion III 35 31 590 1   1   10 8% Increased Hipoints Regeneration
Regeneration Potion IV 35 31 640 1   1   15 12% Increased Hipoints Regeneration
Ranged Strength Potion I 45 45 120 2   2   5 5% Increased Ranged Strength
Ranged Strength Potion II 45 45 135 2   2   5 10% Increased Ranged Strength
Ranged Strength Potion III 45 45 147 2   2   5 15% Increased Ranged Strength
Ranged Strength Potion IV 45 45 158 2   2   10 25% Increased Ranged Strength
Melee Strength Potion I 60 60 130 1   1   1   5 2% Increased Melee Strength
Melee Strength Potion II 60 60 190 1   1   1   5 4% Increased Melee Strength
Melee Strength Potion III 60 60 260 1   1   1   5 6% Increased Melee Strength
Melee Strength Potion IV 60 60 320 1   1   1   10 12% Increased Melee Strength
Magic Damage Potion I 65 85 140 1   1   1   5 2% Increased Magic Damage
Magic Damage Potion II 65 85 180 1   1   1   5 5% Increased Magic Damage
Magic Damage Potion III 65 85 210 1   1   1   5 9% Increased Magic Damage
Magic Damage Potion IV 65 85 235 1   1   1   5 16% Increased Magic Damage
Diamond Luck Potion I 85 160 2200 1   1   5 Your chance to hit an enemy is lucky (Roll twice, take the better result)
Diamond Luck Potion II 85 160 2300 1   1   10 Your chance to hit an enemy is lucky (Roll twice, take the better result)
Diamond Luck Potion III 85 160 2500 1   1   15 Your chance to hit an enemy is lucky (Roll twice, take the better result)
Diamond Luck Potion IV 85 160 2700 1   1   25 Your chance to hit an enemy is lucky (Roll twice, take the better result)
Damage Reduction Potion I 90 180 850 2   2   1   10 1% Increased Damage Reduction
Damage Reduction Potion II 90 180 950 2   2   1   15 2% Increased Damage Reduction
Damage Reduction Potion III 90 180 1150 2   2   1   20 5% Increased Damage Reduction
Damage Reduction Potion IV 90 180 1500 2   2   1   30 10% Increased Damage Reduction

Skill Potions

Item Name Herblore Level Experience Item Price Ingredients Charges Effect
Bird Nest Potion I 1 5 1 1   2   50 5% Bird Nest drop rate
Bird Nest Potion II 1 5 2 1   2   50 10% Bird Nest drop rate
Bird Nest Potion III 1 5 3 1   2   75 15% Bird Nest drop rate
Bird Nest Potion IV 1 5 4 1   2   100 30% Bird Nest drop rate
Controlled Heat Potion I 20 18 38 2   3   5 Automatically start Bonfires per charge (Costs no logs)
Controlled Heat Potion II 20 18 48 2   3   10 Automatically start Bonfires for free
Controlled Heat Potion III 20 18 58 2   3   15 Automatically start Bonfires for free
Controlled Heat Potion IV 20 18 68 2   3   25 Automatically start Bonfires for free
Generous Cook Potion I 32 28 58 1   2   15 10% chance of 2x cooked food
Generous Cook Potion II 32 28 64 1   2   30 20& chance of 2x food
Generous Cook Potion III 32 28 78 1   2   40 30% chance of 2x food
Generous Cook Potion IV 32 28 94 1   2   60 50% chance of 2x food
Seeing Gold Potion I 36 33 40 1   1   20 10% chance for Silver Ore to also produce a Gold Bar when smithed
Seeing Gold Potion II 36 33 53 1   1   30 20% chance for Silver Ore to also produce a Gold Bar when smithed
Seeing Gold Potion III 36 33 63 1   1   50 40% chance for Silver Ore to also produce a Gold Bar when smithed
Seeing Gold Potion IV 36 33 73 1   1   80 75% chance for Silver Ore to also produce a Gold Bar when smithed
Fishermans Potion I 40 36 60 2   2   10 Always catch the highest level fish in the area
Fishermans Potion II 40 36 75 2   2   20 Always catch the highest level fish in the area
Fishermans Potion III 40 36 90 2   2   50 Always catch the highest level fish in the area
Fishermans Potion IV 40 36 122 2   2   100 Always catch the highest level fish in the area
Skilled Fletching Potion I 42 39 67 2   2   20 5% chance to receive 2x items per Fletch
Skilled Fletching Potion II 42 39 78 2   2   30 10% chance to receive 2x items per Fletch
Skilled Fletching Potion III 42 39 90 2   2   40 15% chance to receive 2x items per Fletch
Skilled Fletching Potion IV 42 39 100 2   2   50 25% chance to receive 2x items per Fletch
Gentle Hands Potion I 45 41 57 1   1   20 5% chance for double Thieving rewards
Gentle Hands Potion II 45 41 73 1   1   30 10% chance for double Thieving rewards
Gentle Hands Potion III 45 41 84 1   1   40 15% chance for double Thieving rewards
Gentle Hands Potion IV 45 41 92 1   1   50 25% chance for double Thieving rewards
Crafting Potion I 49 41 1 1   3   10 5% chance for Double Crafting XP
Crafting Potion II 49 41 1 1   3   10 8% chance for Double Crafting XP
Crafting Potion III 49 41 1 1   3   10 10% chance for Double Crafting XP
Crafting Potion IV 49 41 1 1   3   15 15% chance for Double Crafting XP
Perfect Swing Potion I 53 53 102 1   2   1   30 10% chance to do zero damage to Ores and Rune Essence
Perfect Swing Potion II 53 53 113 1   2   1   50 20% chance to do zero damage to Ores and Rune Essence
Perfect Swing Potion III 53 53 136 1   2   1   80 40% chance to do zero damage to Ores and Rune Essence
Perfect Swing Potion IV 53 53 150 1   2   1   100 80% to do zero damage to Ores and Rune Essence
Elemental Potion I 63 63 140 1   2   20 5% chance to gain a random Elemental Rune per Runecraft
Elemental Potion II 63 63 155 1   2   30 10% chance to gain a random Elemental Rune per Runecraft
Elemental Potion III 63 63 170 1   2   40 25% chance to gain a random Elemental Rune per Runecraft
Elemental Potion IV 63 63 200 1   2   50 50% chance to gain a random Elemental Rune per Runecraft
Herblore Potion I 71 99 450 3   20 1% chance to gain a second potion of a random tier
Herblore Potion II 71 99 480 3   30 2% chance to gain a second potion of a random tier
Herblore Potion III 71 99 500 3   40 3% chance to gain a second potion of a random tier
Herblore Potion IV 71 99 530 3   60 6% chance to gain a second potion of a random tier
Generous Harvest Potion I 74 112 312 1   2   2   5 5% chance for double harvest.
Generous Harvest Potion II 74 112 330 1   2   2   10 10% chance for double harvest.
Generous Harvest Potion III 74 112 345 1   2   2   15 15% chance for double harvest.
Generous Harvest Potion IV 74 112 390 1   2   2   25 25% chance for double harvest.