Infernal Stronghold/Guide

Revision as of 17:14, 14 December 2021 by Vbion (talk | contribs) (Add Malcs combos)
This page was last updated for (v1.0).

Why clear Infernal Stronghold?

There are three main uses for

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Infernal Stronghold

:

Manual-eating build

The following build is for the players who just finished the

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Volcanic Cave

and the subsequent   Ancient Claw grind.

Without manual eating, the main cause of death for the build below is   Malcs's combo of Sealing (Stun) + Penetrating Claws.

Item Slot DR%
  (G) Ancient Helmet Head 7%
  (G) Ancient Platebody Body 7%
  (G) Ancient Platelegs Leggings 7%
  (G) Dragon Boots Boots 6%
  (U) Ancient D-hide Vambraces Hands 6%
Subtotal 33%
  Fire Cape Cape 2%
  Elite Amulet of Defence Neck 2%
  Silver Diamond Ring Ring 1%
  Ancient Claw Main Weapon 0%
  (G) Ancient Shield Off-hand 7%
Total 45%

It is heavily advised to use either the   Ancient Claw or at the very least   Sunset Rapier because you want to get out of stun quickly, and the faster your attack speed is, the faster you will do it.

You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 25%. With them, it's around 40%.
If you have Diamond Luck potions, it might be the right occasion to use them.

Getting the   Infernal Cape after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the   Infernal Claw.

Optionally, it is advised to grind out the   DFS, preferably with

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Icicle Volley

because it oneshots   Green Dragons or with 20k-accuracy

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Slicing Winds

otherwise. DFS can make your fight with Malcs more relaxed if you can't yet survive   Malcs's Sealing+Penetrating Claws from full health.

You also can swap   Silver Diamond Ring for   Aorpheat's Signet Ring if you have enough DR to survive the combo from full HP. It will give you more than 200k GP per clear and a 5% chance to double the drops.

Malcs's Combos

To attempt

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Infernal Stronghold

, it is heavily advised to have the AutoEat threshold above all Malcs's moves when you're not stunned. The build above and can do that with 900 HP, although it is advised to check it with the Combat Simulator if you're not sure. As additional info, with   DFS and 990 total HP, you definitely can do it like that.

Otherwise, you would need to keep track of many moves, which will likely lead to death and lost gear that needs hundreds of hours to get again.

Check your thresholds in the first fight just in case.

You will need to manually eat when Malcs uses Sealing:

  • Sealing + Penetrating Claws: It will be your cause of death if you underestimate it. Be aware that the Spam Autoeat kicks in with a delay after you push a keyboard button, so press it before the Penetrating Claws hit you. Calculate the damage from Penetrating Claws by [math]\displaystyle{ 640 \times (1-\text{DR}) \times 1.3 \times 2 }[/math].
  • Sealing + Tail Whip: Heal to full HP. If you have time, look what the max damage of the Tail Whip is when you are stunned, so you can refrain from manual eating when your HP allows it. Or you can calculate it before the fight by [math]\displaystyle{ 690 \times (1-\text{DR}) \times 1.3 }[/math].
  • Sealing + Usual Attack: Happens when Malcs uses another Sealing after the first one. Use the same logic as with Tail Whip.
  • Sealing + Inferno: A free get-out-of-jail card. You don't need to manually eat at all.