Module:CombatAreas/AreaTables

< Module:CombatAreas
Revision as of 21:01, 8 January 2022 by Auron956 (talk | contribs) (Correct case)

Documentation for this module may be created at Module:CombatAreas/AreaTables/doc

--Splitting this out so I can make Module:Monsters calls (Monsters calls CombatAreas, so this prevents a loop)

local p = {}

local AreaData = mw.loadData('Module:CombatAreas/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local CombatAreas = require('Module:CombatAreas')
local Pets = require('Module:Pets')

function p.getLowHighLevels(idList)
	local lowLevel = 1000000
	local highLevel = 0
	for i, monID in Shared.skpairs(idList) do
		local monster = Monsters.getMonsterByID(monID)
		local cmbLevel = Monsters._getMonsterCombatLevel(monster)
		if cmbLevel < lowLevel then lowLevel = cmbLevel end
		if cmbLevel > highLevel then highLevel = cmbLevel end
	end
	return lowLevel, highLevel
end

function p.getCombatAreaTable()
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Lowest Monster Level!!Highest Monster Level'

	for i, areaIdx in ipairs(AreaData.displayOrder.combatAreas) do
		local area = CombatAreas.getAreaByID('combat', areaIdx)
		result = result..'\r\n|-'
		result = result..'\r\n|'..Icons.Icon({area.name, type='combat', size='50', notext=true})
		result = result..'||'..Icons.Icon({area.name, type='combat', noicon=true})
		local diff1 = Constants.getDifficultyString(area.difficulty[1])
		local diff2 = Constants.getDifficultyString(area.difficulty[2])
		result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..diff1
		if diff1 ~= diff2 and diff2 ~= nil then result = result..' - '..diff2 end
		local lowLvl, highLvl = p.getLowHighLevels(area.monsters)
		result = result..'||'..lowLvl..'||'..highLvl
	end
	result = result..'\r\n|}'

	return result
end

function p.getSlayerAreaTable()
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Highest Monster Level!!Requirements!!Area Effect'

	for i, areaIdx in ipairs(AreaData.displayOrder.slayerAreas) do
		local area = CombatAreas.getAreaByID('slayer', areaIdx)
		result = result..'\r\n|-'
		result = result..'\r\n|'..Icons.Icon({area.name, type='slayer', size='50', notext=true})
		result = result..'||'..Icons.Icon({area.name, type='slayer', noicon=true})
		local diff1 = Constants.getDifficultyString(area.difficulty[1])
		local diff2 = Constants.getDifficultyString(area.difficulty[2])
		result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..diff1
		if diff1 ~= diff2 and diff2 ~= nil then result = result..' - '..diff2 end
		local lowLvl, highLvl = p.getLowHighLevels(area.monsters)
		result = result..'||'..highLvl
		result = result..'||'..CombatAreas._getAreaRequirements(area)
		result = result..'|| '..CombatAreas._getAreaStat(area, 'areaEffectDesc')
	end

	result = result..'\r\n|}'

	return result
end

function p._getDungeonRewards(area, asList)
	if asList == nil then
		asList = true
	elseif type(asList) == 'string' then
		asList = asList.upper ~= 'FALSE'
	end

	local chr = asList and '* ' or ''
	local rewardList = {}
	
	-- GP reward
	if area.isEvent == nil or not area.isEvent then
		local bossMonster = Monsters.getMonsterByID(area.monsters[Shared.tableCount(area.monsters)])
		local gpMin = bossMonster.dropCoins[1]
		local gpMax = bossMonster.dropCoins[2]
		if gpMin > 0 and gpMax > 0 then
			if gpMin == gpMax then
				table.insert(rewardList, chr .. Icons.GP(gpMin))
			else
				table.insert(rewardList, chr .. Icons.GP(gpMin, gpMax))
			end
		end
	end
	
	-- Item rewards
	if type(area.rewards) == 'table' then
		for i, rewardID in ipairs(area.rewards) do
			local rewardItem = Items.getItemByID(rewardID)
			if rewardItem == nil then
				table.insert(rewardList, chr .. 'Unknown item (ID ' .. tostring(rewardID) .. ')[[Category:Pages with script errors]]')
			else
				table.insert(rewardList, chr .. Icons.Icon({rewardItem.name, type='item', qty=1}))
			end
		end
	end
	
	-- Event (Impending Darkness) rewards
	if area.isEvent ~= nil and area.isEvent then
		for i, rewardID in ipairs(AreaData.event.rewards) do
			local rewardItem = Items.getItemByID(rewardID)
			table.insert(rewardList, chr .. Icons.Icon({rewardItem.name, type='item', qty=1}))
		end
	end

	if asList then
		return table.concat(rewardList, '\r\n')
	else
		return table.concat(rewardList, '<br/>')
	end
end

function p.getDungeonRewards(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local asList = frame.args ~= nil and frame.args[2] or true
	local area = CombatAreas.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
	end

	if area.type == 'dungeon' then
		return p._getDungeonRewards(area, asList)
	else
		return "ERROR: "..areaName.." is not a dungeon[[Category:Pages with script errors]]"
	end
end

function p.getDungeonTable(frame)
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|-class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Dungeon!!Difficulty!!Monsters!!Boss Level!!Reward(s)!!Boss Pet'

	for i, dungIdx in ipairs(AreaData.displayOrder.dungeons) do
		local dung = CombatAreas.getAreaByID('dungeon', dungIdx)
		result = result..'\r\n|-'
		result = result..'\r\n|data-sort-value="'..dung.name..'"|'..Icons.Icon({dung.name, type='dungeon', size='50', notext=true})
		result = result..'||'..Icons.Icon({dung.name, type='dungeon', noicon=true})
		result = result..'||data-sort-value="'..dung.difficulty[1]..'"|'..CombatAreas._getAreaStat(dung, 'difficulty')
		result = result..'||'..Shared.tableCount(dung.monsters)

		local boss = Monsters.getMonsterByID(dung.monsters[Shared.tableCount(dung.monsters)])
		result = result..'||'..Shared.formatnum(Monsters._getMonsterCombatLevel(boss))

		result = result..'||'..p._getDungeonRewards(dung, false)
		if dung.petID ~= nil then
			local pet = Pets.getPetByID(dung.petID)
			result = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'})
		else
			result = result..'|| '
		end
	end

	result = result..'\r\n|}'
	return result
end

function p._getDungeonDRTable(dung, mode, doStuns)
	local AutoEatVals = {T1 = 0.2, T2 = 0.3, T3 = 0.4, T3W = 0.45} 
	--NOTE: Due to Agility Obstacles, this value is a tad arbitrary
	local MaxViableHP = 1120
	--This is the highest DR to list as possible. Value might be slightly off right now, currently just setting up value for testing
	local MaxViableDR = 81
	--This is the highest DR row shown. This should be higher than MaxViableDR
	local MaxVisibleDR = 85

	if doStuns == nil then
		doStuns = true
	elseif type(doStuns) == 'string' then
		doStuns = string.upper(doStuns) == 'TRUE'
	end

	--First, figure out what our max hit for each style is
	local MaxHits = { Melee = 0, Ranged = 0, Magic = 0 }
	for i, monsterID in Shared.skpairs(dung.monsters) do
		local monster = Monsters.getMonsterByID(monsterID)
		local styleName = Constants.getCombatStyleName(monster.attackType)
		local maxHit = Monsters._getMonsterMaxHit(monster, doStuns)
		if maxHit > MaxHits[styleName] then
			MaxHits[styleName] = maxHit
		end
	end

	--Then, figure out the DR row to start with
	--This is the DR that is one lower than the lowest possible DR for the best style
	local StyleArray = {"Melee", "Ranged", "Magic"}
	local EatThreshold = math.floor(MaxViableHP * AutoEatVals.T3W)
	local minDR = 100
	for i, playerStyle in Shared.skpairs(StyleArray) do
		local maxStyleDR = 0
		for enemyStyle, styleHit in Shared.skpairs(MaxHits) do
			if styleHit > 0 and styleHit > EatThreshold then
				local styleDR = math.ceil((1 - (EatThreshold / styleHit)) * 100)
				styleDR = math.ceil(styleDR / Constants.getTriangleDRModifier(playerStyle, enemyStyle, mode))
				maxStyleDR = math.max(maxStyleDR, styleDR)
			end
		end
		minDR = math.min(minDR, maxStyleDR)
	end

	minDR = minDR - 1

	--Finally, build the table using those starting points
	local StyleHeader = "Melee!!Ranged!!Magic"
	StyleHeader = StyleHeader..'!!'..StyleHeader..'!!'..StyleHeader..'!!'..StyleHeader

	local result = '{| class="wikitable stickyHeader"'
	result = result..'\r\n|-class="headerRow-0"'
	result = result..'\r\n!Pre-Triangle DR!!colspan=3|AE T3 + Wasteful!!colspan=3|Auto Eat Tier 3!!colspan=3|Auto Eat Tier 2!!colspan=3|Auto Eat Tier 1'
	result = result..'\r\n|-class="headerRow-0"'
	result = result..'\r\n!DR %!!'..StyleHeader

	local getHpForStyle = function(playerStyle, autoEat, playerDR) 
		return nil
	end

	for dr = minDR, MaxVisibleDR, 1 do
		
	end

	result = result..'\r\n|}'

	return result
end

function p.getDungeonDRTable(frame)
	local dungName = frame.args ~= nil and frame.args[1] or frame[1]
	local mode = frame.args ~= nil and frame.args[2] or frame[2]
	local doStuns = frame.args ~= nil and frame.args[3] or frame[3]
	local dung = CombatAreas.getArea(dungName)

	if dung == nil then
		return 'ERROR: Invalid dungeon name'
	end

	return p._getDungeonDRTable(dung, mode, doStuns)
end

return p