Combat Triangle

Revision as of 05:15, 2 February 2022 by Pollychan (talk | contribs) (Updated page version to v1.0.2)

The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.

This page was last updated for (v1.0.2).

Each combat type is strong against one of the other two combat types and weak against the other:

Error creating thumbnail: File missing
Melee

is strong against

Error creating thumbnail: File missing
Ranged

.

Error creating thumbnail: File missing
Ranged

is strong against

Error creating thumbnail: File missing
Magic

.

Error creating thumbnail: File missing
Magic

is strong against

Error creating thumbnail: File missing
Melee

.

When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.

When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.

The exact bonuses and penalties depend on which style the player is using and whether they are playing a

Error creating thumbnail: File missing
Hardcore

or Adventure character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.

Bonuses

Template:CombatTriangleAdjustmentTable