Impending Darkness Event/Guide

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

This page was last updated for (v1.0.2).

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.

Setup

Equipment Sets

You will need to equip each outlined set as you will be switching between equipment sets frequently.

The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.

Slayer Negation Sets

Melee
If you choose the immune to stun modifier, switch off Fighter Amulet.

Slot Item
Helmet   Slayer Helmet (Master)
Platebody   Slayer Platebody (Master)
Platelegs   Terran God Platelegs
Boots   Terran God Boots
Weapon   Tidal Edge
Shield   Earth Layered Shield
Amulet   Fighter Amulet -   Fury of the Elemental Zodiacs
Ring   Hunter's Ring
Gloves   Terran God Gloves
Quiver   Whetstone
Cape   Maximum Skillcape
Passive 3rd Master Slayer Piece


Ranged

Slot Item
Helmet   Slayer Cowl (Master)
Platebody   Slayer Leather Body (Master)
Platelegs   Aeris God Platelegs
Boots   Aeris God Boots
Weapon
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Shockwave
Shield   Earth Layered Shield
Amulet   Deadeye Amulet -   Fury of the Elemental Zodiacs
Ring   Hunter's Ring
Gloves   Aeris God Gloves
Quiver   Jadestone Bolts
Cape   Maximum Skillcape
Passive 3rd Master Slayer Piece

Magic

Slot Item
Helmet   Slayer Wizard Hat (Master)
Platebody   Slayer Wizard Robes (Master)
Platelegs   Glacia God Platelegs
Boots   Glacia God Boots
Weapon   Ocean Song
Shield   Earth Layered Shield
Amulet   Fury of the Elemental Zodiacs -   Elite Amulet of Magic
Ring   Hunter's Ring
Gloves   Glacia God Gloves
Quiver   Prayer Scroll or   Wizard's Scroll
Cape   Maximum Skillcape
Passive 3rd Master Slayer Piece


God Armor Set

The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.
Melee
If you choose the immune to stun modifier, switch off Fighter Amulet.

Slot Item
Helmet   Terran God Helmet
Platebody   Terran God Platebody
Platelegs   Terran God Platelegs
Boots   Terran God Boots
Weapon   Tidal Edge
Shield   Earth Layered Shield
Amulet   Fighter Amulet -   Fury of the Elemental Zodiacs
Ring   Hunter's Ring
Gloves   Terran God Gloves
Quiver   Whetstone
Cape   Maximum Skillcape
Passive 3rd Master Slayer Piece

Ranged

Slot Item
Helmet   Aeris God Helmet
Platebody   Aeris God Platebody
Platelegs   Aeris God Platelegs
Boots   Aeris God Boots
Weapon
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Shockwave
Shield   Earth Layered Shield
Amulet   Deadeye Amulet -   Fury of the Elemental Zodiacs
Ring   Hunter's Ring
Gloves   Aeris God Gloves
Quiver   Jadestone Bolts
Cape   Maximum Skillcape
Passive 3rd Master Slayer Piece

Magic

Slot Item
Helmet   Glacia God Helmet
Platebody   Glacia God Platebody
Platelegs   Glacia God Platelegs
Boots   Glacia God Boots
Weapon   Ocean Song
Shield   Earth Layered Shield
Amulet   Fury of the Elemental Zodiacs -   Elite Amulet of Magic
Ring   Hunter's Ring
Gloves   Glacia God Gloves
Quiver   Prayer Scroll or   Wizard's Scroll
Cape   Maximum Skillcape
Passive 3rd Master Slayer Piece

Agility Course

  1. Any
  2. Any
  3. Pipe Climb
  4. Coal Stones
  5. Cliff Balance
  6. Lake Swim/Rocky Waters
  7. Boulder Trap/Water Trap
  8. Raft Building/Pipe Crawl
  9. Ice Jump
  10. Ocean Rafting
  11. Pillar of Combat

Potions

Diamond Luck Potions for the entire event.

Summoning

Dragon + respective combat style for each set.

Astrology

Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes, Immune to Sleep
  2. +20% Maximum Hit, +20% Accuracy Rating
  3. +2000 Hitpoints, -10% Maximum Hit
  4. +20% Maximum Hitpoints, -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints
  6. +15% Damage Reduction, +15% Global Evasion
  7. +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack
  8. +100% chance to ignore Slow effects, -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion
  10. +15% chance to apply affliction when attacking, +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear are as follow:

  1. Unhallowed Wasteland
  2. Dark Waters
  3. Shrouded Badlands
  4. Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.

Fight Details

Prayers

Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
Shrouded Badlands Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Perilous Peaks Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Dark Waters Protect from Ranged Battleheart, Stoneskin Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.
Unhallowed Wasteland Protect from Melee Protect from Magic, Stoneskin, Battleheart Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.

Eating Patterns

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Impending Darkness Event

takes more attention than

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Into the Mist

. High healing food such as   Whale (Perfect) are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
Rokken/Rokken Boss Shockwave Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
  Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.
  Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
  Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
  Bane Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
  Bane Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
  Bane, Instrument of Fear Suffocate, Fragile Mind The same notes apply from Bane.
  Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better dps; however, they will have to be selected every time you swap to your magic set.

Slayer Area Notes
Shrouded Badlands You can magic set and Ocean Song the entire area.
Perilous Peaks Swap each set for combat triangle advantage.
Dark Waters Swap each set for combat triangle advantage.
Unhallowed Wasteland Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.

Bane Fights

Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.

Melee Bane

Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.

Ranged Bane

Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.

Magic Bane

Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.