Module:Sandbox/Items/SourceTables
Documentation for this module may be created at Module:Sandbox/Items/SourceTables/doc
local p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Sandbox/Items/data')
local SkillData = mw.loadData('Module:Sandbox/Skills/data')
local MagicData = mw.loadData('Module:Magic/data')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Items = require('Module:Sandbox/Items')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local GatheringSkills = require('Module:Sandbox/Skills/Gathering')
local SkillEnum = mw.loadData('Module:Constants/data').skill
-- Implements overrides for sources which cannot be obtained from game data
-- Currently only overrides for dungeon sources are implemented here
local sourceOverrides = {
['Dungeon'] = {
[950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
[951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil
[1116] = 'Into the Mist' -- Beginning of the End
}
}
function p._getCreationTable(item)
local skill = ''
local specialReq = nil
local time = 0
local maxTime = nil
local lvl = 0
local xp = 0
local qty = nil
local req = nil
local tables = {}
--First figure out what skill is used to make this...
if type(item.masteryID) == 'table' then
local skillID, masteryID = item.masteryID[1], item.masteryID[2]
skill = Constants.getSkillName(skillID)
if skillID == SkillEnum.Fishing then
-- Fishing
local fish = SkillData.Fishing.Fish[masteryID + 1]
if fish ~= nil and fish.itemID == item.id then
lvl = fish.level
xp = fish.baseXP
qty = 1
time = fish.baseMinInterval / 1000
maxTime = fish.baseMaxInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
end
elseif skillID == SkillEnum.Mining then
-- Mining
local rock = SkillData.Mining.Rocks[masteryID + 1]
if rock ~= nil then
lvl = rock.levelRequired
xp = rock.baseExperience
qty = rock.baseQuantity
time = 3
if item.name == 'Dragonite Ore' then
specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
end
elseif Shared.contains({SkillEnum.Smithing, SkillEnum.Fletching, SkillEnum.Crafting,
SkillEnum.Runecrafting, SkillEnum.Herblore}, skillID) then
-- Smithing, Fletching, Crafting, Runecrafting, Herblore
-- All have somewhat consistent recipe data structures
local recipeKey = (skillID == SkillEnum.Herblore and 'Potions') or 'Recipes'
local recipe = SkillData[skill][recipeKey][masteryID + 1]
if recipe ~= nil and recipe.itemID == item.id then
local baseTime = {
[SkillEnum.Smithing] = 2,
[SkillEnum.Fletching] = 2,
[SkillEnum.Crafting] = 3,
[SkillEnum.Runecrafting] = 2,
[SkillEnum.Herblore] = 2
}
local baseQty = recipe.baseQuantity or 1
lvl = recipe.level
xp = recipe.baseXP
time = baseTime[skillID]
-- Some items (such as Arrow shafts) have multiple recipes
if type(recipe.alternativeCosts) == 'table' then
for i, altCost in ipairs(recipe.alternativeCosts) do
req = altCost.itemCosts
qty = baseQty * altCost.quantityMultiplier
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
elseif type(recipe.itemCosts) == 'table' and Shared.tableCount(recipe.itemCosts) > 0 then
req = recipe.itemCosts
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, baseQty, time))
end
end
elseif skillID == SkillEnum.Summoning then
-- Summoning
local recipe = SkillData.Summoning.Marks[masteryID + 1]
if recipe ~= nil and recipe.itemID == item.id then
lvl = recipe.level
xp = recipe.baseXP
qty = recipe.baseQuantity
time = 5
-- Create item requirements text
local ShardCostArray, OtherCostArray = {}, {}
-- Shards
for j, cost in ipairs(recipe.itemCosts) do
local shard = Items.getItemByID(cost.id)
if shard ~= nil then
table.insert(ShardCostArray, Icons.Icon({item.name, type='item', notext=true, qty=cost.qty}))
end
end
-- Other costs
local recipeGPCost = SkillData.Summoning.RecipeGPCost
if recipe.gpCost > 0 then
table.insert(OtherCostArray, Icons.GP(recipe.gpCost))
end
if recipe.scCost > 0 then
table.insert(OtherCostArray, Icons.SC(recipe.scCost))
end
for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
local nonShard = Items.getItemByID(nonShardID)
if nonShard ~= nil then
local itemValue = math.max(item.sellsFor, 20)
local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
table.insert(OtherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
end
end
req = table.concat(ShardCostArray, ', ')
if #OtherCostArray > 0 then
req = req .. '<br/>and one of the following:<br/>' .. table.concat(OtherCostArray, "<br/>'''OR''' ")
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
end
-- Woodcutting
if item.type == 'Logs' then
-- Determine which tree (if any) the log is from
for i, tree in ipairs(SkillData.Woodcutting.Trees) do
if tree.logID == item.id then
skill = 'Woodcutting'
lvl = tree.levelRequired
time = tree.baseInterval / 1000
xp = tree.baseExperience
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
end
end
end
-- Cooking
if item.canEat then
for i, recipe in ipairs(SkillData.Cooking.Recipes) do
if recipe.itemID == item.id or recipe.perfectCookID == item.id then
skill = 'Cooking'
lvl = recipe.level
xp = recipe.baseXP
req = recipe.itemCosts
qty = recipe.baseQuantity
time = recipe.baseInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
end
end
end
-- Farming
if item.type == 'Herb' or item.type == 'Logs' or (item.type == 'Food' and item.category ~= 'Cooking') then
-- Herb means farming
-- Logs/Food might mean farming or might not. Depends on the item
for i, seed in ipairs(ItemData.Items) do
if seed.grownItemID ~= nil and seed.grownItemID == item.id then
skill = 'Farming'
lvl = seed.farmingLevel
xp = seed.farmingXP
time = seed.timeToGrow
if item.type == 'Logs' then
qty = 35
else
qty = 15
end
req = {{id = seed.id, qty = (seed.seedsRequired ~= nil and seed.seedsRequired or 1)}}
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
end
end
end
-- Alt. Magic, excludes Gems and Bars
-- Bars are handled by getItemSuperheatTable()
-- Gems are handled by _getItemLootSourceTable()
for i, altSpell in ipairs(MagicData.AltMagic) do
if type(altSpell.produces) == 'number' and altSpell.produces == item.id then
table.insert(tables, p._buildAltMagicTable(altSpell))
end
end
if Shared.tableCount(tables) == 0 then
return ""
else
return table.concat(tables, '\r\n')
end
end
function p.getAltMagicTable(frame)
local spellName = frame.args ~= nil and frame.args[1] or frame
local spell = Magic.getSpell(spellName, 'AltMagic')
if spell == nil then
return 'ERROR: Could not find Alt Magic spell "' .. spellName .. '"[[Category:Pages with script errors]]'
else
return p._buildAltMagicTable(spell)
end
end
function p._buildAltMagicTable(spell)
local resultPart = {}
table.insert(resultPart, '{|class="wikitable"\r\n|-')
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'}))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))
-- The produces property of Alt magic spells is as follows:
-- -3 = A random gem, using the same weights as Mining
-- -2 = A bar of the type being created (Superheat)
-- -1 = GP (Alchemy)
-- 0 = Undefined
-- >0 = Item ID of the item being produced
-- The amount produced is determined by the productionRatio property
-- The consumes property of Alt Magic spells is as follows:
-- 0 = Any item
-- 1 = Junk item
-- 2 = Superheat/ores with Coal
-- 3 = Superheat/ores without Coal
-- 4 = Nothing
-- 5 = Coal ore
-- Superheat (2, 3) is handled by _getItemSuperheatTable()
if spell.consumes ~= nil then
local consumeText = {
'1 of any item',
'1 of any [[Fishing#Junk|Junk]] item',
'1 x required ores for the chosen bar',
'1 x required ores (except ' .. Icons.Icon({'Coal Ore', type='item'}) .. ') for the chosen bar',
nil,
Icons.Icon({'Coal Ore', type='item', qty=1})
}
local consumeStr = consumeText[spell.consumes + 1]
if consumeStr ~= nil then
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
table.insert(resultPart, '\r\n| ' .. consumeStr)
end
end
--Add runes
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))
--Now just need the output quantity, xp, and casting time (which is always 2)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost)
if qty == nil then qty = 1 end
local resultPart = {}
table.insert(resultPart, '{|class="wikitable"')
if req ~= nil then
table.insert(resultPart, '\r\n!colspan="2"|Item Creation')
else
table.insert(resultPart, '\r\n!colspan="2"|Item Production')
end
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end
if req ~= nil then
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
if type(req) == 'table' then
for i, mat in pairs(req) do
if i > 1 then table.insert(resultPart, '<br/>') end
local matItem = Items.getItemByID(mat.id)
if matItem == nil then
table.insert(resultPart, mat.qty..'x ?????')
else
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty}))
end
end
if gpCost ~= nil and gpCost > 0 then
table.insert(resultPart, '<br/>')
table.insert(resultPart, Icons.GP(gpCost))
end
else
table.insert(resultPart, req)
end
end
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
table.insert(resultPart, '\r\n|'..qty)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
if maxTime ~= nil then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getCreationTable(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getCreationTable(item)
end
function p._getItemSources(item, asList, addCategories)
local lineArray = {}
local categoryArray = {}
--Alright, time to go through all the ways you can get an item...
--First up: Can we kill somebody and take theirs?
local killStrPart = {}
for i, monster in ipairs(MonsterData.Monsters) do
local isDrop = false
if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
isDrop = true
elseif monster.lootTable ~= nil then
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
-- - A monster before the boss, which doesn't drop anything except shards (checked above)
-- - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
isDrop = true
break
end
end
end
if isDrop then
-- Item drops when the monster is killed
table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true}))
end
end
-- Is the item dropped from any dungeon?
local dungeonStrPart = {}
local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
if dungeonList ~= nil then
for i, dungeon in ipairs(dungeonList) do
table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
end
end
-- Is the item dropped from a cycle of the Impending Darkness event?
for i, eventItemID in ipairs(Areas.eventData.rewards) do
if item.id == eventItemID then
local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ')
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true}))
break
end
end
-- Special exceptions for lore books
if sourceOverrides['Dungeon'][item.id] ~= nil then
table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true}))
end
if Shared.tableCount(dungeonStrPart) > 0 then
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
end
if Shared.tableCount(killStrPart) > 0 then
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
end
--Next: Can we find it in a box?
--While we're here, check for upgrades, and growing
local lootPart, upgradePart, growPart = {}, {}, {}
for i, item2 in pairs(ItemData.Items) do
if item2.dropTable ~= nil then
for j, loot in ipairs(item2.dropTable) do
if loot[1] == item.id then
table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
break
end
end
end
if item2.trimmedItemID ~= nil and item2.trimmedItemID == item.id then
table.insert(upgradePart, Icons.Icon({item2.name, type='item', notext=true}))
end
if item2.grownItemID == item.id then
-- Farming
table.insert(growPart, Icons.Icon({item2.name, type='item', notext=true}))
end
end
if #lootPart > 0 then
table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, ','))
end
if #upgradePart > 0 then
table.insert(categoryArray, '[[Category:Upgraded Items]]')
table.insert(lineArray, 'Upgrading: ' .. table.concat(upgradePart, ','))
end
if #growPart > 0 then
table.insert(categoryArray, '[[Category:Harvestable Items]]')
table.insert(lineArray, 'Growing: ' .. table.concat(growPart, ','))
end
--Next: Can we take it from somebody else -without- killing them?
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
if type(thiefItems) == 'table' then
local thiefPart = {}
for i, thiefRow in ipairs(thiefItems) do
if thiefRow.npc == 'all' then
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
table.insert(lineArray, Icons._SkillReq('Thieving', 1))
else
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
end
end
if #thiefPart > 0 then
table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, ','))
end
end
--Check if we can make it ourselves
--AstrologyCheck (Just a brute force for now because only two items)
if Shared.contains({'Stardust', 'Golden Stardust'}, item.name) then
table.insert(lineArray, Icons.Icon({'Astrology', type='skill'}))
end
-- Sources discoverable through mastery IDs
-- Does _not_ handle:
-- Fishing: Junk, special items
-- Cooking: perfect items
if type(item.masteryID) == 'table' then
local skillID, masteryID = item.masteryID[1], item.masteryID[2]
local skill = Constants.getSkillName(skillID)
local keyData = {
[SkillEnum.Fishing] = { ["recipe"] = 'Fish' },
[SkillEnum.Mining] = { ["recipe"] = 'Rocks', ["level"] = 'levelRequired' },
[SkillEnum.Smithing] = {},
[SkillEnum.Fletching] = {},
[SkillEnum.Crafting] = {},
[SkillEnum.Runecrafting] = {},
[SkillEnum.Herblore] = { ["recipe"] = 'Potions' },
[SkillEnum.Summoning] = { ["recipe"] = 'Marks' }
}
local keys = keyData[skillID]
if type(keys) == 'table' then
if keys.recipe == nil then
keys.recipe = 'Recipes'
end
if keys.level == nil then
keys.level = 'level'
end
local recipe = SkillData[skill][keys.recipe][masteryID + 1]
if recipe ~= nil and recipe.itemID == item.id then
local levelReq = recipe[keys.level]
if levelReq ~= nil then
table.insert(lineArray, Icons._SkillReq(skill, levelReq))
end
end
end
end
-- Woodcutting
for i, tree in ipairs(SkillData.Woodcutting.Trees) do
if tree.logID == item.id then
table.insert(lineArray, Icons._SkillReq('Woodcutting', tree.levelRequired))
break
end
end
-- Woodcutting: Nests
if item.name == 'Bird Nest' then
table.insert(lineArray, Icons._SkillReq('Woodcutting', 1))
end
-- Fishing: Junk & Specials
if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
else
for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
if specialItem[1] == item.id then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
break
end
end
end
-- Cooking
if item.canEat then
for i, recipe in ipairs(SkillData.Cooking.Recipes) do
if recipe.itemID == item.id or recipe.perfectCookID == item.id then
table.insert(lineArray, Icons._SkillReq('Cooking', recipe.level))
break
end
end
end
-- Alt. Magic
for i, altSpell in ipairs(MagicData.AltMagic) do
if type(altSpell.produces) == 'number' and
((altSpell.produces == -3 and item.type == 'Gem' and item.name ~= 'Jadestone')
or (altSpell.produces == -2 and item.type == 'Bar')
or (altSpell.produces > 0 and altSpell.produces == item.id)) then
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
break
end
end
--Finally there are some weird exceptions:
--Coal can be acquired via firemaking
if item.name == "Coal Ore" then
table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
end
--Gems can be acquired from Mining
if item.type == 'Gem' and item.name ~= 'Jadestone' then
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
end
--Rhaelyx pieces are also special
if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
local rhaSkills = {
Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'},
Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
}
local rhaSkList, subText = nil, ''
if item.name == 'Circlet of Rhaelyx' then
rhaSkList = {rhaSkills.Circlet}
elseif item.name == 'Jewel of Rhaelyx' then
rhaSkList = {rhaSkills.Jewel}
elseif item.name == 'Mysterious Stone' then
rhaSkList = {rhaSkills.Jewel, rhaSkills.Circlet}
subText = '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'})
end
local rhaStrPart = {}
for i, skillList in ipairs(rhaSkList) do
for j, skillName in ipairs(skillList) do
table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
end
end
table.insert(lineArray, 'Any action in: ' .. table.concat(rhaStrPart, ', ') .. subText)
end
--Tokens are from the appropriate skill
if item.isToken and item.skill ~= nil then
table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
end
-- Golbin Raid exclusive items
if item.golbinRaidExclusive then
table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
end
--Shop items (including special items like gloves that aren't otherwise listed)
local shopSources = Shop.getItemSourceArray(item.id)
if Shared.tableCount(shopSources) > 0 then
table.insert(lineArray, Icons.Icon({'Shop'}))
end
--Easter Eggs (manual list 'cause don't have a better way to do that)
if Shared.contains(Items.EasterEggs, item.name) then
table.insert(lineArray, '[[Easter Eggs]]')
end
-- Event exclusive items (also a manual list)
if Shared.contains(Items.EventItems, item.name) then
table.insert(lineArray, '[[Events]]')
end
--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
--Also handling Signet Ring things here
if item.name == 'Gold Topaz Ring' then
table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
elseif item.name == 'Signet Ring Half (a)' then
table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
elseif item.name == 'Signet Ring Half (b)' then
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
end
local resultPart = {}
if asList then
table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
else
table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
end
if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
return table.concat(resultPart)
end
function p.getItemSources(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
local asList = false
local addCategories = false
if frame.args ~= nil then
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
end
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getItemSources(item, asList, addCategories)
end
function p._getItemLootSourceTable(item)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance')
--Set up function for adding rows
local buildRow = function(source, type, minqty, qty, weight, totalWeight)
if minqty == nil then minqty = 1 end
local rowPart = {}
table.insert(rowPart, '\r\n|-')
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty)
if qty ~= minqty then table.insert(rowPart, ' - '..qty) end
local chance = weight / totalWeight * 100
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (chance < 0.10 and '%.2g') or '%.2f'
chance = string.format(fmt, chance)
if weight >= totalWeight then
-- Fraction would be 1/1, so only show the percentage
chance = 100
table.insert(rowPart, '\r\n|colspan="2" ')
else
local fraction = Shared.fraction(weight, totalWeight)
if Shared.contains(fraction, '%.') then
--If fraction contains decimals, something screwy happened so just show only percentage
--(happens sometimes with the rare thieving items)
table.insert(rowPart, '\r\n|colspan="2" ')
else
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
end
end
if weight == -1 then
--Weight of -1 means this is a weird row that has a variable percentage
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
else
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%')
end
return table.concat(rowPart)
end
local dropRows = {}
--Alright, time to go through a few ways to get the item
--First up: Can we kill somebody and take theirs?
for i, monster in ipairs(MonsterData.Monsters) do
local minqty = 1
local qty = 1
local wt = 0
local totalWt = 0
--Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
--... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
qty = monster.boneQty ~= nil and monster.boneQty or 1
minqty = qty
wt = 1
totalWt = 1
elseif monster.lootTable ~= nil then
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
-- - A monster before the boss, which doesn't drop anything except shards (checked above)
-- - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
totalWt = totalWt + loot[2]
if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
wt = loot[2]
qty = loot[3]
end
end
end
local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100
if wt > 0 and lootChance > 0 then
-- Item drops when the monster is killed
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
end
end
-- Is the item dropped from any dungeon?
local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
if dungeonList ~= nil then
for i, dungeon in ipairs(dungeonList) do
table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
end
end
-- Is the item dropped from a cycle of the Impending Darkness event?
for i, eventItemID in ipairs(Areas.eventData.rewards) do
if item.id == eventItemID then
sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i)
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
break
end
end
--Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
if sourceOverrides['Dungeon'][item.id] ~= nil then
local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'})
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
end
--Next: Can we find it by rummaging around in another item?
for i, item2 in ipairs(ItemData.Items) do
if item2.dropTable ~= nil then
local qty = 1
local wt = 0
local totalWt = 0
for j, loot in pairs(item2.dropTable) do
totalWt = totalWt + loot[2]
if loot[1] == item.id then
wt = loot[2]
if item2.dropQty ~= nil then qty = item2.dropQty[j] end
end
end
if wt > 0 then
local sourceTxt = Icons.Icon({item2.name, type='item'})
table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
end
end
end
--Finally, let's try just stealing it
local thiefType = Icons.Icon({"Thieving", type='skill'})
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
for i, thiefRow in ipairs(thiefItems) do
local sourceTxt = ''
if thiefRow.npc == 'all' then
sourceTxt = "Thieving Rare Drop"
else
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
end
table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt})
end
--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
local fishSource = '[[Fishing#Junk|Junk]]'
local fishType = Icons.Icon({'Fishing', type='skill'})
local fishTotWeight = #SkillData.Fishing.JunkItems
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = fishTotWeight})
else
local fishTotWeight, fishItem = 0, nil
for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
if specialItem[1] == item.id then
fishItem = specialItem
end
fishTotWeight = fishTotWeight + specialItem[2]
end
if fishItem ~= nil then
local fishSource = '[[Fishing#Special|Special]]'
local fishType = Icons.Icon({'Fishing', type='skill'})
table.insert(dropRows, {source = fishSource, type = fishType, minqty = fishItem[3], qty = fishItem[3], weight = fishItem[2], totalWeight = fishTotWeight})
end
end
--Jadestone is special and doesn't count
if item.type == 'Gem' and item.name ~= 'Jadestone' then
local mineType = Icons.Icon({'Mining', type='skill'})
local thisGemChance = Items.GemTable[item.name].chance
local totalGemChance = 0
for i, gem in pairs(Items.GemTable) do
totalGemChance = totalGemChance + gem.chance
end
table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
local magicType = Icons.Icon({'Magic', type = 'skill'})
for i, altSpell in ipairs(MagicData.AltMagic) do
if type(altSpell.produces) == 'number' and altSpell.produces == -3 then
table.insert(dropRows, {source = Icons.Icon({altSpell.name, type='spell'}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
end
end
end
--Make sure to return nothing if there are no drop sources
if Shared.tableCount(dropRows) == 0 then return '' end
table.sort(dropRows, function(a, b)
if a.weight / a.totalWeight == b.weight / b.totalWeight then
return a.minqty + a.qty > b.minqty + b.qty
else
return a.weight / a.totalWeight > b.weight / b.totalWeight
end
end)
for i, data in pairs(dropRows) do
table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getItemLootSourceTable(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getItemLootSourceTable(item)
end
function p._getItemUpgradeTable(item)
local resultPart = {}
if item.itemsRequired ~= nil then
--First, get details on all the required materials
local upgradeFrom = {}
local materials = {}
for i, row in pairs(item.itemsRequired) do
local mat = Items.getItemByID(row[1])
--Check to see if the source item can trigger the upgrade
if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
end
table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
end
if item.trimmedGPCost ~= nil then
table.insert(materials, Icons.GP(item.trimmedGPCost))
end
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
--[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
result = result..table.concat(upgradeFrom, '<br/>')--]]
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
table.insert(resultPart, table.concat(materials, '<br/>'))
table.insert(resultPart, '\r\n|}')
end
return table.concat(resultPart)
end
function p.getItemUpgradeTable(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getItemUpgradeTable(item)
end
function p._getItemSuperheatTable(item)
--Manually build the Superheat Item table
-- Validate that the item can be superheated
local canSuperheat, smithRecipe = true, nil
if type(item.masteryID) ~= 'table' then
canSuperheat = false
elseif item.masteryID[1] ~= SkillEnum.Smithing then
canSuperheat = false
else
smithRecipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
if smithRecipe == nil or smithRecipe.category ~= 0 then
canSuperheat = false
end
end
if not canSuperheat then
return 'ERROR: The item "' .. item.name .. '" cannot be superheated[[Category:Pages with script errors]]'
end
local oreStringPart, coalString = {}, ''
for i, mat in ipairs(smithRecipe.itemCosts) do
local thisMat = Items.getItemByID(mat.id)
if thisMat.name == 'Coal Ore' then
coalString = Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
else
table.insert(oreStringPart, Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}))
end
end
--Set up the header
local superheatTable = {}
table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
table.insert(superheatTable, '!!Ore!!Runes')
--Loop through all the variants
local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
for i, sName in pairs(spellNames) do
local spell = Magic.getSpell(sName, 'AltMagic')
table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50}))
table.insert(superheatTable, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
if spell.consumes == 2 and coalString ~= '' then
-- 2 = Superheat with coal, 3 = Superheat without coal
table.insert(superheatTable, (Shared.tableCount(oreStringPart) > 0 and ', ' or '') .. coalString)
end
table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
end
--Add the table end and add the table to the result string
table.insert(superheatTable, '\r\n|}')
return table.concat(superheatTable)
end
function p.getItemSuperheatTable(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getItemSuperheatTable(item)
end
function p._getItemSourceTables(item)
local resultPart = {}
local shopTable = Shop._getItemShopTable(item)
if string.len(shopTable) > 0 then
table.insert(resultPart, '===Shop===\r\n'..shopTable)
end
local creationTable = p._getCreationTable(item)
if string.len(creationTable) > 0 then
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
table.insert(resultPart, '===Creation===\r\n'..creationTable)
end
local upgradeTable = p._getItemUpgradeTable(item)
if string.len(upgradeTable) > 0 then
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end
table.insert(resultPart, upgradeTable)
end
if type(item.masteryID) == 'table' and item.masteryID[1] == SkillEnum.Smithing then
local recipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
if recipe ~= nil and recipe.category == 0 then
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
end
end
local lootTable = p._getItemLootSourceTable(item)
if string.len(lootTable) > 0 then
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
table.insert(resultPart, '===Loot===\r\n'..lootTable)
end
return table.concat(resultPart)
end
function p.getItemSourceTables(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getItemSourceTables(item)
end
function p.getCombatPassiveSlotItems(frame)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\r\n')
table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')
local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end)
table.sort(itemArray, function(a, b) return a.id < b.id end)
for i, item in ipairs(itemArray) do
table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
table.insert(resultPart, '| '..item.description..'\r\n')
end
table.insert(resultPart, '|}')
return table.concat(resultPart)
end
function p._getItemMonsterSources(item)
local resultArray = {}
for i, monster in ipairs(MonsterData.Monsters) do
local chance = 0
local weight = 0
local minQty = 1
local maxQty = 1
if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
chance = 1
weight = 1
if monster.boneQty ~= nil then
minQty = monster.boneQty
maxQty = monster.boneQty
end
elseif monster.lootTable ~= nil then
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
-- - A monster before the boss, which doesn't drop anything except shards (checked above)
-- - A boss monster, whose drops are accounted for in data from Areas instead
local monsterWeight
for j, loot in ipairs(monster.lootTable) do
weight = weight + loot[2]
if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
chance = loot[2]
maxQty = loot[3]
end
end
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
chance = chance * lootChance
weight = weight * 100
chance, weight = Shared.fractionpair(chance, weight)
end
if chance > 0 then
-- Item drops when the monster is killed
table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
end
end
return resultArray
end
function p.getItemMonsterSources(itemName)
local item = Items.getItem(itemName)
return p._getItemMonsterSources(item)
end
--[[=[
Tests:
mw.log(p.getItemSourceTables({args={'Gold Bar'}}))
]=]]
return p