Combat Triangle
The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.
This page was last updated for (v1.0.3). |
Each combat type is strong against one of the other two combat types and weak against the other:
is strong against
.
is strong against
.
is strong against
.
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
The exact bonuses and penalties depend on which style the player is using and whether they are playing a
or Adventure character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.
Bonuses
Template:CombatTriangleAdjustmentTable
- Cbtriangle.svg
Combat Triangle (Standard Mode)
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |