Module:Navboxes
Documentation for this module may be created at Module:Navboxes/doc
-- New module to stop navbox generators cluttering other modules
local p = {}
local SkillData = mw.loadData('Module:Skills/data')
local MagicData = mw.loadData('Module:Magic/data')
local ItemData = mw.loadData('Module:Items/data')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
function p.getFarmingNavbox(frame)
local resultPart = {}
local seedsTable = {}
local produceTable = {}
for i, item in ipairs(ItemData.Items) do
if item.farmingLevel ~= nil then
local tier = item.tier
if seedsTable[tier] == nil then
-- Initialize tier tables
seedsTable[tier] = {}
produceTable[tier] = {}
end
if item.grownItemID ~= nil then
local grownItem = Items.getItemByID(item.grownItemID)
if grownItem ~= nil then
table.insert(produceTable[tier], { ["name"] = grownItem.name, ["level"] = item.farmingLevel })
end
end
table.insert(seedsTable[tier], { ["name"] = item.name, ["level"] = item.farmingLevel })
end
end
-- Generate output table
table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2"|' .. Icons.Icon({'Farming', type='skill'}))
local getItemList = function(itemTable)
local listPart = {}
for i, item in ipairs(itemTable) do
table.insert(listPart, Icons.Icon({item.name, type='item'}))
end
return table.concat(listPart, ' • ')
end
local sortFunc = function(a, b) return (a.level == b.level and a.name < b.name) or a.level < b.level end
-- Determine tier list & order in which tiers will be listed in output
local tierList = {}
for tier, seeds in pairs(seedsTable) do
table.insert(tierList, tier)
end
table.sort(tierList, function(a, b) return a < b end)
-- Generate table section for each tier
for i, tier in pairs(tierList) do
-- Sort tables by Farming level order
table.sort(seedsTable[tier], sortFunc)
table.sort(produceTable[tier], sortFunc)
table.insert(resultPart, '\r\n|-\r\n!colspan="2"| ' .. tier .. 's')
table.insert(resultPart, '\r\n|-\r\n!scope="row"| Seeds')
table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getItemList(seedsTable[tier]))
table.insert(resultPart, '\r\n|-\r\n!scope="row"| Produce')
table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getItemList(produceTable[tier]))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getFoodNavbox(frame)
local foundIDs, cookedFood, harvestedFood, otherFood = {}, {}, {}, {}
-- Hide Lemon cake
foundIDs[1029] = true
foundIDs[1061] = true
-- Cooked food
for i, recipe in ipairs(SkillData.Cooking.Recipes) do
if not foundIDs[recipe.itemID] then
foundIDs[recipe.itemID] = true
local cookedItem = Items.getItemByID(recipe.itemID)
if cookedItem ~= nil then
local catIdx = recipe.category + 1
-- Initialize category if it doesn't already exist
if cookedFood[catIdx] == nil then
cookedFood[catIdx] = {}
end
local perfectName = nil
if recipe.perfectCookID ~= nil then
local perfectItem = Items.getItemByID(recipe.perfectCookID)
if perfectItem ~= nil then
perfectName = perfectItem.name
foundIDs[recipe.perfectCookID] = true
end
end
table.insert(cookedFood[catIdx], { ["name"] = cookedItem.name, ["order"] = recipe.level, ["perfectName"] = perfectName })
end
end
end
-- Harvested foods
for i, item in ipairs(ItemData.Items) do
if item.grownItemID ~= nil and not foundIDs[item.grownItemID] then
-- Item is grown from farming and can be eaten
local grownItem = Items.getItemByID(item.grownItemID)
if grownItem ~= nil and grownItem.canEat then
table.insert(harvestedFood, { ["name"] = grownItem.name, ["order"] = item.farmingLevel })
foundIDs[grownItem.id] = true
end
end
end
-- Other foods, must be checked after cooked & harvested foods have been identified
for i, item in ipairs(ItemData.Items) do
if item.canEat and not foundIDs[item.id] then
-- Item can be eaten but isn't cooked nor harvested
table.insert(otherFood, { ["name"] = item.name, ["order"] = item.id })
foundIDs[item.id] = true
end
end
-- Sort food lists
local sortFunc = function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end
for i, items in pairs(cookedFood) do
table.sort(cookedFood[i], sortFunc)
end
table.sort(harvestedFood, sortFunc)
table.sort(otherFood, sortFunc)
-- Generate food lists for final output
local cookingCatHeader = {
Icons.Icon({'Normal Cooking Fire', 'Cooking Fire', type='upgrade', nolink=true}),
Icons.Icon({'Basic Furnace', 'Furnace', type='upgrade', nolink=true}),
Icons.Icon({'Basic Pot', 'Pot', type='upgrade', nolink=true})
}
local getFoodList = function(foodTable)
local listPart = {}
for i, food in ipairs(foodTable) do
local foodText = Icons.Icon({food.name, type='item'})
if food.perfectName ~= nil then
foodText = Icons.Icon({food.perfectName, type='item', notext=true}) .. ' ' .. foodText
end
table.insert(listPart, foodText)
end
return table.concat(listPart, ' • ')
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:0 auto 10px; clear:both; width: 100%"')
table.insert(resultPart, '\r\n|-\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2"| ')
table.insert(resultPart, Icons.Icon({'Food', type='item', img='Crab'}))
table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Cooked')
for catID, foodTable in ipairs(cookedFood) do
table.insert(resultPart, '\r\n|-\r\n!scope="row"| ' .. cookingCatHeader[catID])
table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getFoodList(foodTable))
end
table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Harvested')
table.insert(resultPart, '\r\n|-\r\n|colspan="2" style="text-align:center;"| ' .. getFoodList(harvestedFood))
table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Other')
table.insert(resultPart, '\r\n|-\r\n|colspan="2" style="text-align:center;"| ' .. getFoodList(otherFood))
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getPotionNavbox(frame)
local catList = {
{ ["categoryID"] = 0, ["name"] = 'Combat' },
{ ["categoryID"] = 1, ["name"] = 'Skill' }
}
table.sort(catList, function(a, b) return a.name < b.name end)
-- Compile list of potions to be included
local potList = {}
for i, potData in ipairs(SkillData.Herblore.Potions) do
if potList[potData.category] == nil then
potList[potData.category] = {}
end
local potFirstItem = Items.getItemByID(potData.potionIDs[1])
local potName = string.gsub(potFirstItem.name, ' Potion [IV]+$', '')
table.insert(potList[potData.category], { ["name"] = potName, ["order"] = potData.level, ["img"] = potFirstItem.name })
end
local resultPart = {}
-- Generate table header
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({ 'Herblore', 'Potions', type='skill' }))
-- Generate section for each category of potions
for i, catData in ipairs(catList) do
-- Compile list of potions
local potListText = {}
table.sort(potList[catData.categoryID], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
for j, potData in ipairs(potList[catData.categoryID]) do
table.insert(potListText, Icons.Icon({ potData.name .. ' Potion', potData.name, img=potData.img, type='item' }))
end
table.insert(resultPart, '\r\n|-\r\n! ' .. catData.name .. ' Potions')
table.insert(resultPart, '\r\n|class="center" style="vertical-align:middle;"| ' .. table.concat(potListText, ' • '))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getPrayerNavbox(frame)
local prayerList = {}
for i, prayer in Shared.skpairs(SkillData.Prayer) do
table.insert(prayerList, { ["name"] = prayer.name, ["order"] = prayer.prayerLevel })
end
table.sort(prayerList, function(a, b)
if a.order == b.order then
return a.name < b.name
else
return a.order < b.order
end
end)
local prayerListText = {}
for i, prayer in ipairs(prayerList) do
table.insert(prayerListText, Icons.Icon({ prayer.name, type='prayer' }))
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!'..Icons.Icon({'Prayer', 'Prayers', type='skill'}))
table.insert(resultPart, '\r\n|-\r\n|style="text-align:center;"| ' .. table.concat(prayerListText, ' • '))
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getRuneNavbox(frame)
-- Assumes all runes are from Runecrafting, which may need revising in future updates
local catNames = { 'Standard', 'Combination' }
local runeList = { {}, {} }
for i, recipe in ipairs(SkillData.Runecrafting.Recipes) do
local catIdx = recipe.category + 1
if catNames[catIdx] ~= nil then
local item = Items.getItemByID(recipe.itemID)
if item ~= nil then
table.insert(runeList[catIdx], { ["name"] = item.name, ["order"] = recipe.level })
end
end
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!colspan="2"|' .. Icons.Icon({'Runes', type='item', img='Air Rune'}))
for catIdx, catName in ipairs(catNames) do
table.sort(runeList[catIdx], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
table.insert(resultPart, '\r\n|-\r\n!scope="row"|' .. catName .. ' Runes')
local listPart = {}
for j, rune in ipairs(runeList[catIdx]) do
table.insert(listPart, Icons.Icon({rune.name, type='item'}))
end
table.insert(resultPart, '\r\n|style="text-align:center;"|'..table.concat(listPart, ' • '))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getSkillcapeNavbox(frame)
local capeList = Shop.getPurchases(function(cat, purch) return cat == 'Skillcapes' end)
table.sort(capeList, function(a, b)
if a.cost.gp == b.cost.gp then
return a.name < b.name
else
return a.cost.gp < b.cost.gp
end
end)
local capeText = {}
for i, purch in ipairs(capeList) do
if purch.contains ~= nil and purch.contains.items ~= nil then
local item = Items.getItemByID(purch.contains.items[1][1])
if item ~= nil then
table.insert(capeText, Icons.Icon({item.name, type='item'}))
end
end
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!' .. Icons.Icon({'Skillcapes', type='item', img='Cape of Completion'}))
table.insert(resultPart, '\r\n|-\r\n|style="text-align:center;"|'..table.concat(capeText, ' • '))
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getSpellNavbox(frame)
local spellTable = { ["standard"] = {}, ["curse"] = {}, ["aurora"] = {}, ["ancient"] = {}, ["alt"] = {} }
local catData = {
{ ["name"] = 'standard', ["header"] = '[[Magic#Standard_Magic|Standard Spells]]', ["imgType"] = 'spell' },
{ ["name"] = 'curse', ["header"] = '[[Magic#Curses|Curses]]', ["imgType"] = 'curse' },
{ ["name"] = 'aurora', ["header"] = '[[Magic#Auroras|Auroras]]', ["imgType"] = 'aurora' },
{ ["name"] = 'ancient', ["header"] = '[[Magic#Ancient_Magicks|Ancient Magicks]]', ["imgType"] = 'spell' },
{ ["name"] = 'alt', ["header"] = '[[Alternative_Magic|Alt Magic]]', ["imgType"] = 'spell' },
}
for i, spell in ipairs(MagicData.Spells) do
table.insert(spellTable['standard'], { ["name"] = spell.name, ["order"] = spell.level })
end
for i, spell in ipairs(MagicData.Curses) do
table.insert(spellTable['curse'], { ["name"] = spell.name, ["order"] = spell.level })
end
for i, spell in ipairs(MagicData.Auroras) do
table.insert(spellTable['aurora'], { ["name"] = spell.name, ["order"] = spell.level })
end
for i, spell in ipairs(MagicData.Ancient) do
table.insert(spellTable['ancient'], { ["name"] = spell.name, ["order"] = spell.level })
end
for i, spell in ipairs(MagicData.AltMagic) do
table.insert(spellTable['alt'], { ["name"] = spell.name, ["order"] = spell.level })
end
local getSpellList = function(spellTable, imgType)
local listPart = {}
for i, obj in ipairs(spellTable) do
table.insert(listPart, Icons.Icon({obj.name, type=imgType}))
end
return table.concat(listPart, ' • ')
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({'Spells', type='skill', img='Magic'}))
for i, catDefn in ipairs(catData) do
table.sort(spellTable[catDefn.name], function(a, b)
if a.order == b.order then
return a.name < b.name
else
return a.order < b.order
end
end)
table.insert(resultPart, '\r\n|-\r\n!scope="row"| ' .. catDefn.header)
table.insert(resultPart, '\r\n|style="text-align:center;| ' .. getSpellList(spellTable[catDefn.name], catDefn.imgType))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getFamiliarNavbox(frame)
local familiarList = {}
for i, recipe in ipairs(SkillData.Summoning.Marks) do
local item = Items.getItemByID(recipe.itemID)
if item ~= nil then
table.insert(familiarList, { ["name"] = item.name, ["order"] = recipe.level })
end
end
table.sort(familiarList, function(a, b) return a.order < b.order end)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({'Summoning', 'Summoning Familiars', type='skill'}))
local iconArray = {}
for i, fam in ipairs(familiarList) do
table.insert(iconArray, Icons.Icon({fam.name, type='item'}))
end
table.insert(resultPart, '\r\n|-\r\n|style="text-align:center;"|'..table.concat(iconArray, ' • '))
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getThievingNavbox()
local returnPart = {}
-- Create table header
table.insert(returnPart, '{| class="wikitable navigation-not-searchable" style="text-align:center; clear:both; margin:auto; margin-bottom:1em;"')
table.insert(returnPart, '|-\r\n!' .. Icons.Icon({'Thieving', 'Thieving Targets', type='skill'}))
table.insert(returnPart, '|-\r\n|')
local npcData = {}
for i, npc in ipairs(SkillData.Thieving.NPCs) do
table.insert(npcData, {["level"] = npc.level, ["name"] = npc.name})
end
table.sort(npcData, function(a, b) return a.level < b.level end)
local npcList = {}
-- Create row for each NPC
for i, npc in ipairs(npcData) do
table.insert(npcList, Icons.Icon({npc.name, type='thieving'}))
end
table.insert(returnPart, table.concat(npcList, ' • '))
table.insert(returnPart, '|}')
return table.concat(returnPart, '\r\n')
end
function p.getFishingNavbox()
local categoryHeader = {}
local categoryItems = {}
local addCatData = function(cat, catLink, itemName, itemOrder)
if categoryItems[cat] == nil then
-- Initialize category
table.insert(categoryHeader, { ["name"] = cat, ["link"] = catLink })
categoryItems[cat] = {}
end
table.insert(categoryItems[cat], { ["name"] = itemName, ["order"] = itemOrder })
end
-- Fishing areas
-- Iterate through all fishing areas, identifying fish within each
for i, area in ipairs(SkillData.Fishing.Areas) do
for j, recipe in ipairs(area.fish) do
local fishItem = Items.getItemByID(recipe.itemID)
if fishItem ~= nil then
addCatData(area.name, 'Fishing#Fishing Areas', fishItem.name, recipe.level)
end
end
end
-- Junk items
for i, itemID in ipairs(SkillData.Fishing.JunkItems) do
local item = Items.getItemByID(itemID)
if item ~= nil then
addCatData('Junk', 'Fishing#Junk', item.name, 1)
end
end
-- Special items
for i, itemDef in ipairs(SkillData.Fishing.SpecialItems) do
local item = Items.getItemByID(itemDef[1])
if item ~= nil then
local weight = itemDef[2] or 1
addCatData('Special Items', 'Fishing#Special', item.name, 1 / weight)
end
end
local resultPart = {}
-- Generate navbox header
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n|-\r\n!colspan="2" | ' .. Icons.Icon({'Fishing', type='skill'}))
-- Generate section for each fishing area, junk, and special
for i, cat in ipairs(categoryHeader) do
local itemList = {}
if categoryItems[cat.name] ~= nil then
table.sort(categoryItems[cat.name], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
for j, item in ipairs(categoryItems[cat.name]) do
table.insert(itemList, Icons.Icon({item.name, type='item'}))
end
end
table.insert(resultPart, '\r\n|-\r\n!class="center" style="min-width:140px" | [[' .. (cat.link or cat.name) .. '|' .. cat.name .. ']]')
table.insert(resultPart, '\r\n| class="center" style="vertical-align:middle;" | ' .. table.concat(itemList, ' • '))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getOreBarNavbox(frame)
local categoryList = { 'Ores', 'Bars' }
local categoryItems = { ["Ores"] = {}, ["Bars"] = {} }
local barOreIDs = {}
-- Compile list of bars
-- Also compile a list of ores used to create these bars, used to filter out non-bar ores later
for i, recipe in ipairs(SkillData.Smithing.Recipes) do
if recipe.category == 0 then
-- Category 0 = Bars
local item = Items.getItemByID(recipe.itemID)
if item ~= nil then
local displayName = string.gsub(item.name, ' Bar$', '')
table.insert(categoryItems['Bars'], { ["name"] = item.name, ["display"] = displayName, ["order"] = recipe.level })
end
-- Add to barOreIDs list
for j, costDef in ipairs(recipe.itemCosts) do
if barOreIDs[costDef.id] == nil then
barOreIDs[costDef.id] = true
end
end
end
end
-- Compile list of ores
for i, recipe in ipairs(SkillData.Mining.Rocks) do
if barOreIDs[recipe.oreID] then
local item = Items.getItemByID(recipe.oreID)
if item ~= nil then
table.insert(categoryItems['Ores'], { ["name"] = item.name, ["display"] = recipe.name, ["order"] = recipe.levelRequired })
end
end
end
local resultPart = {}
-- Generate navbox header
table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n|-\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2" | ' .. '<b>Ores & Bars</b>')
-- Generate navbox content
for i, cat in ipairs(categoryList) do
table.sort(categoryItems[cat], function(a, b) return (a.order == b.order and a.display < b.display) or a.order < b.order end)
local listPart = {}
for j, listItem in ipairs(categoryItems[cat]) do
table.insert(listPart, Icons.Icon({ listItem.name, listItem.display, type = 'item' }))
end
table.insert(resultPart, '\r\n|-\r\n! ' .. cat .. '\r\n|style="text-align:center;"| ' .. table.concat(listPart, ' • '))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
return p